Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games
Interactive Indirect Illumination Using Voxel Cone Tracing
Advanced illumination techniques for GPU-based volume raycasting
Instant Radiosity for Real-Time Global Illumination
Real-Time Ray Tracing of Implicit Surfaces on the GPU
Real-time global illumination using precomputed light field probes
a fast deferred shading pipeline for real time approximate indirect illumination .
Lattice-Based Volumetric Global Illumination
Comparing a Clipmap to a Sparse Voxel Octree for Global Illumination
A COMPARISON OF GPU BOX-PLANE INTERSECTION ALGORITHMS FOR DIRECT VOLUME RENDERING
Efficient hardware voxelization
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
Erratum to: Geometry-shader-based real-time voxelization and applications
GVDB: raytracing sparse voxel database structures on the GPU
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
Fast light-map computation with virtual polygon lights
octree - based sparse voxelization using the gpu hardware rasterizer .
realtime ray tracing and interactive global illumination .
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
A practical guide to global illumination using ray tracing and photon mapping
use of multiple social media platforms and symptoms of depression and anxiety : a nationally - representative study among u . s . young adults .
Classification : Naive Bayes , Logistic Regression , Sentiment
Petabit Optical Switch for Data Center Networks
Area and volume coherence for efficient visualization of 3D scalar functions
Grid-Based Method for GPS Route Analysis for Retrieval