Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Monte-Carlo Tree Search in Dragline Operation Planning
Bandit Based Monte-Carlo Planning
Investigating the Limits of Monte-Carlo Tree Search Methods in Computer Go
Monte-Carlo tree search and rapid action value estimation in computer Go
Monte-Carlo Tree Search for the Game of 7 Wonders
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
Optimal and Approximate Stochastic Planning using Decision Diagrams
Belief-state Monte-Carlo tree search for Phantom games
Adapting a Rapidly-Exploring Random Tree for Automated Planning
TreeQN and ATreeC: Differentiable Tree Planning for Deep Reinforcement Learning
Improved Alpha-Beta Pruning of Heuristic Search in Game-Playing Tree
New advances in Alpha-Beta searching
Double Deep Q-Learning for Optimal Execution
Simulation-Based Algorithms for Markov Decision Processes
Bandit Algorithms for Tree Search
Online Planning Algorithms for POMDPs
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
Approximate Dynamic Programming Finally Performs Well in the Game of Tetris
Monte Carlo Q-learning for General Game Playing
Belief-State Monte Carlo Tree Search for Phantom Go
Hierarchical Solution of Markov Decision Processes using Macro-actions
Score and winning prediction in cricket through data mining
World-Championship-Caliber Scrabble
Saliency filters: Contrast based filtering for salient region detection
Combining r adiotherap y and Cancer Immunotherapy: a P aradigm Shift
Morphology of colorectal lymphoid aggregates in cancer, diverticular and inflammatory bowel diseases