Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: The Multiphasic and Dynamic Nature of Flow in Adventure Experiences
The Concept of Flow
Virtual Rheoscopic Fluids for Flow Visualization
Dynamic simulation of splashing fluids
Origin-Destination Flow Maps in Immersive Environments
The Numerical Simulation of Two-Dimensional Fluid Flow with Strong Shocks
Animating fluid sediment mixture in particle-laden flows
Multiple facets for dynamic information flow
Flow in games (and everything else)
The pleasure principle: immersion, engagement, flow
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Cores of Swirling Particle Motion in Unsteady Flows
Event-Based Visual Flow
Learning to See Through Turbulent Water
Curl-noise for procedural fluid flow
17 topological methods for flow visualization .
The Impact of Flow on Online Consumer Behavior
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience
presence and flow in virtual environments .
Deep convolutional encoder-decoder networks for uncertainty quantification of dynamic multiphase flow in heterogeneous media
Advances in the mapping of flow networks from digital elevation data
OPML: A One-Pass Closed-Form Solution for Online Metric Learning
Separation of Instrument Sounds using Non-negative Matrix Factorization with Spectral Envelope Constraints
Motivation reconsidered: the concept of competence
Periodically Controlled Hybrid Systems
Arbitrary Analog/RF Spatial Filtering for Digital MIMO Receiver Arrays