Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Tobler's First Law of Geography, Self Similarity, and Perlin Noise: A Large Scale Analysis of Gradient Distribution in Southern Utah with Application to Procedural Terrain Generation
Designer Worlds: Procedural Generation of Infinite Terrain from Real-World Elevation Data
Procedural house generation: A method for dynamically generating floor plans
Learning geometric concepts with nasty noise
GTM: The Generative Topographic Mapping
Procedural Generation of Roads
a survey of procedural techniques for city generation .
Massively parallel algorithms for computing TIN DEMs and contour trees for large terrains
realtime procedural terrain generation .
GPU Based Generation and Real-Time Rendering of Semi-Procedural Terrain Using Features
real - time procedural generation of ' pseudo infinite ' cities .
Metropolis procedural modeling
Relational Generative Topographic Map
Procedural Generation of 3D Canyons
Practical algorithm for unlimited scale terrain rendering
Arches: a Framework for Modeling Complex Terrains
Procedural city modeling
Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes
large - scale physics - based terrain editing using adaptive tiles on the gpu .
Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models
A method of Earth terrain tessellation on the GPU for space simulators
A Tutorial on Network Embeddings
The C programming language
More than Liking and Bookmarking? Towards Understanding Twitter Favouriting Behaviour
Oral Hairy Leukoplakia in Patients With No Evidence of Immunosuppression: A Case Series and Review of the Literature.
Translation Modeling with Bidirectional Recurrent Neural Networks