Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: A deferred shading pipeline for real-time indirect illumination
screen space classification for efficient deferred shading .
Real-Time Ray Tracing of Implicit Surfaces on the GPU
Global illumination with radiance regression functions
Frustum-traced raster shadows: revisiting irregular z-buffers
Real-time shading-based refinement for consumer depth cameras
Efficient self-shadowed radiosity normal mapping
A rapid hierarchical radiosity algorithm
Interactive Dynamic Volume Illumination with Refraction and Caustics
A Comprehensive Light-Source Description for Computer Graphics
Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography
Approximating dynamic global illumination in image space
Horizon mapping: shadows for bump-mapped surfaces
Illumination for computer generated pictures
Light Field Rendering
Voxel-based global illumination
A practical algorithm for rendering interreflections with all-frequency BRDFs
A first-order analysis of lighting, shading, and shadows
Real time volumetric shadows using polygonal light volumes
Direct Intrinsics: Learning Albedo-Shading Decomposition by Convolutional Regression
Real-time multiply recursive reflections and refractions using hybrid rendering
Autoerotic Asphyxiation: Secret Pleasure--Lethal Outcome?
Shadow algorithms for computer graphics
High utility itemset mining with techniques for reducing overestimated utilities and pruning candidates
combination of advanced oxidation processes and biological treatments for wastewater decontamination - - a review .
Sentiment Analysis