Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: A Study of the Influence of Gaming Behavior on Academic Performance of IT College Students
Gaming frequency and academic performance
Children and Video Games: Addiction, Engagement, and Scholastic Achievement
Pros and cons gamification and gaming in classroom
Exploring the link between player involvement and learning within digital games
A case study of computer gaming for math: Engaged learning from gameplay?
Excessive Computer Game Playing: Evidence for Addiction and Aggression?
Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
Assessing Problematic Video Gaming Using the Theory of Planned Behavior: A Longitudinal Study of Dutch Young People
A cognitive-behavioral model of problematic online gaming in adolescents aged 12-22 years
Exploring Learners' Sequential Behavioral Patterns, Flow Experience, and Learning Performance in an Anti-Phishing Educational Game
The use of computer games as an educational tool: identification of appropriate game types and game elements
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
Dependence on computer games by adolescents
Enjoy and learn with educational games: Examining factors affecting learning performance
The impact of digital games in education.
Gaming addiction, definition and measurement: A large-scale empirical study
Game On! Students' Perceptions of Gamified Learning
Understanding the Effects of Mobile Gamification on Learning Performance
Electronic Game Play and School Performance of Adolescents in Southern Thailand
On effect size.
Hearing sounds, understanding actions: action representation in mirror neurons
Surface Edge Explorer (SEE): Planning Next Best Views Directly from 3D Observations
Modeling Human Reading with Neural Attention
Problematic Internet use and psychosocial well-being among MMO players