Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: GameFlow experience model: understanding player enjoyment in pervasive adventure geocaching game
GameFlow: a model for evaluating player enjoyment in games
Geogames: Designing Location-Based Games from Classic Board Games
Methods for evaluating games: how to measure usability and user experience in games?
Fundamental Components of the Gameplay Experience: Analysing Immersion
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
Beyond Enjoyment: A Cognitive-Emotional Perspective of Gamification
A Model-Based Approach for Designing Location-Based Games
Measuring and Defining the Experience of Immersion in Games
Quantifying the experience of immersion in games.
Enhancing perceived enjoyment in social games through social and gaming factors
Analyzing spatial user behavior in computer games using geographic information systems
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Assessing the Core Elements of the Gaming Experience
Measuring flow in gamification: Dispositional Flow Scale-2
A grounded investigation of game immersion
exploring online game players ’ flow experiences and positive affect .
From game design elements to gamefulness: defining "gamification"
The three-sixty illusion: designing for immersion in pervasive games
Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona
understanding playful user experience through digital games .
Explaining How a Deep Neural Network Trained with End-to-End Learning Steers a Car
New Oral Anticoagulants in Atrial Fibrillation
Grounding natural language instructions to semantic goal representations for abstraction and generalization
Case study: user research to inform the design and development of integrated wearable computers and web-based services
Verifying liveness by multiple experts in face biometrics