Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
Horizon mapping: shadows for bump-mapped surfaces
Layered reflective shadow maps for voxel-based indirect illumination
Euclidean Distance Transform Soft Shadow Mapping
Adaptive Caustic Maps Using Deferred Shading
Real time volumetric shadows using polygonal light volumes
Horizon occlusion culling for real-time rendering of hierarchical terrains
Hybrid Sample-based Surface Rendering
Efficient screen-space approach to high-quality multiscale ambient occlusion
Frustum-traced raster shadows: revisiting irregular z-buffers
A Real-time Beam Tracer with Application to Exact Soft Shadows
Fast shadows and lighting effects using texture mapping
Efficient self-shadowed radiosity normal mapping
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model
A rapid hierarchical rendering technique for translucent materials
Recovering Surface Details under General Unknown Illumination Using Shading and Coarse Multi-view Stereo
Multi-layer dual-resolution screen-space ambient occlusion
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
Hill shading and the reflectance map
Feature-based surface parameterization and texture mapping
Computational models of analogy
A fractional order fuzzy PID controller for binary distillation column control
when one speaks of media and mediation in from media anthropology to the anthropology of mediation .
A subdivision algorithm for computer display of curved surfaces
Stochastic Gradient Push for Distributed Deep Learning