// Import the p5.js library
import p5 from 'p5';

// Create a new p5.js instance
const p = new p5();

// Define the setup() function, which is called once when the sketch starts
function setup() {
  // Set the size of the canvas
  p.createCanvas(600, 400);

  // Set the background color
  p.background(255);
}

// Define the draw() function, which is called repeatedly to draw the sketch
function draw() {
  // Draw the lizard's body
  p.fill(0);
  p.rect(100, 100, 200, 100);

  // Draw the lizard's tail
  p.fill(255, 0, 0);
  p.beginShape();
  p.vertex(300, 100);
  p.bezierVertex(400, 100, 500, 200, 600, 100);
  p.endShape(CLOSE);

  // Fractalize the lizard's tail
  for (let i = 0; i < 10; i++) {
    p.fractal(600, 100, 500, 200, 600, 100, i);
  }
}

// Define the fractal() function, which recursively draws a fractal
function fractal(x, y, w, h, s, level) {
  // If the level is 0, do nothing
  if (level === 0) {
    return;
  }

  // Draw a smaller fractal at the specified coordinates
  p.fill(255, 0, 0, 255 / level);
  p.beginShape();
  p.vertex(x, y);
  p.bezierVertex(x + w / 2, y, x + w, y + h / 2, x + w, y);
  p.bezierVertex(x + w, y - h / 2, x + w / 2, y, x, y);
  p.endShape(CLOSE);

  // Fractalize the smaller fractal
  fractal(x + w / 4, y + h / 4, w / 2, h / 2, s, level - 1);
  fractal(x - w / 4, y + h / 4, w / 2, h / 2, s, level - 1);
  fractal(x + w / 4, y - h / 4, w / 2, h / 2, s, level - 1);
  fractal(x - w / 4, y - h / 4, w / 2, h / 2, s, level - 1);
}

// Start the sketch
p.run(); Provide two versions of response separated with exactly 6 asterisk symbols: ******.
user