Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: How Much Faster is Fast Enough?: User Perception of Latency & Latency Improvements in Direct and Indirect Touch
Towards the Temporally Perfect Virtual Button: Touch-Feedback Simultaneity and Perceived Quality in Mobile Touchscreen Press Interactions
The Effects of Interactive Latency on Exploratory Visual Analysis
Comparative evaluation of latency reducing and tolerating techniques
Reducing web latency: the virtue of gentle aggression
Tactile interfaces for small touch screens
The Tactile Internet: Applications and Challenges
PinPad: Touchpad Interaction with Fast and High-Resolution Tactile Output
Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse
Characterizing the impact of network latency on cloud-based applications’ performance
Predicting Task Execution Time on Natural User Interfaces based on Touchless Hand Gestures
Pre-Touch Sensing for Mobile Interaction
Comparing Touchscreen and Mouse Input Performance by People With and Without Upper Body Motor Impairments
Age-related differences in performance with touchscreens compared to traditional mouse input
Understanding touch
Sensing the future of HCI: touch, taste, and smell user interfaces
A comparison of tactile , auditory , and visual feedback in a pointing task using a mouse-type device
Empirical evaluation for finger input properties in multi-touch interaction
Latency reduction with short processing time and short TTI length
Direct-touch vs. mouse input for tabletop displays
Experimental analysis of touch-screen gesture designs in mobile environments
Hepatorenal Syndrome: A Severe, but Treatable, Cause of Kidney Failure in Cirrhosis
Endothelial Dysfunction in Diabetes Mellitus: Possible Involvement of Endoplasmic Reticulum Stress?
Integration of Decision Support Systems and Data Mining for Improved Decision Making
On temporal-spatial realism in the virtual reality environment
Stopping GAN Violence: Generative Unadversarial Networks