I'm going to be a game master for my friends in Arma 3. Help me create a compelling narrative for a mission arc that would engage my friends as I play construct the mission in the editor and also when they play ( NAME_1).

I want the character names to be like cool military NAME_2 e.g. NAME_3 NAME_4 from call of duty. An AI character that will support the players will be called GOAT

The players start the game in a helicopter that is dropping them of to the west airbase on the map NAME_5. The pilot name is NAME_6. He tells a joke when he lands the helicopter at the base that it is a "NAME_6 landing". They land at the base, the high ranking officers welcome and brief them about the status of the island. They choose their kit and go to the training camp where they practice their weapons. When the players shoot a practice tank with a RPG, at the same time a massive missile drops at the same place. The airfield enemies obliterate the airfield in an airstrike and our players run to the helicopter piloted by NAME_6 to transport them to a safe airbase. It however gets shot down and the helicopter crashes. Everyone survives.

Write me example dialog for the above introduction and then give details of the  plot of the story that fits into 3 play sessions  Please repeat the request first, then give your response.
user