Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Towards pattern-based mixed-initiative dungeon generation
Procedural Content Generation in Games
Simulating strategy and dexterity for puzzle games
Generating narrative variation in interactive fiction
A procedural generation framework for a robot construction game
Procedural Content Generation: Goals, Challenges and Actionable Steps
cellular automata for real - time generation of infinite cave levels .
Human computation for procedural content generation in platform games
Game Design Patterns
Automatic generation and analysis of physics-based puzzle games
Adventures in level design: generating missions and spaces for action adventure games
A Hierarchical MdMC Approach to 2D Video Game Map Generation.
Toward supporting stories with procedurally generated game worlds
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers
procedural generation of 3 d cave models with stalactites and stalagmites .
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
Integrating procedural generation and manual editing of virtual worlds
A procedural procedural level generator generator
Generating and Adapting Game Mechanics
Procedural generation of complex stable structures for angry birds levels
Designing Mazes for 2 D Games by Artificial Ant Colony Algorithm
Understanding Android Security
語 法 規 律 的 抽 取 及 普 遍 化 與 精 確 化 的 研 究 ( grammar extraction , generalization and specialization ) [ in chinese ] .
Applicability of the Rivermead Behavioural Memory Test – Third Edition (RBMT-3) in Korsakoff’s syndrome and chronic alcoholics
Is Perception Discrete Or Continuous?
Adventures in level design: generating missions and spaces for action adventure games