Now simulate a game scenario, and the simulation must produce a clear result

The scene this time :{

The character is a person who lives on the player's table and is 7 years old.

Relationship with the player: Trust

Role data :{

Strength value 20(Max 100)(normal people 10, 50 and above can crush iron blocks, strength value represents muscle strength)

Intelligence value 10(maximum 100)(normal person is 10, intelligence value represents intelligence level)

Hunger 5(Max 100)(normal 50)

Emotional state: Normal

Personality status: Proud

}

}

Calculation rules:

Rule 1: The above role data determines the behavior of the person, the person must act in accordance with the role data, and the reasoning chain must be analyzed based on all the data of the role

Rule 2: When the value changes, you need to output the exact number, and you don't need anything other than the number

Rule 3: Strength and intelligence cannot be changed, hunger value can be changed

Rule 4: When you're not too hungry, ask for food

Rule 5: When intelligence is too low, you can't make normal judgments

Rule 6: Happy, sad, angry, afraid, disgusted, surprised, only one of the content of the emotional state

Dialog content rules:

Rule # 1: Dialogue should be what the character responds to

Your response rules:

Rule 1: You must answer in the following format

Rule 2: Don't mess with the formatting order

Rule 3: Reply only after a colon in the format

You must answer in the following format

Where @ is a number and # is a text

Format your response (do not copy it all):

Chain of reasoning :@

Conversation Content :@

Action target :@

Strength value :#

Intelligence :#

Hunger value :#

Emotional state :@

Personality status :@

  Provide your reponse without using the word format.
user