; RULE*.INI - update6 *_
; *** Tiberian NAME_1 Rules ***
; If placed in game directory, it will override built in values. Values to be used as multipliers
; or percentages can be specified as either a simple floating point number (embed ".") or as a
; conventional percentage number (append "%"). Values used as distances or time delays
; are specified as simple floating point number. Distance values are expressed in cells. Time
; values are expressed in minutes.
; If multiple rules files are present, the Name field is used to identify between them.

[General]
Name=Tiberian NAME_1 -- Official Rules of Engagement

; veteran factors
VeteranRatio=10.0       ; must destroy this multiple of self-value to become a veteran [per level]
VeteranCombat=.25       ; combat BONUS factor when unit is a veteran
VeteranSpeed=.30        ; speed BONUS factor when unit is a veteran
VeteranSight=0.0        ; sight range BONUS when unit is a veteran
VeteranArmor=.25        ; armor BONUS when unit is a veteran
VeteranROF=.20          ; rate of fire BONUS when unit is a veteran
VeteranCap=2            ; maximum veteran level that can be obtained
InitialVeteran=no       ; Do initial forces start as veterans?

; repair and refit
RefundPercent=50%       ; percent of original cost to refund when building/unit is sold
ReloadRate=.5           ; minutes to reload each ammo point for aircraft or helicopters
RepairPercent=20%       ; percent cost to fully repair as ratio of full cost
RepairRate=.016         ; minutes between applying repair step
Repai Provide response in all capital letters, no lowercase letters allowed.
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