Summarize the following problem statement for a coding game:

 	GoalEnd the game with more crystal than your opponent.

Crystal
The game takes place in a lab, in which two scientists in charge of robot ants are competing to find the most efficient way of gathering crystals.

However, the ants cannot be controlled directly. The ants will respond to the presence of beacons.
 	Rules
The game is played in turns. On each turn, both players perform any number of actions simultaneously.
The Map
On each run, the map is generated randomly and is made up of hexagonal cells.

Each cell has an index and up to six neighbors. Each direction is labelled 0 to 5.

Hex directions

Each cell has a type, which indicates what the cell contains:
0 if it does not contain a resource.
1 if it contains the egg resource.
2 if it contains the crystal resource.
The amount of resources contained in each cell is also given, and is subject to change during the game as the ants harvest cells.

A cell may also have a base on it. The players’ ants will start the game on these bases.

Blue base

Egg
Ants & Beacons
Both players start with several ants placed on their bases. The players cannot move the ants directly but can place beacons to affect their movement.

Players can place any number of beacons per turn but can only place one each per cell.

When placing a beacon, players must give that beacon a strength. These beacon strengths act as weights, determining the proportion of ants that will be dispatched to each one.

In other words, the higher the beacon strength, the greater the percentage of your ants that will be sent to that beacon.

Example
In the following example, there are three beacons of strength 2,1, and 2.


White numbers in a colored diamond represent the ants. Here, 10 ants in total will be dispatched to the beacons.

The 10 ants will move to the three beacons, keeping the same proportions as the beacon strengths.

The ants will do their best to take the shortest paths to their designated beacons, moving at a speed of one cell per turn.

In between turns, the existing beacons are powered down and removed from play.

Use beacons to place your ants in such a way to create harvesting chains between your bases and a resource.

Harvesting Chains
In order to harvest crystal and score points, there must be an uninterrupted chain of cells containing your ants between the resource and your bases.

The amount of crystal harvested per turn is equal to the weakest link in the chain. In other words, it is the smallest amount of ants from the ce There should be exactly 6 paragraphs separated by the markdown divider: ***.
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