Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Exposure to violent video games and aggression in German adolescents: a longitudinal analysis
Violent video game exposure and aggression A literature review
The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression
Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger
Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data
The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior
Media violence, physical aggression, and relational aggression in school age children: a short-term longitudinal study
A Multivariate Analysis of Youth Violence and Aggression: The Influence of Family, Peers, Depression, and Media Violence
Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults
Exposure to violent video games increases automatic aggressiveness.
Moderating role of trait aggressiveness in the effects of violent media on aggression.
Violent video game effects on salivary cortisol, arousal, and aggressive thoughts in children
Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition
The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior
violent video game effects on aggression , empathy , and prosocial behavior in eastern and western countries : a meta - analytic review .
The Effect of Aggressive and Prosocial Video Games on Aggressive and Prosocial Behavior
Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey
Understanding the Effects of Violent Video Games on Violent Crime
longitudinal relations between children ' s exposure to tv violence and their aggressive and violent behavior in young adulthood : 1977 - 1992 .
Overstated Evidence for Short-Term Effects of Violent Games on Affect and Behavior: A Reanalysis of Anderson et al. (2010)
Violent Online Games Exposure and Cyberbullying/Victimization Among Adolescents
A Conversational Agent Powered by Online Learning ( Extended Abstract )
Scalable MCMC for Mixed Membership Stochastic Blockmodels
Transmission of Aggression Through Imitation of Aggressive Models
Weighted Generalized Mean Pooling for Deep Image Retrieval
Fingermark initial composition and aging using Fourier transform infrared microscopy (μ-FTIR)