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0de5849
1
Parent(s):
482e39a
initial commit
Browse files- ai.py +39 -0
- app.py +399 -0
- requirements.txt +6 -0
ai.py
ADDED
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import numpy as np
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import torch
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from transformers import GPT2LMHeadModel
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def load_model(model_name: str = "snoop2head/Gomoku-GPT2") -> GPT2LMHeadModel:
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gpt2 = GPT2LMHeadModel.from_pretrained(model_name)
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return gpt2
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BOS_TOKEN_ID = 401
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PAD_TOKEN_ID = 402
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EOS_TOKEN_ID = 403
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def generate_gpt2(model: GPT2LMHeadModel, input_ids: torch.LongTensor) -> list:
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"""
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input_ids: [batch_size, seq_len] torch.LongTensor
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output_ids: [seq_len] list
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"""
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output_ids = model.generate(
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input_ids,
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max_length=128,
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num_beams=5,
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temperature=0.7,
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pad_token_id=PAD_TOKEN_ID,
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eos_token_id=EOS_TOKEN_ID,
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)
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return output_ids.squeeze().tolist()
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def change_to_1d_coordinate(board: np.ndarray, x: int, y: int) -> int:
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"""change 2d coordinate to 1d coordinate"""
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return x * board.shape[1] + y
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def change_to_2d_coordinate(board: np.ndarray, coordinate: int) -> tuple:
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"""change 1d coordinate to 2d coordinate"""
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return (coordinate // board.shape[1], coordinate % board.shape[1])
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app.py
ADDED
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| 1 |
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"""
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| 2 |
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- This is a simple gomoku game built with Streamlit by TeddyHuang-00 ([email protected]).
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- For Gomoku-GPT2, please refer to Young-Jin Ahn ([email protected]).
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| 4 |
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Shared under MIT license
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"""
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| 7 |
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import time
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| 9 |
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from copy import deepcopy
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| 10 |
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from uuid import uuid4
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| 11 |
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| 12 |
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import torch
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| 13 |
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import numpy as np
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| 14 |
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import streamlit as st
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from scipy.signal import convolve
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from streamlit import session_state
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from streamlit_server_state import server_state, server_state_lock
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| 18 |
+
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| 19 |
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from ai import (
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| 20 |
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BOS_TOKEN_ID,
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| 21 |
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generate_gpt2,
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| 22 |
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load_model,
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| 23 |
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)
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| 24 |
+
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| 25 |
+
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| 26 |
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# Utils
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| 27 |
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class Room:
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def __init__(self, room_id) -> None:
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self.ROOM_ID = room_id
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self.BOARD = np.zeros(shape=(20, 20), dtype=int)
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self.PLAYER = _BLACK
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self.TURN = self.PLAYER
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self.HISTORY = (0, 0)
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| 34 |
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self.WINNER = _BLANK
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self.TIME = time.time()
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| 36 |
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self.COORDINATE_1D = [BOS_TOKEN_ID]
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| 37 |
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| 38 |
+
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| 39 |
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gpt2 = load_model()
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| 40 |
+
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| 41 |
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| 42 |
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_BLANK = 0
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_BLACK = 1
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_WHITE = -1
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_PLAYER_SYMBOL = {
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_WHITE: "⚪",
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| 47 |
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_BLANK: "➕",
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| 48 |
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_BLACK: "⚫",
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| 49 |
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}
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| 50 |
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_PLAYER_COLOR = {
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_WHITE: "Gomoku-GPT",
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| 52 |
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_BLANK: "Blank",
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| 53 |
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_BLACK: "YOU HUMAN",
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| 54 |
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}
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| 55 |
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_HORIZONTAL = np.array(
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| 56 |
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[
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[0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0],
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| 59 |
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[1, 1, 1, 1, 1],
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[0, 0, 0, 0, 0],
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| 61 |
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[0, 0, 0, 0, 0],
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]
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)
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_VERTICAL = np.array(
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[
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[0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0],
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]
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)
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_DIAGONAL_UP_LEFT = np.array(
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[
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[1, 0, 0, 0, 0],
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[0, 1, 0, 0, 0],
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[0, 0, 1, 0, 0],
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| 78 |
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[0, 0, 0, 1, 0],
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| 79 |
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[0, 0, 0, 0, 1],
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| 80 |
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]
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)
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| 82 |
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_DIAGONAL_UP_RIGHT = np.array(
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[
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[0, 0, 0, 0, 1],
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[0, 0, 0, 1, 0],
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| 86 |
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[0, 0, 1, 0, 0],
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| 87 |
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[0, 1, 0, 0, 0],
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| 88 |
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[1, 0, 0, 0, 0],
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| 89 |
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]
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)
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| 91 |
+
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| 92 |
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_ROOM_COLOR = {
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True: _BLACK,
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False: _WHITE,
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}
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| 96 |
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| 97 |
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# Initialize the game
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| 98 |
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if "ROOM" not in session_state:
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session_state.ROOM = Room("local")
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| 100 |
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if "OWNER" not in session_state:
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session_state.OWNER = False
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| 102 |
+
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| 103 |
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# Check server health
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| 104 |
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if "ROOMS" not in server_state:
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with server_state_lock["ROOMS"]:
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server_state.ROOMS = {}
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| 107 |
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| 108 |
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# # Layout
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| 109 |
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# Main
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| 110 |
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TITLE = st.empty()
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| 111 |
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ROUND_INFO = st.empty()
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| 112 |
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BOARD_PLATE = [
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| 113 |
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[cell.empty() for cell in st.columns([1 for _ in range(20)])] for _ in range(20)
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| 114 |
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]
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| 115 |
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WAIT_FOR_OPPONENT = st.empty()
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| 116 |
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| 117 |
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# Sidebar
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| 118 |
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SCORE_TAG = st.sidebar.empty()
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| 119 |
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SCORE_PLATE = st.sidebar.columns(2)
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| 120 |
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PLAY_MODE_INFO = st.sidebar.container()
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| 121 |
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MULTIPLAYER_TAG = st.sidebar.empty()
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| 122 |
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with st.sidebar.container():
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| 123 |
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ANOTHER_ROUND = st.empty()
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| 124 |
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RESTART = st.empty()
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| 125 |
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EXIT = st.empty()
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| 126 |
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GAME_INFO = st.sidebar.container()
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| 127 |
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| 128 |
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| 129 |
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# Draw the board
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| 130 |
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def gomoku():
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| 131 |
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"""
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| 132 |
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Draw the board.
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| 133 |
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| 134 |
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Handle the main logic.
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| 135 |
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"""
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| 136 |
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| 137 |
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# Restart the game
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| 138 |
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def restart() -> None:
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| 139 |
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"""
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| 140 |
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Restart the game.
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| 141 |
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"""
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| 142 |
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session_state.ROOM = Room(session_state.ROOM.ROOM_ID)
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| 143 |
+
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| 144 |
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# Continue new round
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| 145 |
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def another_round() -> None:
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| 146 |
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"""
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| 147 |
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Continue new round.
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| 148 |
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"""
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| 149 |
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session_state.ROOM = deepcopy(session_state.ROOM)
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| 150 |
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session_state.ROOM.BOARD = np.zeros(shape=(20, 20), dtype=int)
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| 151 |
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session_state.ROOM.PLAYER = -session_state.ROOM.PLAYER
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| 152 |
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session_state.ROOM.TURN = session_state.ROOM.PLAYER
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| 153 |
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session_state.ROOM.WINNER = _BLANK
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| 154 |
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session_state.ROOM.COORDINATE_1D = [BOS_TOKEN_ID]
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| 155 |
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| 156 |
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# Room status sync
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| 157 |
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def sync_room() -> bool:
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| 158 |
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room_id = session_state.ROOM.ROOM_ID
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| 159 |
+
if room_id not in server_state.ROOMS.keys():
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| 160 |
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session_state.ROOM = Room("local")
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| 161 |
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return False
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| 162 |
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elif server_state.ROOMS[room_id].TIME == session_state.ROOM.TIME:
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| 163 |
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return False
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| 164 |
+
elif server_state.ROOMS[room_id].TIME < session_state.ROOM.TIME:
|
| 165 |
+
# Only acquire the lock when writing to the server state
|
| 166 |
+
with server_state_lock["ROOMS"]:
|
| 167 |
+
server_rooms = server_state.ROOMS
|
| 168 |
+
server_rooms[room_id] = session_state.ROOM
|
| 169 |
+
server_state.ROOMS = server_rooms
|
| 170 |
+
return True
|
| 171 |
+
else:
|
| 172 |
+
session_state.ROOM = server_state.ROOMS[room_id]
|
| 173 |
+
return True
|
| 174 |
+
|
| 175 |
+
# Check if winner emerge from move
|
| 176 |
+
def check_win() -> int:
|
| 177 |
+
"""
|
| 178 |
+
Use convolution to check if any player wins.
|
| 179 |
+
"""
|
| 180 |
+
vertical = convolve(
|
| 181 |
+
session_state.ROOM.BOARD,
|
| 182 |
+
_VERTICAL,
|
| 183 |
+
mode="same",
|
| 184 |
+
)
|
| 185 |
+
horizontal = convolve(
|
| 186 |
+
session_state.ROOM.BOARD,
|
| 187 |
+
_HORIZONTAL,
|
| 188 |
+
mode="same",
|
| 189 |
+
)
|
| 190 |
+
diagonal_up_left = convolve(
|
| 191 |
+
session_state.ROOM.BOARD,
|
| 192 |
+
_DIAGONAL_UP_LEFT,
|
| 193 |
+
mode="same",
|
| 194 |
+
)
|
| 195 |
+
diagonal_up_right = convolve(
|
| 196 |
+
session_state.ROOM.BOARD,
|
| 197 |
+
_DIAGONAL_UP_RIGHT,
|
| 198 |
+
mode="same",
|
| 199 |
+
)
|
| 200 |
+
if (
|
| 201 |
+
np.max(
|
| 202 |
+
[
|
| 203 |
+
np.max(vertical),
|
| 204 |
+
np.max(horizontal),
|
| 205 |
+
np.max(diagonal_up_left),
|
| 206 |
+
np.max(diagonal_up_right),
|
| 207 |
+
]
|
| 208 |
+
)
|
| 209 |
+
== 5 * _BLACK
|
| 210 |
+
):
|
| 211 |
+
winner = _BLACK
|
| 212 |
+
elif (
|
| 213 |
+
np.min(
|
| 214 |
+
[
|
| 215 |
+
np.min(vertical),
|
| 216 |
+
np.min(horizontal),
|
| 217 |
+
np.min(diagonal_up_left),
|
| 218 |
+
np.min(diagonal_up_right),
|
| 219 |
+
]
|
| 220 |
+
)
|
| 221 |
+
== 5 * _WHITE
|
| 222 |
+
):
|
| 223 |
+
winner = _WHITE
|
| 224 |
+
else:
|
| 225 |
+
winner = _BLANK
|
| 226 |
+
return winner
|
| 227 |
+
|
| 228 |
+
# Triggers the board response on click
|
| 229 |
+
def handle_click(x, y):
|
| 230 |
+
"""
|
| 231 |
+
Controls whether to pass on / continue current board / may start new round
|
| 232 |
+
"""
|
| 233 |
+
if session_state.ROOM.BOARD[x][y] != _BLANK:
|
| 234 |
+
pass
|
| 235 |
+
elif (
|
| 236 |
+
session_state.ROOM.ROOM_ID in server_state.ROOMS.keys()
|
| 237 |
+
and _ROOM_COLOR[session_state.OWNER]
|
| 238 |
+
!= server_state.ROOMS[session_state.ROOM.ROOM_ID].TURN
|
| 239 |
+
):
|
| 240 |
+
sync_room()
|
| 241 |
+
|
| 242 |
+
# normal play situation
|
| 243 |
+
elif session_state.ROOM.WINNER == _BLANK:
|
| 244 |
+
session_state.ROOM = deepcopy(session_state.ROOM)
|
| 245 |
+
|
| 246 |
+
session_state.ROOM.BOARD[x][y] = session_state.ROOM.TURN
|
| 247 |
+
session_state.ROOM.COORDINATE_1D.append(x * 20 + y)
|
| 248 |
+
|
| 249 |
+
session_state.ROOM.TURN = -session_state.ROOM.TURN
|
| 250 |
+
session_state.ROOM.WINNER = check_win()
|
| 251 |
+
session_state.ROOM.HISTORY = (
|
| 252 |
+
session_state.ROOM.HISTORY[0]
|
| 253 |
+
+ int(session_state.ROOM.WINNER == _WHITE),
|
| 254 |
+
session_state.ROOM.HISTORY[1]
|
| 255 |
+
+ int(session_state.ROOM.WINNER == _BLACK),
|
| 256 |
+
)
|
| 257 |
+
session_state.ROOM.TIME = time.time()
|
| 258 |
+
|
| 259 |
+
# Draw board
|
| 260 |
+
def draw_board(response: bool):
|
| 261 |
+
"""construct each buttons for all cells of the board"""
|
| 262 |
+
|
| 263 |
+
if response and session_state.ROOM.TURN == 1: # human turn
|
| 264 |
+
print("Your turn")
|
| 265 |
+
# construction of clickable buttons
|
| 266 |
+
for i, row in enumerate(session_state.ROOM.BOARD):
|
| 267 |
+
for j, cell in enumerate(row):
|
| 268 |
+
BOARD_PLATE[i][j].button(
|
| 269 |
+
_PLAYER_SYMBOL[cell],
|
| 270 |
+
key=f"{i}:{j}",
|
| 271 |
+
on_click=handle_click,
|
| 272 |
+
args=(i, j),
|
| 273 |
+
)
|
| 274 |
+
|
| 275 |
+
elif response and session_state.ROOM.TURN == -1: # AI turn
|
| 276 |
+
print("AI's turn")
|
| 277 |
+
gpt_predictions = generate_gpt2(
|
| 278 |
+
gpt2,
|
| 279 |
+
torch.tensor(session_state.ROOM.COORDINATE_1D).unsqueeze(0),
|
| 280 |
+
)
|
| 281 |
+
print(gpt_predictions)
|
| 282 |
+
gpt_response = gpt_predictions[len(session_state.ROOM.COORDINATE_1D)]
|
| 283 |
+
gpt_i, gpt_j = gpt_response // 20, gpt_response % 20
|
| 284 |
+
print(gpt_i, gpt_j)
|
| 285 |
+
session_state.ROOM.BOARD[gpt_i][gpt_j] = session_state.ROOM.TURN
|
| 286 |
+
session_state.ROOM.COORDINATE_1D.append(gpt_i * 20 + gpt_j)
|
| 287 |
+
|
| 288 |
+
# construction of clickable buttons
|
| 289 |
+
for i, row in enumerate(session_state.ROOM.BOARD):
|
| 290 |
+
for j, cell in enumerate(row):
|
| 291 |
+
if (
|
| 292 |
+
i * 20 + j
|
| 293 |
+
in gpt_predictions[: len(session_state.ROOM.COORDINATE_1D)]
|
| 294 |
+
):
|
| 295 |
+
# disable click for GPT choices
|
| 296 |
+
BOARD_PLATE[i][j].button(
|
| 297 |
+
_PLAYER_SYMBOL[cell],
|
| 298 |
+
key=f"{i}:{j}",
|
| 299 |
+
on_click=False,
|
| 300 |
+
args=(i, j),
|
| 301 |
+
)
|
| 302 |
+
else:
|
| 303 |
+
# enable click for other cells available for human choices
|
| 304 |
+
BOARD_PLATE[i][j].button(
|
| 305 |
+
_PLAYER_SYMBOL[cell],
|
| 306 |
+
key=f"{i}:{j}",
|
| 307 |
+
on_click=handle_click,
|
| 308 |
+
args=(i, j),
|
| 309 |
+
)
|
| 310 |
+
|
| 311 |
+
# change turn
|
| 312 |
+
session_state.ROOM.TURN = -session_state.ROOM.TURN
|
| 313 |
+
session_state.ROOM.WINNER = check_win()
|
| 314 |
+
session_state.ROOM.HISTORY = (
|
| 315 |
+
session_state.ROOM.HISTORY[0]
|
| 316 |
+
+ int(session_state.ROOM.WINNER == _WHITE),
|
| 317 |
+
session_state.ROOM.HISTORY[1]
|
| 318 |
+
+ int(session_state.ROOM.WINNER == _BLACK),
|
| 319 |
+
)
|
| 320 |
+
session_state.ROOM.TIME = time.time()
|
| 321 |
+
|
| 322 |
+
if not response or session_state.ROOM.WINNER != _BLANK:
|
| 323 |
+
print("Game over")
|
| 324 |
+
for i, row in enumerate(session_state.ROOM.BOARD):
|
| 325 |
+
for j, cell in enumerate(row):
|
| 326 |
+
BOARD_PLATE[i][j].write(
|
| 327 |
+
_PLAYER_SYMBOL[cell],
|
| 328 |
+
key=f"{i}:{j}",
|
| 329 |
+
)
|
| 330 |
+
|
| 331 |
+
# Game process control
|
| 332 |
+
def game_control():
|
| 333 |
+
if session_state.ROOM.WINNER != _BLANK:
|
| 334 |
+
draw_board(False)
|
| 335 |
+
else:
|
| 336 |
+
draw_board(True)
|
| 337 |
+
if session_state.ROOM.WINNER != _BLANK or 0 not in session_state.ROOM.BOARD:
|
| 338 |
+
ANOTHER_ROUND.button(
|
| 339 |
+
"Play Next round!",
|
| 340 |
+
on_click=another_round,
|
| 341 |
+
help="Clear board and swap first player",
|
| 342 |
+
)
|
| 343 |
+
if session_state.ROOM.ROOM_ID == "local" or session_state.OWNER:
|
| 344 |
+
RESTART.button(
|
| 345 |
+
"Reset",
|
| 346 |
+
on_click=restart,
|
| 347 |
+
help="Clear the board as well as the scores",
|
| 348 |
+
)
|
| 349 |
+
|
| 350 |
+
# Infos
|
| 351 |
+
def draw_info() -> None:
|
| 352 |
+
# Text information
|
| 353 |
+
TITLE.subheader("**🤖 Do you wanna have a bad time?**")
|
| 354 |
+
PLAY_MODE_INFO.write("---\n\n**You are Black, AI is White.**")
|
| 355 |
+
GAME_INFO.markdown(
|
| 356 |
+
"""
|
| 357 |
+
---
|
| 358 |
+
|
| 359 |
+
## Freestyle Gomoku game.
|
| 360 |
+
|
| 361 |
+
|
| 362 |
+
<a href="https://en.wikipedia.org/wiki/Gomoku#Freestyle_Gomoku" style="color:#FFFFFF">Freestyle Gomoku</a>
|
| 363 |
+
|
| 364 |
+
- no restrictions
|
| 365 |
+
- no regrets
|
| 366 |
+
- swap players after one round is over
|
| 367 |
+
|
| 368 |
+
##### Design by <a href="https://github.com/TeddyHuang-00" style="color:#FFFFFF">TeddyHuang-00</a> • <a href="https://github.com/TeddyHuang-00/streamlit-gomoku" style="color:#FFFFFF">Github repo</a>
|
| 369 |
+
##### Gomoku-GPT by <a href="https://github.com/snoop2head" style="color:#FFFFFF">snoop2head</a> • <a href="https://github.com/snoop2head/" style="color:#FFFFFF">Github repo</a>
|
| 370 |
+
|
| 371 |
+
""",
|
| 372 |
+
unsafe_allow_html=True,
|
| 373 |
+
)
|
| 374 |
+
# History scores
|
| 375 |
+
SCORE_TAG.subheader("Scores")
|
| 376 |
+
SCORE_PLATE[0].metric("Gomoku-GPT", session_state.ROOM.HISTORY[0])
|
| 377 |
+
SCORE_PLATE[1].metric("Black", session_state.ROOM.HISTORY[1])
|
| 378 |
+
|
| 379 |
+
# Additional information
|
| 380 |
+
if session_state.ROOM.WINNER != _BLANK:
|
| 381 |
+
st.balloons()
|
| 382 |
+
ROUND_INFO.write(
|
| 383 |
+
f"#### **{_PLAYER_COLOR[session_state.ROOM.WINNER]} wins!**\n**Click buttons on the left for more plays.**"
|
| 384 |
+
)
|
| 385 |
+
|
| 386 |
+
elif 0 not in session_state.ROOM.BOARD:
|
| 387 |
+
ROUND_INFO.write("#### **Tie**")
|
| 388 |
+
else:
|
| 389 |
+
ROUND_INFO.write(
|
| 390 |
+
f"#### **{_PLAYER_SYMBOL[session_state.ROOM.TURN]} {_PLAYER_COLOR[session_state.ROOM.TURN]}'s turn...**"
|
| 391 |
+
)
|
| 392 |
+
|
| 393 |
+
# The main game loop
|
| 394 |
+
game_control()
|
| 395 |
+
draw_info()
|
| 396 |
+
|
| 397 |
+
|
| 398 |
+
if __name__ == "__main__":
|
| 399 |
+
gomoku()
|
requirements.txt
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
numpy==1.23.5
|
| 2 |
+
scipy==1.10.1
|
| 3 |
+
torch==2.0.0
|
| 4 |
+
streamlit==0.89.0
|
| 5 |
+
streamlit_server_state==0.6.1
|
| 6 |
+
transformers==4.27.4
|