Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Muscle simulation for facial animation in Kong: Skull Island
Art-directed muscle simulation for high-end facial animation
Muscle-Based Control for Character Animation
Enriching Facial Blendshape Rigs with Physical Simulation
As-rigid-as-possible deformation transfer for facial animation
Simulating Humans : Computer Graphics Animation and Control
GANimation: Anatomically-aware Facial Animation from a Single Image
Three Methods for Making of Character Facial Animation based on Game Engine Focused on Scene Composition of Machinima Game 'Walking Dead'
Capturing and animating skin deformation in human motion
physically - based facial modelling , analysis , and animation .
Design concept of detail musculoskeletal humanoid “Kenshiro” - Toward a real human body musculoskeletal simulator
Example-Based facial animation for blend shape interpolation
Realtime facial animation with on-the-fly correctives
A Survey of Facial Modeling and Animation Techniques
Dynamic Facial Expression Analysis and Synthesis With MPEG-4 Facial Animation Parameters
BlendForces: a dynamic framework for facial animation
SMPL: a skinned multi-person linear model
A comparison of linear skinning techniques for character animation
Skeletal Animation Based on BVH Motion Data
Example-based synthesis of stylized facial animations
High-fidelity facial and speech animation for VR HMDs
A Natural Language Database Interface Based on a Probabilistic Context Free Grammar
Estimating the tensor of curvature of a surface from a polyhedral approximation
Pose2Instance: Harnessing Keypoints for Person Instance Segmentation
Probabilistic Typology: Deep Generative Models of Vowel Inventories
Real-Time Raag Recognition for Interactive Music