이거 한글로 번역해줘:

From Wikipedia, the free encyclopedia

NAME_1, the inventor of the Elo rating system
The Elo[a] rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator NAME_1, a Hungarian-American physics professor.

The Elo system was invented as an improved chess-rating system over the previously used Harkness system,[1] but is also used as a rating system in association football, American football, baseball, basketball, pool, table tennis, and various board games and esports.

The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%.

A player's Elo rating is represented by a number which may change depending on the outcome of rated games played. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. If the higher-rated player wins, then only a few rating points will be taken from the lower-rated player. However, if the lower-rated player scores an upset win, many rating points will be transferred. The lower-rated player will also gain a few points from the h In your response, capitalize a few words to stress main points. Please limit the number of words with all capital letters to less than 11.
user