Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Heuristic Evaluation Functions for General Game Playing
Automatic heuristic construction in a complete general game player
New advances in Alpha-Beta searching
An evolutionary approach for the tuning of a chess evaluation function using population dynamics
Monte-Carlo Tree Search for the Game of 7 Wonders
Strategy Generation and Evaluation for Meta-Game Playing
Evolving an Expert Checkers Playing Program Without Using Human Expertise
A simple algorithm for designing an artificial intelligence based Tic Tac Toe game
Knowledge-based fast evolutionary MCTS for general video game playing
Self-teaching adaptive dynamic programming for Gomoku
Incremental heuristic search in AI
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms
Mastering the game of Go with deep neural networks and tree search
Evolving Gomoku solver by genetic algorithm
Multi-player alpha-beta pruning
Monte Carlo Q-learning for General Game Playing
Learning to Play the Game of Chess
A Minimax Algorithm Better than Alpha-Beta ?
Heuristic evaluation for games: usability principles for video game design
Beyond Monte Carlo Tree Search: Playing Go with Deep Alternative Neural Network and Long-Term Evaluation
Design of a circular polarized nearly square microstrip patch antenna with offset feed
An End-to-End System for Accomplishing Tasks with Modular Robots: Perspectives for the AI community
The History Heuristic and Alpha-Beta Search Enhancements in Practice
Horizontal Aggregations in SQL to Prepare Data Sets for Data Mining Analysis
Aerial grasping of a moving target with a quadrotor UAV