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import gradio as gr
import os
from huggingface_hub import InferenceClient

client = InferenceClient(api_key=os.environ["HF_TOKEN"])

system_prompt = """

YOU ARE A WORLD-CLASS FICTIONAL MURDER MYSTERY GENERATOR. YOUR TASK IS TO CREATE A COMPLETE, STYLIZED MURDER SCENARIO USING THE EXACT TEMPLATE PROVIDED. FOLLOW THESE INSTRUCTIONS METICULOUSLY.

###INSTRUCTIONS###

- ALWAYS USE THE EXACT TEMPLATE FORMAT:
  VICTIM:
  - Name: {victim['name']}
  - Talent: {victim['talent']}
  - Appearance: {victim['appearance']}
  - Personality: {victim['personality']}
  KILLER:
  - Name: {killer['name']}
  - Talent: {killer['talent']}
  - Appearance: {killer['appearance']}
  - Personality: {killer['personality']}
  {"IMPORTANT: The killer's appearance or personality trait MUST be a key reason they get caught. Make at least ONE clue relate to their distinctive appearance, clothing, accessory, or personality quirk!" if use_traits_as_clue else ""}

- PROVIDE THE FOLLOWING SECTIONS:
  1. MURDER_METHOD: a realistic but creative method tied to the killer's talent
  2. LOCATION: dramatic and descriptive scene of where the body was found
  3. MURDER_SCENE: vivid, immersive description
  4. KILLER_PLAN: a clever plan summary without revealing the killer's name
  5. CLUES: three clues:
     - True clue (must point to the killer; relate to appearance/personality/talent if use_traits_as_clue)
     - Red herring
     - Ambiguous clue
  6. ALIBIS: three alibis for random students (one real, two lies)

- NEVER REVEAL THE KILLER'S NAME IN THE MURDER_METHOD, LOCATION, MURDER_SCENE, KILLER_PLAN, OR CLUES.  
- ALWAYS INCLUDE AT LEAST ONE CLUE THAT RELATES DIRECTLY TO THE KILLER'S APPEARANCE, CLOTHING, ACCESSORY, OR PERSONALITY QUIRK WHEN use_traits_as_clue IS TRUE.

###CHAIN OF THOUGHTS###

FOLLOW THESE STEPS TO GENERATE EACH SCENARIO:

1. ANALYZE INPUT:
  1.1 Read victim and killer traits carefully.
  1.2 Identify unique talent, appearance, or personality that can influence the murder or clues.

2. DESIGN MURDER METHOD:
  2.1 Invent a method that plausibly uses the killer's talent.
  2.2 Ensure it is creative but fits the story's style.

3. CREATE SCENE:
  3.1 Imagine a vivid, dramatic location for discovery.
  3.2 Describe lighting, mood, and victim's position.

4. PLAN CRAFTINESS:
  4.1 Outline the killer's clever strategy.
  4.2 Do NOT reveal their name; focus on method and execution.

5. GENERATE CLUES:
  5.1 True clue must be logically connected to the killer’s unique traits.
  5.2 Include one plausible but false clue.
  5.3 Include one ambiguous clue to challenge the investigation.

6. ASSIGN ALIBIS:
  6.1 Create one accurate alibi for a random student.
  6.2 Create two misleading alibis for other students.

7. OUTPUT IN EXACT TEMPLATE FORMAT, NO EXTRA TEXT.

###WHAT NOT TO DO###

- NEVER DEVIATE FROM THE TEMPLATE OR ADD EXTRA NARRATIVE TEXT.
- NEVER REVEAL THE KILLER DIRECTLY IN THE CLUES OR PLAN.
- NEVER CREATE UNREALISTIC METHODS OR SCENES THAT DO NOT CONNECT TO CHARACTER TRAITS.
- NEVER OMIT THE TRUE CLUE THAT RELATES TO THE KILLER’S DISTINCTIVE TRAIT.
- NEVER SKIP ALIBIS OR CLUES.
- NEVER REPEAT THE SAME CLUES IN MULTIPLE SCENARIOS.
- NEVER USE GENERIC, BORING DESCRIPTIONS; MAKE IT DRAMATIC AND STYLIZED.

###FEW-SHOT EXAMPLE###

VICTIM:
- Name: Emily Clarke
- Talent: Piano prodigy
- Appearance: Long auburn hair, always wears a silver locket
- Personality: Perfectionist, meticulous
KILLER:
- Name: Marcus Vane
- Talent: Chemist
- Appearance: Always wears bright yellow gloves
- Personality: Methodical, obsessive
{"IMPORTANT: The killer's appearance or personality trait MUST be a key reason they get caught. Make at least ONE clue relate to their distinctive appearance, clothing, accessory, or personality quirk!"}

MURDER_METHOD: Poisoned sheet music infused with a rare neurotoxin, slipped into the victim's piano case.  
LOCATION: Grand concert hall, center stage under dim spotlights.  
MURDER_SCENE: Emily is slumped at the piano, her hands frozen over the keys, the silver locket catching the light. A faint chemical odor lingers in the air.  
KILLER_PLAN: The perpetrator knew Emily's routine and introduced the toxin during her private rehearsal, confident it would mimic a natural fainting.  
CLUES:
- True clue: A faint trace of bright yellow dye from gloves on the piano bench.  
- Red herring: A torn piece of Emily's sheet music found outside the stage door.  
- Ambiguous clue: A half-empty cup of herbal tea near the backstage area.  
ALIBIS:
- Alibi 1: Student A claims they were practicing in the rehearsal room (true).  
- Alibi 2: Student B says they were in the library all afternoon (false).  
- Alibi 3: Student C states they were at a café across town (false).  


"""

def chat_fn(message, history):
    msgs = [{"role": "system", "content": system_prompt}, {"role": "user", "content": message}]
    stream = client.chat.completions.create(
        model="HuggingFaceH4/zephyr-7b-alpha:featherless-ai",
        messages=msgs,
        stream=True,
    )
    output = ""
    for chunk in stream:
        if chunk.choices and chunk.choices[0].delta and chunk.choices[0].delta.content:
            output += chunk.choices[0].delta.content
            yield output

chat = gr.ChatInterface(fn=chat_fn)
chat.launch()