Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Combat Models for RTS Games
Predicting army combat outcomes in StarCraft
Prob-Maxn: Playing N-Player Games with Opponent Models
A multi-agent architecture for modelling and simulation of small military unit combat in asymmetric warfare
Graphical Models for Game Theory
rts games as test - bed for real - time ai research .
A Comparison of Algorithms for Multi-Player Games
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games
Modeling Civil Violence: An Evolutionary Multi-Agent, Game Theoretic Approach
Using Domain-Specific Modeling towards Computer Games Development Industrialization
MMORPG player behavior model based on player action categories
Fighting game artificial intelligence competition platform
Multiagent Bidirectionally-Coordinated Nets for Learning to Play StarCraft Combat Games.
A Flexible Model-Driven Game Development Approach
A Game of Thrones: When Human Behavior Models Compete in Repeated Stackelberg Security Games
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games
Multiobjective exploration of the StarCraft map space
Attack-defense trees and two-player binary zero-sum extensive form games are equivalent
Deep Imitation Learning for Playing Real Time Strategy Games
The winning strategy of Tic Tac Toe Game model by using Theoretical Computer Science
Deduction of fighting game countermeasures using Neuroevolution of Augmenting Topologies
Reliability Synthesis for UAV Flight Control System
The WEKA data mining software: an update
Effect of PbO percent on mechanical properties of Rubber Compound (SBR)
UVM Based Verification of CAN Protocol Controller Using System Verilog
Determining Influential Users in Internet Social Networks