Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker
Measuring the Size of Large No-Limit Poker Games
Game AI revisited
Reevaluation of artificial intelligence engine alpha zero, a self-learning algorithm, reveals lack of proof of best engine, and an advancement of artificial intelligence via multiple roots
Artificial Intelligence in XPRIZE DeepQ Tricorder
Monte-Carlo Tree Search
All-in and Bad Beat: Professional Poker Players and Pathological Gambling
Multi-player alpha-beta pruning
Recent Advances in General Game Playing
Prob-Maxn: Playing N-Player Games with Opponent Models
Improved Alpha-Beta Pruning of Heuristic Search in Game-Playing Tree
Teaching Deep Convolutional Neural Networks to Play Go
Neural networks and the estimation of hands' strength in contract bridge
Artificial Intelligence and Games
Chess-playing programs and the problem of complexity
Demystifying AlphaGo Zero as AlphaGo GAN
A Parameterized Family of Equilibrium Profiles for Three-Player Kuhn Poker
Is chess the drosophila of artificial intelligence? A social history of an algorithm
Belief-state Monte-Carlo tree search for Phantom games
A Minimax Algorithm Better than Alpha-Beta ?
Reflections on the first man vs. machine no-limit Texas hold 'em competition
An Ultrasonic Transducer Interface IC With Integrated Push-Pull 40 Vpp, 400 mA Current Output, 8-bit DAC and Integrated HV Multiplexer
Awareness, Interest, and Purchase : The Effects of User- and Marketer-Generated Content on Purchase Decision Processes
Efficient Nash Equilibrium Approximation through Monte Carlo Counterfactual Regret Minimization
Are You Sure You Want to Contact Us? Quantifying the Leakage of PII via Website Contact Forms
Three-phase NPC inverter using three-phase coupled inductor