Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: A Survey of Procedural Content Generation Techniques Suitable to Game Development
a survey of procedural techniques for city generation .
Procedural City Layout Generation Based on Urban Land Use Models
A Constrained Growth Method for Procedural Floor Plan Generation
Level design as model transformation: a strategy for automated content generation
Interactive evolution for the procedural generation of tracks in a high-end racing game
Procedurally generated virtual reality from 3D reconstructed physical space
Procedural Personas as Critics for Dungeon Generation
A Survey on Procedural Modeling for Virtual Worlds
tile based procedural terrain generation in real - time .
A rule-based approach to 3D terrain generation via texture splatting
Characteristics of Generatable Games
Procedural Generation of Roads
A Survey of Procedural Methods for Terrain Modelling ∗
Combining search-based procedural content generation and social gaming in the petalz video game
A Rogue Dream: Automatically Generating Meaningful Content For Games
interactive modeling of city layouts using layers of procedural content .
WorldBrush: interactive example-based synthesis of procedural virtual worlds
Metropolis procedural modeling
Towards multiobjective procedural map generation
Generating and Adapting Game Mechanics
The 'Blackboard Pattern' for Metaheuristics
A New Face Database Simultaneously Acquired in Visible, Near-Infrared and Thermal Spectrums
A Pattern Language: Towns, Buildings, Construction
Deep learning in vision-based static hand gesture recognition
Removing rain and snow in a single image using guided filter