Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Characteristics of Generatable Games
Towards automated game design
Towards generating arcade game rules with VGDL
AI-based Game Design Patterns
ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun
Mock games: a new genre of pervasive play
Understanding Pervasive Games through Gameplay Design Patterns
Measuring Aesthetics of Game Behavior
A Flexible Model-Driven Game Development Approach
Beyond Play: A New Approach to Games
Using Domain-Specific Modeling towards Computer Games Development Industrialization
Knowledge acquisition for adaptive game AI
Adaptive Game AI and Video Game Enjoyability
Towards a generic method of evaluating game levels
Artificial Intelligence for Games, Second Edition
Collaborative games: Lessons learned from boardgames
Experience-Driven Procedural Music Generation for Games
Game Taxonomies: A High Level Framework for Game Analysis and Design
Enhancements to constrained novelty search: two-population novelty search for generating game content
Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling
GIST: A Solver for Probabilistic Games
Brain Ischemic Stroke Segmentation : A Survey
Mindfulness and Health Behaviors: Is Paying Attention Good for You?
CETAD: Detecting evil twin access point attacks in wireless hotspots
Evolutionary Game Design
Effect of Honey and Green Tea Solutions on Streptococcus mutans.