Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: The potential use of augmented reality in gamification
An innovative augmented reality educational platform using Gamification to enhance lifelong learning and cultural education
Exploring Engaging Gamification Mechanics in Massive Online Open Courses
Editorial : The maturing of gamification research
The Use of Gamification in Higher Education: An Empirical Study
Reimagining Gamification through the Lens of Activity Theory
Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements
Toward meaningful engagement: a framework for design and research of gamified information systems
Designing augmented reality for the classroom
Current status, opportunities and challenges of augmented reality in education
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Gamifying learning experiences: Practical implications and outcomes
Augmented Reality in Education and Training
Meta-Review of Augmented Reality in Education
Gamification: when it works, when it doesn't
Game On! Students' Perceptions of Gamified Learning
Learning physics through play in an augmented reality environment
Enhancing MOOC with Augmented Reality, Adaptive Learning and Gamification
gamification in theory and action : a survey .
Engaging Engineering Students with Gamification
GAMIFYING INFORMATION SYSTEMS - A SYNTHESIS OF GAMIFICATION MECHANICS AND DYNAMICS
Unsupervised user intent modeling by feature-enriched matrix factorization
momentum effect , value effect , risk premium and predictability of stock returns – a study on indian market .
Manipulating measurement scales in medical statistical analysis and data mining: A review of methodologies.
Categorical Metadata Representation for Customized Text Classification
A case study of the in-class use of a video game for teaching high school history