Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: General Video Game Level Generation
Procedural level generation with answer set programming for general Video Game playing
Orchestrating Game Generation
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers
DOOM Level Generation Using Generative Adversarial Networks
MCMCTS PCG 4 SMB : Monte Carlo Tree Search to Guide Platformer Level Generation
A procedural procedural level generator generator
A Video Game Level Analysis Model Proposal
PROCEDURAL GENERATION OF SOKOBAN LEVELS
Procedural Generation of Rock Piles using Aperiodic Tiling
Procedural house generation: A method for dynamically generating floor plans
A Generative Programming Approach for Game Development
Composing Video Game Levels with Music Metaphors through Functional Scaffolding
Human computation for procedural content generation in platform games
Adventures in level design: generating missions and spaces for action adventure games
Procedural Generation of Dungeons
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
Procedural Content Generation Using Patterns as Objectives
Procedural generation of villages on arbitrary terrains
Toward supporting stories with procedurally generated game worlds
Towards player-driven procedural content generation
Context-Aware Synthesis and Placement of Object Instances
Understanding the Influence of Social Media in the Workplace: An Integration of Media Synchronicity and Social Capital Theories
Finite-time Analysis of the Multiarmed Bandit Problem
A theory of object recognition: Computations and circuits in the feedforward path of the ventral stream in primate visual cortex
The Impact of Blogging and Scaffolding on Primary School Pupils' Narrative Writing: A Case Study