Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games
Predicting dynamic difficulty
Practical, appropriate, empirically-validated guidelines for designing educational games
Dynamic game difficulty balancing for backgammon
Exploring Engaging Gamification Mechanics in Massive Online Open Courses
Serious games: Mechanisms and effects
Who but not where: The effect of social play on immersion in digital games
Tools and Methods for Efficiently Designing Serious Games
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games
Machine learning in digital games: a survey
Essential features of serious games design in higher education: Linking learning attributes to game mechanics
Real-time learning analytics in educational games
Measuring Enjoyment of Computer Game Play
Methods for evaluating games: how to measure usability and user experience in games?
A modified TAM for predicting acceptance of digital educational games by teachers
Adaptive game AI with dynamic scripting
GameIt and a new paradigm on gaming in education
Methods for Evaluating Gameplay Experience in a Serious Gaming Context
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness
Serious Game Evaluation as a Meta-Game.
An Adaptive GTS Allocation Scheme for IEEE 802.15.4
Recovering Occlusion Boundaries from a Single Image
Prediction, Learning, and Games
A 0.45-V, 14.6-nW CMOS Subthreshold Voltage Reference With No Resistors and No BJTs
Analytic impasse and the third: Clinical implications of intersubjectivity theory