Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: Evolving Players for an Ancient Game: Hnefatafl
Co-Evolution in the Successful Learning of Backgammon Strategy
Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information
Playing Go without Game Tree Search Using Convolutional Neural Networks
Evolutionary Behavior Tree Approaches for Navigating Platform Games
TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play
Decentralized Decision Making in the Game of Tic-tac-toe
Artificial Intelligence for Adaptive Computer Games
Better Computer Go Player with Neural Network and Long-term Prediction
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games
Is chess the drosophila of artificial intelligence? A social history of an algorithm
Prob-Maxn: Playing N-Player Games with Opponent Models
Mastering the game of Go with deep neural networks and tree search
An exploration strategy for non-stationary opponents
Board game strategies in introductory computer science
Alpha-beta pruning for games with simultaneous moves
Evolving Neural Network Agents in the NERO Video Game
The Evolution of Computing: AlphaGo
Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling
A More Human Way to Play Computer Chess
New solver and optimal anticipation strategies design based on evolutionary computation for the game of MasterMind
learning representations by back - propagating errors .
Critical path analysis for the execution of parallel and distributed programs
Cloud, Fog, and Edge Computing: A Software Engineering Perspective
Skin lightening preparations and the hydroquinone controversy
deep ensemble bayesian active learning : ad - .