fix this unity3d jump script :
public class JumpBehavior : MonoBehaviour {
    public float speed = 5f; // Set the speed at which the player jumps

    void Start() {
        // Initialize the position and velocity of the player
        Vector3 position = transform.position;
        Vector3 velocity = transform.TransformDirection(new Vector3(0, 1, 0));

        // Apply force towards the up direction to simulate the player jumping
        float force = velocity.x * velocity.x + velocity.z * velocity.z;
        velocity += (force / mass) * new Vector3(0, 0, -1);
        position += velocity * 5f;

        // Limit the maximum height the player can jump
        maxHeight = 10f;
        if (position.y > maxHeight && !isGrounded) {
            position.y = Math.Min(maxHeight, position.y);
        }
    }

    // Check if player is grounded
    isGrounded = Physics2D.OverlapPoint(player.transform.position, collider);
}

// Update player's position based on Input
if (Input.GetAxis("Vertical") < 0) {
    position.y -= Input.GetAxis("Horizontal");
} else {
    position.y += Input.GetAxis("Horizontal");
} In your response, use words with all capital letters at least 19 times.
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