Rewrite this section for my report: The first step was to perform an extensive search using possible combinations of score-questions and 1X2-questions. This enables narrowing down the search space for good combinations. 
All combinations were tested, using a spread of players and game difficulty as follows:
•	Number of players 
o	20% of round with 5000 players
o	60% of rounds with 15000 players 
o	20% of rounds with 25000 players
•	Game difficulty
o	20% of round with games were predicting results are easy.
o	60% of rounds with games were predicting results are intermediate difficulty (“normal”).
o	20% of rounds with games were predicting results are hard.
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