Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Practical SVBRDF capture in the frequency domain
BRDF models for accurate and efficient rendering of glossy surfaces
Real-Time Rendering of Rough Refraction
Advanced Light Material Interaction for Direct Volume Rendering
Real-time rendering of physically based optical effects in theory and practice
A Physically-Based Reflectance Model Combining Reflection and Diffraction
Modeling anisotropic surface reflectance with example-based microfacet synthesis
The rendering equation
Fast Separation of Reflection Components using a Specularity-Invariant Image Representation
BRDF Acquisition with Basis Illumination
Real-time multiply recursive reflections and refractions using hybrid rendering
Deep Reflectance Maps
Rendering specular microgeometry with wave optics
Beyond Lambert: reconstructing specular surfaces using color
Image-based rendering in the gradient domain
Efficient self-shadowed radiosity normal mapping
Foveated Real-Time Ray Tracing for Virtual Reality Headset
A signal-processing framework for inverse rendering
A Measurement-Based Skin Reflectance Model for Face Rendering and Editing
Light field mapping: efficient representation and hardware rendering of surface light fields
Efficient Rendering of Local Subsurface Scattering
Gene Clustering Using Metaheuristic Optimization Algorithms
Cloud-Vision: Real-time face recognition using a mobile-cloudlet-cloud acceleration architecture
Shape from shading: a well-posed problem?
partitioned residual echo power estimation for frequency - domain acoustic echo cancellation and postfiltering .
A Simple Model Predictive Power Control Strategy for Single-Phase PWM Converters With Modulation Function Optimization