Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: STARDATA: A StarCraft AI Research Dataset
Multiagent Bidirectionally-Coordinated Nets for Learning to Play StarCraft Combat Games.
real - time strategy games : a new ai research challenge .
Hierarchical Macro Strategy Model for MOBA Game AI
Knowledge acquisition for adaptive game AI
Playing for Data: Ground Truth from Computer Games
ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning
DOTA: A Large-scale Dataset for Object Detection in Aerial Images
Deep Imitation Learning for Playing Real Time Strategy Games
Strategy Generation and Evaluation for Meta-Game Playing
Hierarchical adversarial search applied to Real-Time Strategy games
SceneNN: A Scene Meshes Dataset with aNNotations
RoboCup: A Challenge Problem for AI
Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games
Arnold: An Autonomous Agent to Play FPS Games.
Learning and evaluating human-like NPC behaviors in dynamic games
General Video Game AI: Learning from screen capture
Call for AI Research in RTS Games
RTS games and real-time AI research
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games
The effect of transpedicular intracorporeal grafting in the treatment of thoracolumbar burst fractures on canal remodeling
Learning Multiagent Communication with Backpropagation
A Detailed Analysis of IoT Platform Architectures: Concepts, Similarities, and Differences
GPU Implementation of a Deep Learning Network for Financial Prediction
Fast and simple scheduling algorithm for PROFINET IRT networks