Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Super Mario as a String: Platformer Level Generation Via LSTMs
MCMCTS PCG 4 SMB : Monte Carlo Tree Search to Guide Platformer Level Generation
Search-Based Procedural Generation of Maze-Like Levels
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
A Video Game Level Analysis Model Proposal
Towards a generic method of evaluating game levels
The Mario AI Benchmark and Competitions
Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution
Evolving Intelligent Mario Controller by Reinforcement Learning
Deep LSTM-Based Goal Recognition Models for Open-World Digital Games.
A Robust Spoken Language Architecture to Control a 2D Game
The Evolution of Fun: Automatic Level Design Through Challenge Modeling
Level design as model transformation: a strategy for automated content generation
Beating the World's Best at Super Smash Bros. with Deep Reinforcement Learning
Designing Procedurally Generated Levels
Composing Video Game Levels with Music Metaphors through Functional Scaffolding
Procedural level generation with answer set programming for general Video Game playing
Human computation for procedural content generation in platform games
An Event-Schematic, Cooperative, Cognitive Architecture Plays Super Mario
A Connectomic Analysis of the Human Basal Ganglia Network
The OpenGL Graphics Interface
High-dimensional signature compression for large-scale image classification
Mucocele of the minor salivary glands in an infant: treatment with diode laser.
convolutional networks for images , speech , and time series .