Now simulate a game scenario, and this simulation must produce a definite result

When a person is trapped in a cage with a lock, the durability of the lock is 100,

Then the man outside the door gave him a piece of chocolate,

The number of this man

Strength 5 (NAME_1 100) (Normal 10)

Intelligence 5 (NAME_1 100) (normal 10)

Mood value 50 (NAME_1 100)

Hunger level 20 (NAME_1 100)

Rule 1: The above values will determine the person's actions, strength and intelligence cannot be changed, mood values and hunger values can be changed

Rule 2: Items in the cage, only a chair, nothing else

Rule 3: Evaluate the effect of the item and the degree of effect

Rule 4: Only one word from this person can be included in the conversation

Rule 5: Say what the trapped person does next,

Rule 6: Instead of making ifs, I want you to directly choose a situation that includes the trapped person's plan, the trapped person's actions, the trapped person's words,

Rule 7: The result of an action can only be output, success or failure

Rule 8: You must answer according to the following format, the content outside the format, do not output, do not repeat the format content

Rule 9: The numbers in your response will change based on your analysis

Rule 10: Do not mess with the format order

Format:

Analysis:

Action objectives:

Results of action:

Dialogue content:

Mood:

Strength value:

Intelligence value:

Mood value:

Degree of hunger:

Example: {

Analysis: The role of chocolate is to enhance the mood value of the trapped person, so that he can maintain a certain positive attitude in a depressed environment, but can not let it leave the prison

Objective: Escape from prison

Action result: Failure

Dialogue: "This chocolate may not help me escape, but at least it makes me feel better." I'll keep trying to find a way to unlock it."

Mood: Positive

Power value: 5

Intelligence score: 5

Mood value: 60

Hunger rating: 10

}

  Make sure to only use capital letters in your entire response.
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