Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
A subdivision algorithm for computer display of curved surfaces
QSplat: a multiresolution point rendering system for large meshes
Advanced illumination techniques for GPU volume raycasting
Adaptive Caustic Maps Using Deferred Shading
An Efficient and Stable Ray Tracing Algorithm for Parametric Surfaces
Accessing CUDA Features in the OpenGL Rendering Pipeline: A Case Study Using N-Body Simulation
A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation
Deep Marching Cubes: Learning Explicit Surface Representations
Real-time high-quality surface rendering for large scale particle-based fluids
Advanced illumination techniques for GPU-based volume raycasting
Subdivision surfaces in character animation
Hardware accelerated ambient occlusion techniques on GPUs
Fast Free-Form Deformation using Graphics Processing Units
Real-Time Editing , Synthesis , and Rendering of Infinite Landscapes on GPUs
Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
CPU-GPU Algorithms for Triangular Surface Mesh Simplification
Direct and Fast Ray Tracing of NURBS Surfaces
Direct Ray Tracing of Displacement Mapped Triangles
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Accelerating 3D Digital Differential Analyzer Ray Tracing Algorithm on the GPU Using CUDA
Surface reconstruction from unor-ganized points
Multiresolution Modeling of Point-Sampled Geometry
Recent Advances in Radio Resource Management for Heterogeneous LTE/LTE-A Networks
Damped-type double tuned filters design for HVDC systems
Effects of a Teacher Dashboard for an Intelligent Tutoring System on Teacher Knowledge, Lesson Planning, Lessons and Student Learning