Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Geometric skinning with approximate dual quaternion blending
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
As-rigid-as-possible shape interpolation
A lightweight approach to repairing digitized polygon meshes
High quality compatible triangulations for 2D shape morphing
Blending Images for Texturing 3D Models
Sphere-meshes for real-time hand modeling and tracking
Space-Time Representation of People Based on 3D Skeletal Data: A Review
Consistent mesh partitioning and skeletonisation using the shape diameter function
Physically Based Deformable Models in Computer Graphics
Automatic 3D reconstruction of manifold meshes via delaunay triangulation and mesh sweeping
Fast silhouette and crease edge synthesis with geometry shaders
The ball-pivoting algorithm for surface reconstruction
Texture overlay onto deformable surface for virtual clothing
Interactive swept surface modeling in virtual reality with motion-tracked controllers
Smooth Rotation Enhanced As-Rigid-As-Possible Mesh Animation
Geometric modeling based on triangle meshes
Improved 3D Thinning Algorithms for Skeleton Extraction
Resolution Independent Rendering of Deformable Vector Objects using Graphics Hardware
Seamless Montage for Texturing Models
An efficient mesh-based face beautifier on mobile devices
parameterized models for facial animation .
advances in mimo techniques for mobile communications - a survey .
The CanMEDS initiative: implementing an outcomes-based framework of physician competencies.
ATHENA: Automatic Text Height Extraction for the Analysis of Text Lines in Old Handwritten Manuscripts
spatio - temporal graph convolutional networks : a deep learning framework for traffic forecasting .