I want to make an improvisational, narrative-focused roleplaying game where there is a dice mechanic for resolving challenges, but it doesn't involve skill checks and difficulty levels, just improvisational prompts to help the GM and players decide what happens and how to continue telling their collaborative story. Can you help me brainstorm a few ideas for how this dice mechanic could work? You can use any typical roleplaying dice, and lookup tables if you like. Make sure to only use capital letters in your entire response.
user