Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft
Opponent modeling in real-time strategy games
PAC-Bayesian Stochastic Model Selection
Belief space planning assuming maximum likelihood observations
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks
Deep Imitation Learning for Playing Real Time Strategy Games
Adversarial hierarchical-task network planning for complex real-time games
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
Learning is planning: near Bayes-optimal reinforcement learning via Monte-Carlo tree search
Integrating Sample-based Planning and Model-based Reinforcement Learning
Belief-state Monte-Carlo tree search for Phantom games
The Combinatorial Multi-armed Bandit problem and its application to real-time strategy games
A heuristic approach to planning with incomplete STRIPS action models
MSC: A Dataset for Macro-Management in StarCraft II
Searching optimal movements in multi-player games with imperfect information
Classical planning with simulators: results on the Atari video games
Towards human-like artificial intelligence using StarCraft 2
Approaching Bayes-optimalilty using Monte-Carlo tree search
Hierarchical Macro Strategy Model for MOBA Game AI
Markov Modeling of Moving Target Defense Games
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis
LaserSPECks:: laser SPECtroscopic trace-gas sensor networks - sensor integration and applications
A (Very) Brief History of Artificial Intelligence
Management of Auricular Hematoma and the Cauliflower Ear
Reflections on the REST architectural style and "principled design of the modern web architecture" (impact paper award)
Building Recognition From Multi-Aspect High-Resolution InSAR Data in Urban Areas