Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Horizon-split ambient occlusion
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
An efficient representation for irradiance environment maps
Photorealistic rendering for augmented reality using environment illumination
coherent hierarchical culling : hardware occlusion queries made useful .
Screen space spherical harmonics occlusion (S3HO) sampling
Occlusion in augmented reality
Extending Graphics Hardware For Occlusion Queries In OpenGL
Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
Adaptive Caustic Maps Using Deferred Shading
Tiled and clustered forward shading: supporting transparency and MSAA
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Unified Approach to Prefiltered Environment Maps
screen space classification for efficient deferred shading .
A radiosity method for non-diffuse environments
Instant Ray Tracing: The Bounding Interval Hierarchy
patch - based occlusion culling for hardware tessellation .
Hybrid Sample-based Surface Rendering
a real - time global illumination approach for high resolution reflective shadow maps in open world scenes .
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
Instant Radiosity for Real-Time Global Illumination
Attribution as a Predictor of Procrastination in Online Graduate Students.
What is Your Organization 'Like'?: A Study of Liking Activity in the Enterprise
Self-Evaluation of Decision-Making: A General Bayesian Framework for Metacognitive Computation
Relief mapping of non-height-field surface details
Facial Landmarks Detection by Self-Iterative Regression based Landmarks-Attention Network