Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Interactive Indirect Illumination Using Voxel Cone Tracing
Imperfect shadow maps for efficient computation of indirect illumination
Ray tracing complex scenes
Fast ray-tracing of human eye optics on Graphics Processing Units
Real-time rendering of continuous levels of detail for sparse voxel octrees
GPU-Based Parallel Stackless BVH Traversal for Animated Di stributed Ray Tracing
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Vectorized production path tracing
Faster isosurface ray tracing using implicit KD-trees
Shader Lamps : Animating Real Objects With Image-Based Illumination
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
Radiance caching for efficient global illumination computation
Photorealistic Scene Reconstruction by Voxel Coloring
Distributed ray tracing
RAY TRACING IMPLICIT SURFACES
Ray tracing volume densities
Efficient Ray Tracing of Parametric Surfaces for Advanced Effects
Sparse Sampling for Real-time Ray Tracing
Approximating dynamic global illumination in image space
Toward Real-Time Ray Tracing: A Survey on Hardware Acceleration and Microarchitecture Techniques
The quest for the ray tracing API
Interactive global illumination
flat2sphere : learning spherical convolution for fast features from 360° imagery .
appendix g : thirty years of adaptive neural networks : perceptron , madaline , and backpropagation .
Biomimetics: process, tools and practice.
Towards trusted cloud computing