Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Designing games to motivate physical activity
NEAT-o-Games: blending physical activity and fun in the daily routine
Using design science research to incorporate gamification into learning activities
Fitness Gamification : Concepts , Characteristics , and Applications
Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction
Considerations for the design of exergames
Psychological Perspectives on Motivation through Gamification
Apps to promote physical activity among adults: a review and content analysis
Gamification - Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change
Jogging over a distance: the influence of design in parallel exertion games
Computer games as motivation for design patterns
Reimagining Gamification through the Lens of Activity Theory
Playing for real: video games and stories for health-related behavior change.
Supporting active learning through game-like exercises
TOWARDS ADAPTIVE GAMIFICATION: A SYNTHESIS OF CURRENT DEVELOPMENTS
Tailoring persuasive health games to gamer type
Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults
Students' Motivation for Sport Activity and Participation in University Sports: A Mixed-Methods Study
A Primer on Data-Driven Gamification Design
Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm
Games and Learning Management Systems : A Discussion about Motivational Design and Emotional Engagement
A mobile disaster management system using the android technology
Large-scale wire-speed packet classification on FPGAs
Large Scale Text Classification Using Map Reduce and Naive Bayes Algorithm for Domain Specified Ontology Building
In Search of How People Change: Applications to Addictive Behaviors
Output voltage regulation of IPOS modular dual active bridge DC/DC converters using sliding mode control