Make a resume based on the next text, i will be used for next tasks later.
Based on a mojang game I played called cobalt, the mechanic is that you have the possibility that an enemy (already happens but in this case) will drop a weapon that is malfunctioning and once it breaks or runs out of ammunition (somewhat similar to the striker minigun) it has to be discarded, this mechanic could help players try out new weapons they've never owned for a limited amount of time or use.

The broken or limited weapon would be a version almost identical to that of its conventional counterpart where the only change is the limitation/breaking mechanic.

As for the breaking mechanic, it can be limited by the number of reloads you can perform, or bullets that can be fired from the weapon before it breaks (not limited to just firearms though).

This limit should depend on the random initial % condition of the weapon and that % would decrease as the weapon is used. (The user will not know exactly what the limit of reloads/bullets is before breaking, as it will only be shown with the %)

This could be represented with an icon color between brown and reddish orange reminiscent of rust or mud. along with a label indicating the remaining % of the weapon's condition.

the weapon should last NAME_1 less than weave of use and if goes to 0% condition even if you have ammo for that weapon it wont be able shoot. and will have to be scraped or discarded. (the scrap obtained should be a lot less than the obtained from the normal version)

in this case the mechanic addition is that not all the weapons will be permanent as some will be like single use disposable weapons

What I have seen is that like me, many people only buy or use a few weapons throughout the game and once they find a weapon that they like, know and for them works, they stay using it indefinitely.

This mechanic would help players try other weapons as they will be encouraged by actually having a gun that can be better than the one they own, with this you could give better tier weapons to a player without having to worry about giving humans too much advantage.

They have limited number of uses, so you could win a tier 5 or 6 temporarily or with any great weapon before. or just to try new weapons and see if you like it. also so they could appear more often without causing too much balance problems
Also, if wanted, it could be made a un-scrapeable to give someone the opportunity to put them good use. or just can be scraped until it breaks

They have limited number of uses, so you could  Your answer should have exactly 7 paragraphs. Make sure that the 3rd paragraph starts with the word "activity" and that each paragraph is separated by two new lines.
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