Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Superhuman AI for heads-up no-limit poker: Libratus beats top professionals
Measuring the Size of Large No-Limit Poker Games
Prob-Maxn: Playing N-Player Games with Opponent Models
TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play
Game AI revisited
Artificial Intelligence for Games, Second Edition
Monte-Carlo tree search and rapid action value estimation in computer Go
Neurogammon: a neural-network backgammon program
Alpha-beta pruning for games with simultaneous moves
Verifying Anaconda's expert rating by competing against Chinook: experiments in co-evolving a neural checkers player
AlphaGo and Monte Carlo tree search: The simulation optimization perspective
identifying players strategies in no limit texas holdem poker through the analysis of individual moves .
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu
Reevaluation of artificial intelligence engine alpha zero, a self-learning algorithm, reveals lack of proof of best engine, and an advancement of artificial intelligence via multiple roots
Better Computer Go Player with Neural Network and Long-term Prediction
The Evolution of Computing: AlphaGo
Chinook: The World Man-Machine Checkers Champion
A Parameterized Family of Equilibrium Profiles for Three-Player Kuhn Poker
Recent Advances in General Game Playing
Reinforcement Learning for Blackjack
Mastering the game of Go with deep neural networks and tree search
Nutrition-related knowledge, attitudes, and dietary behaviors among head start teachers in Texas: a cross-sectional study.
An improved DBSCAN, a density based clustering algorithm with parameter selection for high dimensional data sets
Embedded Hypervisor Xvisor: A Comparative Analysis
Efficient Nash Equilibrium Approximation through Monte Carlo Counterfactual Regret Minimization
A hierarchical method for traffic sign classification with support vector machines