Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: fluxplayer : a successful general game player .
Automatic heuristic construction in a complete general game player
Digital games and beyond: what happens when players compete?
AI in Computer Games: From the Player’s Goal to AI’s Role
A Game Engine in Pure Python for CS1: Design, Experience, and Limits
Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game
The case for research in game engine architecture
Building Human-Level AI for Real-Time Strategy Games
A Review on Networking and Multiplayer Computer Games
Hierarchical adversarial search applied to Real-Time Strategy games
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
Game-tree search over high-level game states in RTS games
Real-Time Game Adaptation for Optimizing Player Satisfaction
Games with Procedurally Rational Players
State-of-the-Art and Open Challenges in RTS Game-AI and Starcraft
Predicting player behavior in Tomb Raider: Underworld
The VGLC: The Video Game Level Corpus
A Panorama of Artificial and Computational Intelligence in Games
A Generative Programming Approach for Game Development
Measuring Aesthetics of Game Behavior
Experiments on flow and learning in games : creating services to support efficient serious games development
Investigating whether hyperNEAT produces modular neural networks
Multimodal Learning via Exploring Deep Semantic Similarity
Systems Engineering ( SE ) Patterns and Pattern Language
On Pruning Techniques for Multi-Player Games
A General Model for Toxin-Antitoxin Module Dynamics Can Explain Persister Cell Formation in E. coli