Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: A COMPARISON OF GPU BOX-PLANE INTERSECTION ALGORITHMS FOR DIRECT VOLUME RENDERING
Acceleration techniques for GPU-based volume rendering
Hierarchical Ray Tracing for Fast Volumetric Next-Best-View Planning
Efficient GPU path rendering using scanline rasterization
Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model
Instant Ray Tracing: The Bounding Interval Hierarchy
Interactive k-d tree GPU raytracing
Kd-Jump: a Path-Preserving Stackless Traversal for Faster Isosurface Raytracing on GPUs
Volume Rendering
A GPU-Based Rasterization Algorithm for Boolean Operations on Polygons
KD-tree acceleration structures for a GPU raytracer
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
Efficient GPU Screen-Space Ray Tracing
A voxel-based parallel collision detection algorithm
Discontinuous Displacement Mapping for Volume Graphics
Ray Casting of Trimmed NURBS Surfaces on the GPU
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Two-level volume rendering
Understanding the efficiency of ray traversal on GPUs
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
Extending Graphics Hardware For Occlusion Queries In OpenGL
A quantitative evaluation of vulnerability scanning
One pixel attack for fooling deep neural networks
Deep Learning Applied to Image and Text Matching
Scalable Parallel Programming with CUDA
load and resistance factor design ( lrfd ) for deep foundations .