Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Partial updates to accelerate GPU-based interactive hydraulic erosion
Hydraulic erosion using smoothed particle hydrodynamics
Jump flooding in GPU with applications to Voronoi diagram and distance transform
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
hydraulic erosion .
The synthesis and rendering of eroded fractal terrains
A common parallel computing framework for modeling hydrological processes of river basins
large - scale physics - based terrain editing using adaptive tiles on the gpu .
Modeling and visualization of changes of geometric models caused by small tools and erosion
A method of Earth terrain tessellation on the GPU for space simulators
GPU-accelerated SPH fluids surface reconstruction using two-level spatial uniform grids
Medusa: Simplified Graph Processing on GPUs
Current performance gains from utilizing the GPU or the ASIC MDGRAPE-3 within an enhanced Poisson Boltzmann approach
Accelerating ODE-Based Simulation of General and Heterogeneous Biophysical Models Using a GPU
Designing a GPU Based Heat Conduction Algorithm by Leveraging CUDA
Efficient animation of water flow on irregular terrains
Optimizing Pairwise Box Intersection Checking on GPUs for Large-Scale Simulations
3D finite difference computation on GPUs using CUDA
Waterfall Simulation by Using a Particle and Grid-Based Hybrid Approach
Fast Calculation of Electrostatic Potentials on the GPU or the ASIC MD-GRAPE-3
Real-Time Editing , Synthesis , and Rendering of Infinite Landscapes on GPUs
A 42mW 26–28 GHz phased-array receive channel with 12 dB gain, 4 dB NF and 0 dBm IIP3 in 45nm CMOS SOI
Next Generation 5G Wireless Networks: A Comprehensive Survey
A survey of general-purpose computation on graphics hardware
EEG source imaging
Mining big data: current status, and forecast to the future