Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks
Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft:Broodwar
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games
Deep Reinforcement Learning for General Video Game AI
Deep Learning for Predicting Human Strategic Behavior
Learning to Play Computer Games with Deep Learning and Reinforcement Learning Final Report
Opponent modeling in real-time strategy games
Computer games with intelligence
Reward learning from human preferences and demonstrations in Atari
Games and Agents: Designing Intelligent Gameplay
Visualizing and Understanding Atari Agents
Building a player strategy model by analyzing replays of real-time strategy games
A Neuroevolution Approach to General Atari Game Playing
Monte-Carlo Tree Search: A New Framework for Game AI
learning to design games : strategic environments in reinforcement learning .
Hierarchical Deep Reinforcement Learning Agent with Counter Self-play on Competitive Games
Body motion design and analysis for fighting game interface
Human Behaviour Modelling & Analysis Using Artificial Neural Network
artificial and computational intelligence in games .
Model-Based Reinforcement Learning for Atari
Random Projection Based Representations for Learning Policies in Deterministic Atari Games
Exploring the vectorization of python constructs using pythran and boost SIMD
Aggressive ameloblastic fibro-odontoma assessment with CBCT and treatment
Successfully Attacking Masked AES Hardware Implementations
Secure clustering and routing for heterogeneous mobile wireless sensor networks with dynamic key management
Incremental Multi-Step Q-Learning