Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: study on understanding the influence of diegetic audio on immersion in a third - person role - playing game .
Video Games: Perspective, Point-of-view, and Immersion
Moving between virtual and real worlds: Second language learning through Massively Multiplayer Online Role Playing Games (MMORPGs)
Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods
Proxemics with multiple dynamic characters in an immersive virtual environment
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
Proposal Manipulation of 3 D Objects in Immersive Virtual Environments
Grounded Language Learning in a Simulated 3D World
Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
JackIn space: designing a seamless transition between first and third person view for effective telepresence collaborations
from gaming to training : a review of studies on fidelity , immersion , presence , and buy - in and their effects on transfer in pc - based simulations and games .
Audience Participation Games: Blurring the Line Between Player and Spectator
Participant responses to virtual agents in immersive virtual environments.
Visual Anticipatory Information Modulates Multisensory Interactions of Artificial Audiovisual Stimuli
Emergence of Communication in an Interactive World with Consistent Speakers
immersion , presence and performance in virtual environments : an experiment with tri - dimensional chess .
Improv: a system for scripting interactive actors in virtual worlds
Virtual Reality: How Much Immersion Is Enough?
Does the Directivity of a Virtual Agent's Speech Influence the Perceived Social Presence?
Adapting a Commercial Role-Playing Game for Educational Computer Game Production
Let's Play My Way: Investigating Audience Influence in User-Generated Gaming Live-Streams
The pleasure principle: immersion, engagement, flow
A High-Efficiency 100-W GaN Three-Way Doherty Amplifier for Base-Station Applications
Predictive and statistical analyses for academic advisory support
Dual Path Networks
Game AI revisited