Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students
Computational thinking and tinkering: Exploration of an early childhood robotics curriculum
Test-driven learning in early programming courses
Changing How and What Children Learn in School with Computer-Based Technologies
Using Computer Programming to Enhance Science Learning for 5th Graders in Taipei
Adapting Difficulty Levels in Personalized Robot-Child Tutoring Interactions
A model for high school computer science education: the four key elements that make it!
Towards an Augmented Reality Framework for K-12 Robotics Education
Using flipped classroom approach to teach computer programming
A Global Snapshot of Computer Science Education in K-12 Schools
Teaching and Working with Robots as a Collaboration
Letting Artificial Intelligence in Education Out of the Box: Educational Cobots and Smart Classrooms
Expanding computer science education in schools: understanding teacher experiences and challenges
Using a Programmable Toy at Preschool Age: Why and How?
Learning and teaching programming: A review and discussion
Modeling how students learn to program
Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers
Comparing the use of tangible and graphical programming languages for informal science education
A Mixed-Initiative Approach to Interactive Robot Tutoring
Educational game design for online education
Bringing Robotics to Formal Education: The Thymio Open-Source Hardware Robot
Longitudinal analysis of the role of perceived self-efficacy for self-regulated learning in academic continuance and achievement.
A Category-Based Model for ABAC
Extended-enterprise supply-chain management at IBM personal systems group and other divisions
Scratch for budding computer scientists
Comparison of two power interdental cleaning devices on the reduction of gingivitis.