Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: FRAP: a framework for pervasive games
Pervasive games: bringing computer entertainment back to the real world
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Immersive FPS games: user experience and performance
Characterising and measuring user experiences in digital games
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer
Mapping learning and game mechanics for serious games analysis
A Framework for Developing Serious Games to meet Learner Needs
Live Role-Playing Games: Implications for Pervasive Gaming
Patterns of Play: Play-Personas in User-Centred Game Development
Geogames: Designing Location-Based Games from Classic Board Games
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness
A Brief History of Serious Games
A Flexible Model-Driven Game Development Approach
Persuasive Games: The Expressive Power of Videogames
GameIt and a new paradigm on gaming in education
Serious games: Mechanisms and effects
Usability heuristics for networked multiplayer games
A cookbook method for Persuasive Game Design
Towards computer game studies
MazeBase: A Sandbox for Learning from Games
Emotions and heart rate while sitting on a chair
A novel MEMS-based tunable dielectric resonator filter
The combination of vitamin C and grape-seed polyphenols increases blood pressure: a randomized, double-blind, placebo-controlled trial
DT_Team at SemEval-2017 Task 1: Semantic Similarity Using Alignments, Sentence-Level Embeddings and Gaussian Mixture Model Output.
Design of SMS commanded-and-controlled and P2P-structured mobile botnets