Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: Predicting player behavior in Tomb Raider: Underworld
Player modeling using self-organization in Tomb Raider: Underworld
Statistical Analysis of Player Behavior in Minecraft
Player behavioural modelling for video games
Data-Driven Approaches to Game Player Modeling: A Systematic Literature Review
An evaluation of models for predicting opponent positions in first-person shooter video games
Setting Players' Behaviors in World of Warcraft through Semi-Supervised Learning
Measuring Aesthetics of Game Behavior
Towards general models of player affect
Predicting Behaviors of Basketball Players from First Person Videos
towards detecting clusters of players using visual and gameplay behavioral cues .
Towards Generic Models of Player Experience
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization.
AI-assisted analysis of player strategy across level progressions in a puzzle game
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment
Deep Learning for Predicting Human Strategic Behavior
Investigating Human Priors for Playing Video Games
Identifying patterns in combat that are predictive of success in MOBA games
The Player Kernel: Learning Team Strengths Based on Implicit Player Contributions
Profiling Successful Team Behaviors in League of Legends
Opponent modeling in real-time strategy games
GPS/IMU Data Fusion using Multisensor Kalman Filtering: Introduction of Contextual Aspects.
Stating the Obvious: Extracting Visual Common Sense Knowledge
diskrete , ereignisorientierte simulation in produktion und logistik - - herausforderungen und trends .
Semi-Parametric Image Synthesis
Hierarchical Grouping to Optimize an Objective Function