Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Game-based Learning and 21st century skills: A review of recent research
Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences
Essential features of serious games design in higher education: Linking learning attributes to game mechanics
Learning Outcome Enhancement via Serious Game: Implementing Game-Based Learning Framework in Blended Learning Environment
Are Games Effective Learning Tools? A Review of Educational Games
Contrasts in student engagement, meaning-making, dislikes, and challenges in a discovery-based program of game design learning
Supporting active learning through game-like exercises
Serious Games Get Smart: Intelligent Game-Based Learning Environments
GAMES AND SIMULATIONS AND THEIR RELATIONSHIPS TO LEARNING
designing digital games for learning : a conceptual framework for novice game designers .
An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education
An Exploratory Review of Design Principles in Constructivist Gaming Learning Environments.
Game On! Students' Perceptions of Gamified Learning
Serious game design : supporting collaborative learning and investigating learners' experiences
Practical, appropriate, empirically-validated guidelines for designing educational games
Gamifying learning experiences: Practical implications and outcomes
Employing variation in the object of learning for the design-based development of serious games that support learning of conditional knowledge
Understanding student perceptions of game elements to develop gamified systems for learning
Multiplayer online games as educational tools: Facing new challenges in learning
Constructionist Gaming: Understanding the Benefits of Making Games for Learning
The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games
managing construction and demolition ( c & d ) waste – a european perspective .
Nucleotide signalling during inflammation
Why do people play on-line games? An extended TAM with social influences and flow experience
Improving publication quality by reducing bias with double-blind reviewing and author response
Fast Subsequence Matching in Time-Series Databases