Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
Au th or ' s pe rs on al co py Evidence for publication bias in video game violence effects literature : A meta-analytic review
A negative association between video game experience and proactive cognitive control
Media and Children's Aggression, Fear, and Altruism
Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations: Comment on Anderson et al. (2010).
Overt and Relational Aggression in Adolescents: Social-Psychological Adjustment of Aggressors and Victims
Does it matter with whom you slay? The effects of competition, cooperation and relationship type among video game players
Assessing Problematic Video Gaming Using the Theory of Planned Behavior: A Longitudinal Study of Dutch Young People
Biosocial Studies of Antisocial and Violent Behavior in Children and Adults: A Review
The Social Context of Video Game Play: Challenges and Strategies
A social-cognitive information-processing model for school-based aggression reduction and prevention programs: Issues for research and practice
social - information - processing factors in reactive and proactive aggression in children ' s peer groups .
Long-Time Exposure to Violent Video Games Does Not Show Desensitization on Empathy for Pain: An fMRI Study
Personality and Aggressive Behavior Under Provoking and Neutral Conditions: A Meta-Analytic Review
Social Learning Theory of Aggression
Gender differences in aggression as a function of provocation: a meta-analysis.
Violent Online Games Exposure and Cyberbullying/Victimization Among Adolescents
Aggression in the laboratory: Problems with the validity of the modified Taylor Competitive Reaction Time Test as a measure of aggression in media violence studies.
The Relationship between Videogame Use, Deviant Behavior, and Academic Achievement among a Nationally Representative Sample of High School Seniors in the United States
Video gameplay, personality and academic performance
The Effect of the Distance From the Contact Point to the Crest of Bone on the Presence or Absence of the Interproximal Dental Papilla
a normative study of family media habits .
Use of barbed threads in facial rejuvenation
On the k-Anonymization of Time-varying and Multi-layer Social Graphs
Visual Question Answering: Datasets, Algorithms, and Future Challenges