Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR)
Verified Null-Move Pruning
Human vs. Computer Go: Review and Prospect
New Results for Domineering from Combinatorial Game Theory Endgame Databases
Programming a computer for playing chess
Algorithms for computing strategies in two-player simultaneous move games
Predicting Moves in Chess using Convolutional Neural Networks
GGP with Advanced Reasoning and Board Knowledge Discovery
Where does AlphaGo go: from church-turing thesis to AlphaGo thesis and beyond
Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information
Probabilistic Boolean decision trees and the complexity of evaluating game trees
Asymptotic Properties of Minimax Trees and Game-Searching Procedures
Recent Advances in General Game Playing
A Faster Scrabble Move Generation Algorithm
The late acceptance Hill-Climbing heuristic
An evolutionary approach for the tuning of a chess evaluation function using population dynamics
GIST: A Solver for Probabilistic Games
Giraffe: Using Deep Reinforcement Learning to Play Chess
Monte Carlo Tree Search in Lines of Action
Anytime Heuristic Search
Reinforcement Learning of Local Shape in the Game of Go
Predicting Billboard Success Using Data-Mining in P2P Networks
Geo-Conquesting: Competitive Locational Targeting of Mobile Promotions
Convex Channel Design for Improved Capacitorless DRAM Retention Time
The role of soil organic matter in sustaining soil fertility
ibm ' s deep blue chess grandmaster chips .