Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Applying Design Patterns in Game Programming
Computer games as motivation for design patterns
Weapon design patterns in shooter games
Designing games with a purpose
Teaching computer science through game design
Formalizing design patterns
An empirical assessment of the software design pattern concept
Procedural level design for platform games
Teaching Object-Oriented Programming with Games
Towards minimalist game design
A Generative Programming Approach for Game Development
Towards automated game design
The Effect of Gang-of-Four Design Patterns Usage on Design Quality Attributes
Gameplay Design Patterns for Believable Non-Player Characters
Relationships between Design Patterns
Towards a pattern language for object oriented design
Model Driven Game Development: 2D Platform Game Prototyping.
Rules Of Play Game Design Fundamentals
Computer game-flow design
Scrap your boilerplate: a practical design pattern for generic programming
Industrial experience with design patterns
A METRICS SUITE FOR OBJECT ORIENTED DESIGN
Model Parameter Estimation Using Simulated Annealing
Control of dynamic gaits for a quadrupedal robot
Pretangles and neurofibrillary changes: Similarities and differences between AD and CBD based on molecular and morphological evolution
3D measurements from imaging laser radars: how good are they?