Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: cellular automata for real - time generation of infinite cave levels .
Controlled Procedural Terrain Generation Using Software Agents
Real-time generation of populated virtual cities
Procedural generation of balanced levels for a 3D paintball game
voxel - based terrain for real - time virtual simulations .
Procedural Generation of Roads
Towards player-driven procedural content generation
Cellular texture generation
Hierarchical Cellular Automata for Visual Saliency
APPLICATIONS OF CELLULAR AUTOMATA IN COMPLEX SYSTEM STUDY
A Constrained Growth Method for Procedural Floor Plan Generation
Solving Atari Games Using Fractals And Entropy
PROCEDURAL GENERATION OF SOKOBAN LEVELS
A Hierarchical MdMC Approach to 2D Video Game Map Generation.
Applying Cellular Automata for Simulating and Assessing Urban Growth Scenario Based in Nairobi, Kenya
Procedural Content Generation: Goals, Challenges and Actionable Steps
Heuristic search methods and cellular automata modelling for layout design
Generating Sokoban Puzzle Game Levels with Monte Carlo Tree Search
Procedural City Layout Generation Based on Urban Land Use Models
realtime procedural terrain generation .
CityHeat: visualizing cellular automata-based traffic heat in Unity3D
Finding Alternative Translations in a Large Corpus of Movie Subtitle.
Neurofeedback Treatment for Attention-Deficit/ Hyperactivity Disorder in Children: A Comparison With Methylphenidate
An Overview of Association Rule Mining Algorithms
An Algorithm for Automated Fractal Terrain Deformation
Emerging topic detection for organizations from microblogs