Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback
Playful training with augmented reality games: case studies towards reality-oriented system design
Affect and Engagement in Game-BasedLearning Environments
A low-Cost, Open-Source, BCI- VR Game Control Development Environment Prototype for Game Based Neurorehabilitation
Pre-patterns for designing embodied interactions in handheld augmented reality games
DEEP: A Biofeedback Virtual Reality Game for Children At-risk for Anxiety
Improving patient motivation in game development for motor deficit rehabilitation
Accelerometer-based gesture control for a design environment
Effect of action video games on the spatial distribution of visuospatial attention.
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures
Fractal dimension based neurofeedback in serious games
Body motion design and analysis for fighting game interface
Brain-Computer Interfaces, Virtual Reality, and Videogames
Interacting with eye movements in virtual environments
Motion guidance using Haptic Feedback based on vibrotactile illusions
Using physiological measures in conjunction with other UX approaches for better understanding of the player's gameplay experiences
Modeling enjoyment preference from physiological responses in a car racing game
Engaging by design: How engagement strategies in popular computer and video games can inform instructional design
Effects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial
Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback
Memory management for billions of small objects in a distributed in-memory storage
KinectFusion: real-time dynamic 3D surface reconstruction and interaction
WatchMe: A Novel Input Method Combining a Smartwatch and Bimanual Interaction
Attention-based Recurrent Convolutional Neural Network for Automatic Essay Scoring
Pairing an arbitrary regressor with an artificial neural network estimating aleatoric uncertainty