Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: GaML - A Modeling Language for Gamification
From game design elements to gamefulness: defining "gamification"
A social gamification framework for a K-6 learning platform
Gamification usage ecology
Climbing Up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class
Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours
Design patterns for gamification of work
Gamifying learning experiences: Practical implications and outcomes
Gamification - Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change
Gamification in MOOCs to enhance users' goal achievement
Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
Defining gamification: a service marketing perspective
How to Engage Users through Gamification: The Prevalent Effects of Playing and Mastering over Competing
A definition for gamification: anchoring gamification in the service marketing literature
Understanding student perceptions of game elements to develop gamified systems for learning
Gamification – How games can level up our everyday life ?
Gamification-based learning framework for a programming course
Detecting playfulness in educational gamification through behavior patterns
A Software Gamification Model for Cross-Cultural Software Development Teams
Disassembling gamification: the effects of points and meaning on user motivation and performance
Gamification in MOOC: challenges, opportunities and proposals for advancing MOOC model
Blockwise PPG Enhancement Based on Time-Variant Zero-Phase Harmonic Notch Filtering
Online social networking addiction among college students in Singapore: Comorbidity with behavioral addiction and affective disorder.
Exponential natural evolution strategies
Traffic Flow on a Road Network
Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model