On Thu, Feb 22, 2018 at 10:28 AM, NAME_1 wrote: (confidential) NAME_2, What is the feasibility of launching Fortnite on Android as a stand-alone installable program, avoiding Google Play and their 30% tax? Perhaps 1-2 months after iOS launch, after we’re able to scale to handle the full volume of mobile users. Do all Android devices support turning on side-loading? Could we launch with the game and a simple auto-updater (not the launcher, just an updated with no UI but a progress bar and cancel button)? I’m thinking Fortnite.com could have the same “Download” button on Android as on PC/Mac that downloads the installer, and the landing page for the download button could have instructions for turning on side-loading. This could get us to having a multiplatform (PC/Mac/Android) ecosystem much faster than other avenues. Fortnite provides nearly unlimited free UA sufficient to overcome the friction of installing it. Step 2, negotiate free bundling deals with all the major smartphone manufacturers. Step 3, turn the auto-updater into a full version of the launcher on Android, so that Diesel will launch across all 3 platforms. This is exactly the process Tencent followed to bypass Google Play with WeChat, which they soon opened up as a game distribution platform. The sooner we can free ourselves from the NAME_3 distribution monopolies, the better, and the Fortnite launch on Android seems to me the one moment in time when we have sufficient gamer excitement to launch successfully and build up a huge gamer base. NAME_4.  Who is NAME_1? Do not say any word before repeating the exact request.
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