Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Training an Agent for FPS Doom Game using Visual Reinforcement Learning and VizDoom
ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning
Reinforcement learning agents providing advice in complex video games
Visual Transfer between Atari Games using Competitive Reinforcement Learning
Deep Reinforcement Learning for General Video Game AI
DQNViz: A Visual Analytics Approach to Understand Deep Q-Networks
End-to-End Training of Deep Visuomotor Policies
Autoencoder-augmented neuroevolution for visual doom playing
vizdoom : drqn with prioritized experience replay , double - q learning and snapshot ensembling .
Deep Reinforcement Learning for Playing 2.5D Fighting Games
Mapping Instructions and Visual Observations to Actions with Reinforcement Learning
Target-driven visual navigation in indoor scenes using deep reinforcement learning
Visual Reinforcement Learning with Imagined Goals
Hierarchical Reinforcement Learning for Multi-agent MOBA Game
Autonomous reinforcement learning on raw visual input data in a real world application
Deep Variational Reinforcement Learning for POMDPs
Markov Games as a Framework for Multi-Agent Reinforcement Learning
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games
Using Transfer Learning Between Games to Improve Deep Reinforcement Learning Performance
Learning Cooperative Visual Dialog Agents with Deep Reinforcement Learning
Visual Hindsight Experience Replay.
Preventing information leaks in email
Playing FPS Games with Deep Reinforcement Learning
Developmental Benefits of Extracurricular Involvement: Do Peer Characteristics Mediate the Link Between Activities and Youth Outcomes?
Dual-space adaptive control of redundantly actuated cable-driven parallel robots
Supporting self-regulated learning in computer-based learning environments: systematic review of effects of scaffolding in the domain of science education