Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Physically based hydraulic erosion simulation on graphics processing unit
The synthesis and rendering of eroded fractal terrains
Better with bubbles: enhancing the visual realism of simulated fluid
Data-driven projection method in fluid simulation
A common parallel computing framework for modeling hydrological processes of river basins
Real-Time Simulation of Mining and Earthmoving Operations: A Level Set-Based Model for Tool-Induced Terrain Deformations
Drift-diffusion based real-time dynamic terrain deformation
Modeling and visualization of changes of geometric models caused by small tools and erosion
GPU Based Generation and Real-Time Rendering of Semi-Procedural Terrain Using Features
Fast Free-Form Deformation using Graphics Processing Units
Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels
A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation
Jump flooding in GPU with applications to Voronoi diagram and distance transform
A survey of general-purpose computation on graphics hardware
Implementing lattice Boltzmann computation on graphics hardware
Animation and rendering of complex water surfaces
Designer Worlds: Procedural Generation of Infinite Terrain from Real-World Elevation Data
Interactive GPU-based procedural heightfield brushes
Particle-based simulation of granular materials
GPU Ray-Casting for Scalable Terrain Rendering
SPH Based Shallow Water Simulation.
Visual Simulation of Hydraulic Erosion
Nonconvex Finite-Sum Optimization Via SCSG Methods
HoloClean: Holistic Data Repairs with Probabilistic Inference
Knowledge, management, and knowledge management in business operations
Mobile Clinical Decision Support Systems and Applications: A Literature and Commercial Review