PBAR
Browse files
src/App.svelte
CHANGED
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@@ -3,6 +3,7 @@
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import { authStore } from './lib/stores/auth';
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import { uiStore } from './lib/stores/ui';
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import AppHeader from './lib/components/Layout/AppHeader.svelte';
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import TabBar, { type TabId } from './lib/components/Layout/TabBar.svelte';
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import Scanner from './lib/components/Pages/Scanner.svelte';
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import Encounters from './lib/components/Pages/Encounters.svelte';
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@@ -122,6 +123,7 @@
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<div class="app">
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{#if !isDetailPageOpen}
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<AppHeader {hfAuth} currentTab={tabNames[activeTab]} />
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{/if}
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import { authStore } from './lib/stores/auth';
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import { uiStore } from './lib/stores/ui';
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import AppHeader from './lib/components/Layout/AppHeader.svelte';
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+
import ProgressBar from './lib/components/Layout/ProgressBar.svelte';
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import TabBar, { type TabId } from './lib/components/Layout/TabBar.svelte';
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import Scanner from './lib/components/Pages/Scanner.svelte';
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import Encounters from './lib/components/Pages/Encounters.svelte';
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<div class="app">
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{#if !isDetailPageOpen}
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+
<ProgressBar />
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<AppHeader {hfAuth} currentTab={tabNames[activeTab]} />
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{/if}
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src/lib/components/Layout/ProgressBar.svelte
ADDED
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@@ -0,0 +1,71 @@
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<script lang="ts">
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import { onMount } from 'svelte';
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import { getOrCreateGameState } from '$lib/db/gameState';
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import type { GameState } from '$lib/db/schema';
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let gameState: GameState | null = $state(null);
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// Progress bar color based on progress
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const progressColor = $derived(getProgressColor(gameState?.progressPoints || 0));
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function getProgressColor(points: number): string {
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const progress = points / 1000;
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if (progress < 0.2) return '#4caf50'; // green
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if (progress < 0.4) return '#ffc107'; // yellow
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if (progress < 0.6) return '#ff9800'; // orange
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if (progress < 0.8) return '#f44336'; // red
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return '#9c27b0'; // purple
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}
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onMount(async () => {
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// Load game state
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gameState = await getOrCreateGameState();
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// Refresh game state periodically
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const interval = setInterval(async () => {
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gameState = await getOrCreateGameState();
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}, 5000); // Update every 5 seconds
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return () => clearInterval(interval);
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});
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</script>
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{#if gameState}
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<div class="progress-container">
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<div class="progress-bar">
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<div class="progress-fill" style="width: {(gameState.progressPoints / 1000) * 100}%; background-color: {progressColor}"></div>
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</div>
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<span class="progress-stats">👥 {gameState.trainersDefeated} 📷 {gameState.picletsCapured}</span>
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</div>
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{/if}
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<style>
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.progress-container {
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display: flex;
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align-items: center;
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gap: 0.75rem;
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padding: 0.5rem 1rem;
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background: white;
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border-bottom: 1px solid #f0f0f0;
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}
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.progress-bar {
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flex: 1;
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background: #f0f0f0;
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height: 6px;
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border-radius: 3px;
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overflow: hidden;
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}
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.progress-fill {
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height: 100%;
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transition: width 0.8s ease;
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}
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.progress-stats {
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font-size: 0.875rem;
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color: #666;
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font-weight: 500;
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white-space: nowrap;
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}
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</style>
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src/lib/components/Pages/Encounters.svelte
CHANGED
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@@ -9,7 +9,6 @@
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import Battle from './Battle.svelte';
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let encounters: Encounter[] = [];
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let gameState: GameState | null = null;
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let isLoading = true;
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let isRefreshing = false;
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@@ -26,9 +25,6 @@
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async function loadEncounters() {
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isLoading = true;
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try {
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// Load game state
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gameState = await getOrCreateGameState();
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-
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// Get current encounters
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const currentEncounters = await EncounterService.getCurrentEncounters();
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@@ -107,7 +103,6 @@
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try {
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await EncounterService.forceEncounterRefresh();
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encounters = await EncounterService.generateEncounters();
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-
gameState = await getOrCreateGameState();
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} catch (error) {
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console.error('Error refreshing encounters:', error);
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}
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@@ -258,14 +253,6 @@
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/>
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{:else}
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<div class="encounters-page">
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<div class="header">
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{#if gameState}
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<div class="progress-bar">
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<div class="progress-fill" style="width: {(gameState.progressPoints / 1000) * 100}%"></div>
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<span class="progress-text">{gameState.progressPoints}/1000</span>
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</div>
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{/if}
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</div>
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{#if isLoading}
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<div class="loading">
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@@ -345,41 +332,6 @@
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padding-bottom: 5rem;
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}
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.header {
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margin-bottom: 1.5rem;
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}
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.header h1 {
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margin: 0 0 1rem;
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font-size: 1.75rem;
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font-weight: 700;
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color: #1a1a1a;
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}
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.progress-bar {
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background: #e0e0e0;
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height: 24px;
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border-radius: 12px;
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overflow: hidden;
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position: relative;
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}
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.progress-fill {
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background: linear-gradient(90deg, #4caf50, #66bb6a);
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height: 100%;
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transition: width 0.3s ease;
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}
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.progress-text {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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font-size: 0.75rem;
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font-weight: 600;
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color: #333;
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}
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-
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.loading, .empty-state {
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display: flex;
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flex-direction: column;
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import Battle from './Battle.svelte';
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let encounters: Encounter[] = [];
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let isLoading = true;
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let isRefreshing = false;
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async function loadEncounters() {
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isLoading = true;
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try {
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// Get current encounters
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const currentEncounters = await EncounterService.getCurrentEncounters();
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try {
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await EncounterService.forceEncounterRefresh();
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encounters = await EncounterService.generateEncounters();
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} catch (error) {
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console.error('Error refreshing encounters:', error);
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}
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/>
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{:else}
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<div class="encounters-page">
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{#if isLoading}
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<div class="loading">
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padding-bottom: 5rem;
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}
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.loading, .empty-state {
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display: flex;
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flex-direction: column;
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