Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471)
AI-based Game Design Patterns
learning to design games : strategic environments in reinforcement learning .
Computational intelligence and tower defence games
Adaptive Game AI and Video Game Enjoyability
Language Understanding for Text-based Games Using Deep Reinforcement Learning
Can Machines Design? An Artificial General Intelligence Approach
AI System Designs for the First RTS-Game AI Competition
AI in Game Playing: Sokoban Solver
Measuring Intelligence through Games
Serious games for language learning: How much game, how much AI
Evolving Game Skill-Depth using General Video Game AI agents
Artificial Intelligence in Design: An Overview
Modeling of Agent Cognition in Extensive Games via Artificial Neural Networks
AI as evaluator: Search driven playtesting of modern board games
Creating AI Characters for Fighting Games Using Genetic Programming
How to Run a Successful Game-Based AI Competition
Human-level AI's Killer Application: Interactive Computer Games
AI for game production
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games
Turing's test and believable AI in games
Creativity versus the perception of creativity in computational systems
APT: Accurate outdoor pedestrian tracking with smartphones
Personalized Privacy-Preserving Data Aggregation for Histogram Estimation
Analyzing the effectiveness and applicability of co-training
Materials engineering for immunomodulation