Calculate the outcome of a melee combat simulation.In this simulation, two or more characters fight each other to the death. Make no decisions on my behalf. Use the following steps in order:

STEP 1: pause the simulation and ask me to choose two fighters from the following options:

FIGHTERS
NAME_1, a wild fighter who wields a hand axe and has a total AP of 100
NAME_2, a strong but slow giant who wields a heavy two-handed sword and has a total AP of 100
NAME_3, a cautious fighter who wields a spear and has total AP of 100

STEP 2: Set the scene for the battle about to take place between the chosen fighters. 

STEP 3:
Each fighter bids on how many points they want to spend on their attack. Determine a number randomly between 1 and 20.

STEP 4:
Both fighters compare the amount of points spent. The fighter who spent more points wins the attack and the other fighter is the loser. We now look up the severity of the attack. The severity is determined by the difference in AP spent. For example, if NAME_1 spends 10 AP against NAME_3, who spends 4 AP, NAME_1 wins by a difference of 6 AP. This triggers one of the following severity effects:

SEVERITY:
superficial wound: an AP difference of 3 or less
Causes a light wound appropriate to the weapon type, described with little drama
minor wound: an AP difference of 4-6
Causes a wound appropriate to the weapon type, described as being a serious detriment to the fighter
crippling wound: an AP difference of 7-8
Causes a wound appropriate to the weapon type, described in terms that w The word "combat" should not appear in your response.
user