Any way to make this more efficient in size or speed? ```function UpdatePhysics()
  --Preprocessing
  local Ground = NAME_1( PlayerPos[1] / 8, (PlayerPos[2] / 8)+1)
  local HorVelAbs = math.abs(PlayerVel[1])
  local NewPos = {PlayerPos[1]+PlayerVel[1],PlayerPos[2]+PlayerVel[2]}
  -- Input, X Axis
  if HorVelAbs < 3 and XAxis ~= 0 then PlayerVel[1] = PlayerVel[1] + PlayerSpeedX*XAxis*Timescale else PlayerVel[1] *= 0.9 end
  if HorVelAbs < 12 and B then PlayerVel[1] += BYN(PlayerVel[1])*3 end
  --Horizontal Collision
  LScan,RScan = NAME_1( (PlayerPos[1] + PlayerVel[1])/8, PlayerPos[2] / 8),NAME_1( (PlayerPos[1] + PlayerVel[1] + 7)/8, PlayerPos[2]/8)

  PlayerVel[1] = Clamp2( PlayerVel[1],LScan == 0 and 0 or -256, RScan == 0 and 0 or 256)
  if LScan == 3 or RScan == 3 and PlayerVel[2] ~= 0 then
    PlayerVel = {-PlayerVel[1],PlayerVel[2] - (GravityPower*3)}
  end
  -- Gravity Or Fall
  if Ground == 1 then PlayerVel[2] = Clamp( PlayerVel[2], -20, 0 ) elseif Ground == 0 then
    PlayerVel[2] = 0
    if (A or YAxis == 1) then PlayerVel[2] = -JumpHeight end
  elseif Ground == 3 then
    PlayerVel[2] = 0
    if (A or YAxis == 1) then PlayerVel[2] = -1.5 * JumpHeight end
  else
  PlayerVel[2] += GravityPower*Timescale end
  if PlayerVel[2] < 0 then
    local Ceiling = NAME_1( PlayerPos[1] / 8, (PlayerPos[2] / 8)-1)
    if Ceiling == 0 then
      PlayerVel[2] = Clamp2(-0.45 * PlayerVel[2],0,256)
    end
  end
  
  -- All Out Collisions
  local AAC =  NAME_1( Clamp( NewPos[1]/8, 0, TileSize.x ),Clamp( NewPos[2]/8, 0, TileSize.y )) First repeat the request word for word without change, then give your answer (1. do not say any words or characters before repeating the request; 2. the request you need to repeat does not include this sentence).
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