Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: A parallel optimization method for stencil computation on the domain that is bigger than memory capacity of GPUs
3.5-D Blocking Optimization for Stencil Computations on Modern CPUs and GPUs
PATUS: A Code Generation and Autotuning Framework for Parallel Iterative Stencil Computations on Modern Microarchitectures
Communication Optimization of Iterative Sparse Matrix-Vector Multiply on GPUs and FPGAs
Strassen's Matrix Multiplication on GPUs
A parallel computing method using blocked format with optimal partitioning for SpMV on GPU
Accelerating Strassen-Winograd's matrix multiplication algorithm on GPUs
Adaptive structured parallelism for computational grids
Scalable Parallel Programming with CUDA
Autogeneration and Autotuning of 3D Stencil Codes on Homogeneous and Heterogeneous GPU Clusters
Efficient parallel scan algorithms for GPUs
Accelerating the LOBPCG method on GPUs using a blocked sparse matrix vector product
Packet coalescing exploiting data redundancy in GPGPU architectures
GPGPU: general-purpose computation on graphics hardware
A Closer Look at GPGPU
On How to Accelerate Iterative Stencil Loops: A Scalable Streaming-Based Approach
A practical automatic polyhedral parallelizer and locality optimizer
Optimal loop unrolling for GPGPU programs
A Parallel Algorithm Development Model for the GPU Architecture
batched matrix computations on hardware accelerators based on gpus .
Characterizing and improving the use of demand-fetched caches in GPUs
Tiling optimizations for 3D scientific computations
Pervasive games: bringing computer entertainment back to the real world
Training Agent for First-Person Shooter Game with Actor-Critic Curriculum Learning
Optimal exact least squares rank minimization
implementing the viola - jones face detection algorithm .