Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Interruptions in the workplace: A case study to reduce their effects
Reducing the effect of email interruptions on employees
'Choosing' to work when sick: workplace presenteeism.
Self-interruptions in discretionary multitasking
Present but sick : a three-wave study on job demands, presenteeism and burnout
Associations between work schedule characteristics and occupational injury and illness
Cyberloafing at the workplace: gain or drain on work?
Interruptions in manufacturing from a distributed cognition perspective
Presenteeism in the workplace: A review and research agenda
An Empirical Investigation of Antecedents of Internet Abuse in the Workplace
Mindfulness at Work: Antecedents and Consequences of Employee Awareness and Absent-mindedness
The Factors Affecting Employee Work Environment & It ’ s Relation with Employee Productivity
A path analysis model for explaining unsafe behavior in workplaces: the effect of perceived work pressure.
The sources and consequences of mobile technostress in the workplace
Factors of Workplace Environment that Affect Employees Performance: A Case Study of Miyazu Malaysia
One road to turnover: an examination of work exhaustion in technology professionals
Workplace safety: A meta-analysis of the roles of person and situation factors.
Sick but yet at work. An empirical study of sickness presenteeism
Workplace mental health: developing an integrated intervention approach
Notification, Disruption, and Memory: Effects of Messaging Interruptions on Memory and Performance
Characteristics of shift work and their impact on employee performance and wellbeing: A literature review.
A Simplified Description of Fuzzy TOPSIS
Factors Affecting Accuracy in Image Translation based on Generative Adversarial Network
odac : hierarchical clustering of time series data streams .
Expectation Propagation for approximate Bayesian inference
A Statistical Approach to Continuous Self-Calibrating Eye Gaze Tracking for Head-Mounted Virtual Reality Systems