Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Local random-phase noise for procedural texturing
Random Phase Textures: Theory and Synthesis
State of the Art in Procedural Noise Functions
The evolution of modern texture processing
Coherent noise for non-photorealistic rendering
Solid texturing of complex surfaces
A survey of exemplar-based texture synthesis
Texture brush: an interactive surface texturing interface
State of the Art in Example-based Texture Synthesis
Acquisition, compression, and synthesis of bidirectional texture functions
Seamless Montage for Texturing Models
Multiscale texture synthesis
Pen-and-ink textures for real-time rendering
Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks
Interactive Volumetric Textures
Laplacian Texture Synthesis and Mixing on Surfaces
Visual Perception of Procedural Textures: Identifying Perceptual Dimensions and Predicting Generation Models
Spot noise texture synthesis for data visualization
Patch-based optimization for image-based texture mapping
Cellular texture generation
TEXEMS: Texture Exemplars for Defect Detection on Random Textured Surfaces
Product Geometric Crossover for the Sudoku Puzzle
Image quilting for texture synthesis and transfer
Physical activity recognition from accelerometer data using a multi-scale ensemble method
Cervical cancer detection and classification using Independent Level sets and multi SVMs
Handling limited datasets with neural networks in medical applications: A small-data approach