Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Rendering Subdivision Surfaces using Hardware Tessellation
Approximating Catmull-Clark subdivision surfaces with bicubic patches
Seamless patches for GPU-based terrain rendering
A rapid hierarchical rendering technique for translucent materials
Subdivision surfaces in character animation
DirectX 11 Terrain Tessellation
Incremental tessellation of trimmed parametric surfaces
GPU Ray-Casting for Scalable Terrain Rendering
A method of Earth terrain tessellation on the GPU for space simulators
Resolution Independent Rendering of Deformable Vector Objects using Graphics Hardware
Adaptive mesh subdivision for efficient light baking
Resolution Independent Curve Rendering using Programmable Graphics Hardware
patch - based occlusion culling for hardware tessellation .
Octree-based decimation of marching cubes surfaces
Direct Ray Tracing of Displacement Mapped Triangles
High-performance software rasterization on GPUs
A Compressed Representation for Ray Tracing Parametric Surfaces
Real-Time Ray Tracing of Implicit Surfaces on the GPU
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Efficient GPU path rendering using scanline rasterization
Isocube: Exploiting the Cubemap Hardware
DensePose: Dense Human Pose Estimation in the Wild
Radar cross section reduction for microstrip antenna using shaping technique
Architecture of 4-way tensor factorization for context-aware recommendations
Review of MR image segmentation techniques using pattern recognition.
the quadtree and related hierarchical data structures .