Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Camera space volumetric shadows
Adaptive shadow maps
Single Image Shadow Removal via Neighbor-Based Region Relighting
making imperfect shadow maps view - adaptive : high - quality global illumination in large dynamic scenes .
Glare aware photography: 4D ray sampling for reducing glare effects of camera lenses
On the removal of shadows from images
Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model
Exposing Photo Manipulation from Shading and Shadows
Recovering Surface Details under General Unknown Illumination Using Shading and Coarse Multi-view Stereo
Automatic and accurate shadow detection from ( potentially ) a single image using near-infrared information
Adaptive Caustic Maps Using Deferred Shading
Reflectance scanning: estimating shading frame and BRDF with generalized linear light sources
HEIGHT DETERMINATION OF EXTENDED OBJECTS USING SHADOWS IN SPOT IMAGES
Capturing and Rendering with Incident Light Fields
A comprehensive theory of volumetric radiance estimation using photon points and beams
RayNet: Learning Volumetric 3D Reconstruction with Ray Potentials
Efficient self-shadowed radiosity normal mapping
A color similarity measure for robust shadow removal in real time
modeling , animating , and rendering complex scenes using volumetric textures .
Interactive translucent volume rendering and procedural modeling
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
A Structured Response to Misinformation : Defining and Annotating Credibility Indicators in News Articles
Polybrominated diphenyl ethers: occurrence, dietary exposure, and toxicology.
The Usability of Open Source Software
Interactive global illumination
Speeding-up the discrete wavelet transform computation with multicore and GPU-based algorithms.