Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Procedural Dungeon Generation Analysis and Adaptation
Procedural content generation for games: A survey
Designing Procedural Game Spaces: A Case Study
Designer Worlds: Procedural Generation of Infinite Terrain from Real-World Elevation Data
undiscovered worlds - towards a framework for real - time procedural world generation .
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
Experience-Driven Procedural Music Generation for Games
Orchestrating Game Generation
Combinatorial Creativity for Procedural Content Generation via Machine Learning.
Procedural generation of villages on arbitrary terrains
Procedural Facade Variations from a Single Layout
Procedural Generation of Parcels in Urban Modeling
Rule-based layout solving and its application to procedural interior generation
A Generative Programming Approach for Game Development
Procedural generation of balanced levels for a 3D paintball game
Procedural approach to volumetric terrain generation
MCMCTS PCG 4 SMB : Monte Carlo Tree Search to Guide Platformer Level Generation
a survey of procedural techniques for city generation .
State of the Art in Procedural Noise Functions
real - time procedural generation of ' pseudo infinite ' cities .
Generating and Adapting Game Mechanics
The Role of Technology Acceptance Model in Explaining Effect on E-Commerce Application System
Selective Prevention Interventions: The Strengthening Families Program
Postdural puncture headache following acupuncture
Big Data Mining with Parallel Computing : A Comparison of Distributed and MapReduce Methodologies
An experiment in automatic game design