Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Exploring usefulness of video-based instruction as a pedagogical tool in learning of Mathematics
Video as a new teaching tool to increase student motivation
Modelling the way mathematics is actually done
Creating 360° educational video: a case study
Active Viewing: A Study of Video Highlighting in the Classroom
Integrating Technology into the Mathematics Classroom An Action Research Study
A case for neuroscience in mathematics education
Gameplaying for maths learning: cooperative or not?
Introducing Computational Thinking to Young Learners: Practicing Computational Perspectives Through Embodiment in Mathematics Education
How to Make a BLT Sandwich? Learning to Reason towards Understanding Web Instructional Videos
what can digital technologies take from and bring to research in mathematics education .
Using open source technologies and open internet resources for building an interactive video based learning environment that supports learning analytics
Using Educational Video in the Classroom: Theory, Research and Practice Multimodal Learning Styles Dual-channel Learning Motivation and Affective Learning
Video and learning: a systematic review (2007--2017)
Automatic assessment and immediate feedback in first grade mathematics
Effects of Instructional Guidance and Sequencing of Manipulatives and Written Symbols on Second Graders’ Numeration Knowledge
When Static Media Promote Active Learning : Annotated Illustrations Versus Narrated Animations in Multimedia Instruction
A Novel System for Visual Navigation of Educational Videos Using Multimodal Cues
The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation.
The effects of modern mathematics computer games on mathematics achievement and class motivation
How competition and heterogeneous collaboration interact in prevocational game-based mathematics education
Learning to mediate perceptual differences in situated human-robot dialogue
An overlay automata approach to regular expression matching
ESD protection design in a-IGZO TFT technologies
CFTL: a convertible flash translation layer adaptive to data access patterns
Learning with media