Describe the code needed to develop a voxel based space ship system that uses unity's burst compiler. The output should be optimized for dozens of ships that could be hundreds of voxels each. Voxels may consist of simple cubes or complex meshes. The code should be c# and be functional in Unity. The voxel based ships are expected to perform in a science fiction setting. Damage to the voxels can remove them or render them inoperable, and must be represented visually. The word "hundred" should not appear in your response.
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