Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Polynomial method for Procedural Terrain Generation
Terrain generation using procedural models based on hydrology
Procedural content generation for games: A survey
Integrating procedural generation and manual editing of virtual worlds
Procedural level generation using multi-layer level representations with MdMCs
Procedural Content Generation: Goals, Challenges and Actionable Steps
Terrain rendering in frostbite using procedural shader splatting
Procedural Content Generation in Games
A method of Earth terrain tessellation on the GPU for space simulators
Designing Procedurally Generated Levels
Controllable procedural map generation via multiobjective evolution
Interactive procedural street modeling
The synthesis and rendering of eroded fractal terrains
Extended hybrid meshing algorithm for multiresolution terrain models
Procedural Hair Generation
Survey of semi-regular multiresolution models for interactive terrain rendering
Massively parallel algorithms for computing TIN DEMs and contour trees for large terrains
Answer Set Programming for Procedural Content Generation: A Design Space Approach
Procedural modeling of cities
Procedural Content Generation Using Patterns as Objectives
GPU Ray-Casting for Scalable Terrain Rendering
Relational Frame Theory: A Post-Skinnerian Account of Human Language and Cognition
Deriving User Preferences of Mobile Apps from Their Management Activities
Arches: a Framework for Modeling Complex Terrains
Gender and sexual orientation differences in sexual response to sexual activities versus gender of actors in sexual films.
Carbon dioxide toxicity and climate change : a serious unapprehended risk for human health