Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Fake fur rendering
Rendering fur with three dimensional textures
Fast rendering of fabric micro-appearance models under directional and spherical gaussian lights
Inverse texture synthesis
Texture synthesis by non-parametric sampling
Realistic real-time rendering for large-scale forest scenes
Real-time high-quality surface rendering for large scale particle-based fluids
Efficient Monte Carlo rendering with realistic lenses
Advanced Material Rendering in Blender
Physically-Based Realistic Fire Rendering
Advanced Light Material Interaction for Direct Volume Rendering
EigenSkin: real time large deformation character skinning in hardware
Fin textures for real-time painterly aesthetics
Benchmarking non-photorealistic rendering of portraits
Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model
Adaptive Skinning for Interactive Hair-Solid Simulation
real - time rendering of cloudy natural phenomena with hierarchical depth impostors .
Real-Time Hair Rendering Using Sequential Adversarial Networks
Deep Structure for end-to-end inverse rendering
Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks
Material Editing Using a Physically Based Rendering Network
Unscented Kalman filter design for curvilinear motion models suitable for automotive safety applications
Regulation of innate immune cell function by mTOR
Spot noise texture synthesis for data visualization
Beneficial Effects of Astragaloside IV for Hair Loss via Inhibition of Fas/Fas L-Mediated Apoptotic Signaling
Improving YANGsaf F0 Estimator with Adaptive Kalman Filter.