Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Grid-free out-of-core voxelization to sparse voxel octrees on GPU
Fast bvh construction on gpus
High-Performance Out-of-core Block Randomized Singular Value Decomposition on GPU
A Voxel-based Octree Construction approach for Procedural Cave Generation
A Hybrid Parallel Delaunay Image-to-mesh Conversion Algorithm Scalable on Distributed-memory Clusters
Understanding the efficiency of ray traversal on GPUs
Adaptive sampling and rendering of fluids on the GPU
Optimizing Pairwise Box Intersection Checking on GPUs for Large-Scale Simulations
Medusa: Simplified Graph Processing on GPUs
A COMPARISON OF GPU BOX-PLANE INTERSECTION ALGORITHMS FOR DIRECT VOLUME RENDERING
Balanced aspect ratio trees: combining the advantages of k-d trees and octrees
High-quality Volume Rendering of Adaptive Mesh Refinement Data
The Quantized kd-Tree: Efficient Ray Tracing of Compressed Point Clouds
Deep Marching Cubes: Learning Explicit Surface Representations
Fast sparse matrix-vector multiplication on GPUs for graph applications
CPU ray tracing large particle data with balanced P-k-d trees
Advanced illumination techniques for GPU-based volume raycasting
Legorization with multi-height bricks from silhouette-fitted voxelization
A Novel Information-Aware Octree for the Visualization of Large Scale Time-varying Data.
Transparent Offloading and Mapping (TOM): Enabling Programmer-Transparent Near-Data Processing in GPU Systems
Deep End2End Voxel2Voxel Prediction
5G cellular network integration with SDN: Challenges, issues and beyond
Determining Uses and Gratifications for the Internet
Interactive Indirect Illumination Using Voxel Cone Tracing
Proxemics with multiple dynamic characters in an immersive virtual environment
A Semi-Supervised AUC Optimization Method with Generative Models