Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: A Better Lens: Refining Esports Spectator Modes
eSports as An Emerging Research Context at CHI: Diverse Perspectives on Definitions
Player profiling and modelling in computer and video games
An empirical study of game reviews on the Steam platform
Creating the spectacle: Designing interactional trajectories through spectator interfaces
Aspects of Replayability and Software Engineering: Towards a Methodology of Developing Games
An analysis of online match-based games
Understanding the role of competition in video gameplay satisfaction
Online computer gaming: a comparison of adolescent and adult gamers
Survey of Sports Video Analysis: Research Issues and Applications
The three-sixty illusion: designing for immersion in pervasive games
Measuring and Defining the Experience of Immersion in Games
Guns, swords and data: Clustering of player behavior in computer games in the wild
Reevaluating the Impact of Video Games
GAVS: Game Arena Visualization and Synthesis
Profiling Successful Team Behaviors in League of Legends
Methods for evaluating games: how to measure usability and user experience in games?
Remote Rendering of Computer Games.
Orthogonal analysis of StarCraft II for game balance
e-Sports: Playing just for fun or playing to satisfy life goals?
A Game with a Purpose to Collect Visual Effect Linked Data from Players
Improving CNN Performance Accuracies With Min–Max Objective
Demographic differences in perceived benefits from gamification
the gastrointestinal microbiome : a review .
Key-Policy Attribute-Based Encryption With Equality Test in Cloud Computing
A new trend for knowledge-based decision support systems design