Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Controllable procedural content generation via constrained multi-dimensional Markov chain sampling
Answer Set Programming for Procedural Content Generation: A Design Space Approach
Controlling Narrative Generation with Planning Trajectories: the Role of Constraints
Experience-Driven Procedural Music Generation for Games
Controllable Video Generation with Sparse Trajectories
Latent Constraints: Learning to Generate Conditionally from Unconditional Generative Models
Learning Deep Generative Models with Doubly Stochastic MCMC
Controllable text generation
Integrating procedural generation and manual editing of virtual worlds
Learning Deep Generative Models With Doubly Stochastic Gradient MCMC
Constrained Novelty Search: A Study on Game Content Generation
BiPOCL: A Discourse-Driven Story Planner for Procedural Narrative Generation (Extended Abstract).
Synthesizing open worlds with constraints using locally annealed reversible jump MCMC
Toward Controlled Generation of Text
Generating Multi-Categorical Samples with Generative Adversarial Networks
undiscovered worlds - towards a framework for real - time procedural world generation .
Sampling from Multimodal Distributions Using Tempered Transitions
Procedural house generation: A method for dynamically generating floor plans
A Constrained Growth Method for Procedural Floor Plan Generation
Deep Generative Models with Learnable Knowledge Constraints
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
A One-Layer Recurrent Neural Network for Constrained Nonsmooth Optimization
An Empirical Investigation on the Impact of Crowd Participation on the Degree of Project Success: The Perspective of Crowd Capital
Retinopathy of prematurity.
Ordinal Regression with Multiple Output CNN for Age Estimation
Procedural content generation for games: A survey