Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Dynamic game difficulty balancing for backgammon
Co-Evolution in the Successful Learning of Backgammon Strategy
Chess-playing programs and the problem of complexity
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
A Comparison of Algorithms for Multi-Player Games
Generating and Adapting Game Mechanics
Evolving Gomoku solver by genetic algorithm
The Combinatorial Multi-armed Bandit problem and its application to real-time strategy games
Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games
Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback
All-Moves-As-First Heuristics in Monte-Carlo Go
Generating Sokoban Puzzle Game Levels with Monte Carlo Tree Search
Improved Alpha-Beta Pruning of Heuristic Search in Game-Playing Tree
Mastering the game of Go with deep neural networks and tree search
Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information
Multi-player alpha-beta pruning
Monte-Carlo tree search and rapid action value estimation in computer Go
A Minimax Algorithm Better Than Alpha-beta?: No and Yes
GIST: A Solver for Probabilistic Games
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu
Intermediate and advanced topics in multilevel logistic regression analysis
A 97.8% Efficient GaN HEMT Boost Converter With 300-W Output Power at 1 MHz
Reinforcement Learning: A Survey
Automatic wordnet development for low-resource languages using cross-lingual WSD
Patient-specific electromechanical models of the heart for the prediction of pacing acute effects in CRT : A preliminary clinical validation