Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: Spherical skinning with dual quaternions and QTangents
Geometric skinning with approximate dual quaternion blending
EigenSkin: real time large deformation character skinning in hardware
Automatic linearization of nonlinear skinning
An automatic skinning method for real-time deformation
Dual Quaternion Blending Algorithm and Its Application in Character Animation
Quaternions : From Classical Mechanics to Computer Graphics , and Beyond
Realtime shape-enhanced shading of large scale skinned meshes with fast normal updating
A general construction scheme for unit quaternion curves with simple high order derivatives
Fast and High Quality Illustration of Skinned Meshes in Image Space
Parametrization of General Catmull-Clark Subdivision Surfaces and its Applications
Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes
A comparison of linear skinning techniques for character animation
Approximating Catmull-Clark subdivision surfaces with bicubic patches
Differentiable parameterization of Catmull-Clark subdivision surfaces
Accurate triangulations of deformed, intersecting surfaces
A Practical Implementation of Vertex Blend Surfaces using an n-Sided Patch
Sketch-based generation and editing of quad meshes
2 Unit Quaternions : A Mathematical Tool for Modeling , Path Planning and Control of Robot Manipulators
Converting an unstructured quadrilateral/hexahedral mesh to a rational T-spline
A kinematic approach to Kokotsakis meshes
Pardicle: Parallel Approximate Density-Based Clustering
Feature Extraction and Duplicate Detection for Text Mining : A Survey
The entrapped twin: a case of fetus-in-fetu
Spherical averages and applications to spherical splines and interpolation
client - server peer - to - peer ( p 2 p ) tablet tablet server side - event .