Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: CaveUDK: a VR game engine middleware
the caveut system : immersive entertainment based on a game engine .
GAVS: Game Arena Visualization and Synthesis
Virtualized Reality: Constructing Virtual Worlds from Real Scenes
Virtual Reality for the Web : Oculus Rift
DIVE A multi-user virtual reality system
A Voxel-based Octree Construction approach for Procedural Cave Generation
Cubely: virtual reality block-based programming environment
Model-Driven Game Development Addressing Architectural Diversity and Game Engine-Integration
Video Game User Experience: To VR, or Not to VR?
BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games
ARQuake: the outdoor augmented reality gaming system
VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users
A Game Engine in Pure Python for CS1: Design, Experience, and Limits
UnrealCV: Connecting Computer Vision to Unreal Engine
On the Design of Virtual Reality Learning Environments in Engineering
Cutting the Cord in Virtual Reality
Communication applications of virtual reality
A framework and testbed for studying manipulation techniques for immersive VR
Visualizing object-oriented software in virtual reality
VMotion: Designing a Seamless Walking Experience in VR
Towards 600 MHz LTE smartphones via tunable magnetodielectric Printed Inverted-F Antennas
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Sigsoftmax: Reanalysis of the Softmax Bottleneck
SPICE simulation of surface acoustic wave interdigital transducers
Online Learning Rate Adaptation with Hypergradient Descent