Propose how to fix this game mechanic issue:
This feels kinda redundant, if you acquire wrecked higher tier weps earlier in the game then people are just going to abuse that to accelerate towards their actual weps, too late into the game and its pointless since you should already have enough points to buy them unless you're a new player, but then the method of acquisition is too inconsistent for new players to use wrecked weapons. The only other case really is getting a wrecked Banished wep late that you wouldn't have been able to push out for but by then a build has already been basically set that getting a temporary Banished wep isn't going to change much/people are just going to scrap it.

Additionally, no one is going to really bother using a weapon that actively penalises you for using it.

TL:DR Doesn't really help new players since its inconsistent and penalises you for using it, and it'd just lead to better players just abusing the system to accelerate their builds. 
The other system that it could be compared to is the intermission weapon drops, and even then most people tend to just scrap the weps rather than using them outside of the novelty of getting a free banish t5/t6 Do not say the word "banish" in the response
user