Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: FML-based Prediction Agent and Its Application to Game of Go
FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go
Multi-Agent Monte Carlo Go
Self-teaching adaptive dynamic programming for Gomoku
Application of Monte-Carlo tree search in a fighting game AI
Recent Advances in General Game Playing
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
Neurogammon: a neural-network backgammon program
Modeling of Agent Cognition in Extensive Games via Artificial Neural Networks
Demystifying AlphaGo Zero as AlphaGo GAN
Human vs. Computer Go: Review and Prospect
Building Poker Agent Using Reinforcement Learning with Neural Networks
Automatic heuristic construction in a complete general game player
Strategy Generation and Evaluation for Meta-Game Playing
Where does AlphaGo go: from church-turing thesis to AlphaGo thesis and beyond
Applying ESP and Region Specialists to Neuro-Evolution for Go
A model of visual organization for the game of GO
Giraffe: Using Deep Reinforcement Learning to Play Chess
Language Understanding for Text-based Games Using Deep Reinforcement Learning
GIST: A Solver for Probabilistic Games
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis
Rats and Humans Can Optimally Accumulate Evidence for Decision-Making
Creating a Grammar-Based Speech Recognition Parser for Mexican Spanish Using HTK, Compatible with CMU Sphinx-III System
What Trust means in the Sharing Economy: A provider perspective on Airbnb.com
A Deep Convolutional Neural Network for segmenting and classifying epithelial and stromal regions in histopathological images
Constructing identities in cyberspace : The case of eating disorders