Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: The PLEX Cards and its techniques as sources of inspiration when designing for playfulness
Applying the PLEX framework in designing for playfulness
Child's play: a comparison of desktop and physical interactive environments
Patterns of Play: Play-Personas in User-Centred Game Development
Algorithms for Designing Pop-Up Cards
Reconceptualising gamification : play and pedagogy
Designing gamification: creating gameful and playful experiences
Engaging by design: How engagement strategies in popular computer and video games can inform instructional design
Iconoscope: Designing a Game for Fostering Creativity
understanding playful user experience through digital games .
Plushie: an interactive design system for plush toys
Quantifying over play: Constraining undesirable solutions in puzzle design
Interactive Pop-up Card Design, Part 2
The virtuousness of adult playfulness: the relation of playfulness with strengths of character
An experimental card game for teaching software engineering processes
Ideomotor design: Using common coding theory to derive novel video game interactions
Rules Of Play Game Design Fundamentals
Detecting playfulness in educational gamification through behavior patterns
An Exploratory Review of Design Principles in Constructivist Gaming Learning Environments.
Beyond Play: A New Approach to Games
Aspects of Replayability and Software Engineering: Towards a Methodology of Developing Games
Evolutionary games and population dynamics: maintenance of cooperation in public goods games
SAP HANA database: data management for modern business applications
Needs, affect, and interactive products - Facets of user experience
Entity-Centric Coreference Resolution with Model Stacking
Coarse-To-Fine N-Best Parsing And MaxEnt Discriminative Reranking