Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Real-time multiply recursive reflections and refractions using hybrid rendering
A practical algorithm for rendering interreflections with all-frequency BRDFs
Real-time rendering, 3rd Edition
Instant Radiosity for Real-Time Global Illumination
Instant Ray Tracing: The Bounding Interval Hierarchy
Real-time Multiresolution Rendering for Dynamic Terrain
Fast ray-tracing of human eye optics on Graphics Processing Units
Multidimensional adaptive sampling and reconstruction for ray tracing
The rendering equation
Efficient Ray Tracing of Parametric Surfaces for Advanced Effects
Efficient Monte Carlo rendering with realistic lenses
Foveated Real-Time Ray Tracing for Virtual Reality Headset
Rendering specular microgeometry with wave optics
High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherence
Multi-Resolution Point-Sample Raytracing
Real-time bidirectional path tracing via rasterization
GPU-Based Research of Highly Efficient Ray Tracing
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Interactive Dynamic Volume Illumination with Refraction and Caustics
RPU: a programmable ray processing unit for realtime ray tracing
Differential Instant Radiosity for mixed reality
Orthomode Transducers With Folded Double-Symmetry Junctions for Broadband and Compact Antenna Feeds
Pedestrian intention recognition using Latent-dynamic Conditional Random Fields
A path space extension for robust light transport simulation
Self-Reflection and Articulated Consumer Preferences
Ensuring Privacy When Integrating Patient-Based Datasets: New Methods and Developments in Record Linkage