Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Automatic modeling of virtual humans and body clothing
Virtual people: capturing human models to populate virtual worlds
Deformable model for estimating clothed and naked human shapes from a single image
Realistic virtual hand modeling with applications for virtual grasping
From early virtual garment simulation to interactive fashion design
Design concept of detail musculoskeletal humanoid “Kenshiro” - Toward a real human body musculoskeletal simulator
A Layered Model of Human Body and Garment Deformation
A framework for modeling the appearance of 3D articulated figures
A perceptual control space for garment simulation
A Virtual Garment Design and Simulation System
Single Camera Body Tracking for Virtual Fitting Room Application
Automatic generation of personalized human avatars from multi-view video
Anatomic modeling of deformable human bodies
Data-Driven 3-D Human Body Customization With a Mobile Device
Building symbolic information for 3D human body modeling from range data
Estimation of human body shape and cloth field in front of a kinect
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
Towards a Digital Body: The Virtual Arm Illusion
Quality Dynamic Human Body Modeling Using a Single Low-Cost Depth Camera
BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization
Fitting procedural yarn models for realistic cloth rendering
Musicality-Novelty Generative Adversarial Nets for Algorithmic Composition
Queue scheduling and advance reservations with COSY
Algorithmic regulation and the rule of law
Virtualized Reality: Constructing Virtual Worlds from Real Scenes
The Reduceron reconfigured and re-evaluated