Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: Dual Quaternion Blending Algorithm and Its Application in Character Animation
a beginners guide to dual - quaternions what they are , how they work , and how to use them for 3d character hierarchies .
Character Animation from 2 D Pictures and 3 D Motion Data
Example-Based facial animation for blend shape interpolation
Spherical blend skinning: a real-time deformation of articulated models
Dynamic balancing and walking for real-time 3d characters
EigenSkin: real time large deformation character skinning in hardware
QuaterNet: A Quaternion-based Recurrent Model for Human Motion
Skeletal Animation Based on BVH Motion Data
Hand Movements and Gestures Characterization Using Quaternion Dynamic Time Warping Technique
Modified bat algorithm with quaternion representation
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
Face and 2-d mesh animation in MPEG-4
A flexible representation of controllers for physically-based animation of virtual humans
Space-time sketching of character animation
A robust inverse kinematics algorithm for animating a joint chain
Review of constraints-based motion retargeting techniques in 3D animations
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
exaggerating character motions using sub - joint hierarchy .
Precision: precomputing environment semantics for contact-rich character animation
Smooth Rotation Enhanced As-Rigid-As-Possible Mesh Animation
Unravelling Robustness of Deep Learning based Face Recognition Against Adversarial Attacks
EROS: Ensemble rough subspaces
Animating rotation with quaternion curves
Self-Organizing Maps in Natural Language Processing
Evolutionary Design of Intrusion Detection Programs