Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Discovering the invisible city: Location-based games for learning in smart cities
Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game
On Combining Crowdsourcing, Sensing and Open Data for an Accessible Smart City
Introduction: Digital games and learning
A location-based multiplayer mobile game to encourage pro-environmental behaviours
Towards Personalized Smart City Guide Services in Future Internet Environments
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun
The real-time city? Big data and smart urbanism
Exploring the Nature of the Smart Cities Research Landscape
Fostering participaction in smart cities: a geo-social crowdsensing platform
Virtual Reality Smart City Based on WebVRGIS
Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences
Urbanity: A System for Interactive Exploration of Urban Dynamics from Streaming Human Sensing Data
Location-based services and GIS in perspective
A Survey and Taxonomy of Location Systems for Ubiquitous Computing
A proposal for mobile game based learning to promote knowledge of the a famosa fortress
Mapping learning and game mechanics for serious games analysis
Digital games-based learning for children
Future Challenging Issues in Location based Services
Crowdsensing in Smart Cities: Overview, Platforms, and Environment Sensing Issues
environmental detectives - - the development of an augmented reality platform for environmental simulations .
Automated Fact Checking: Task formulations, methods and future directions
Three-dimensional morphological characterization of the skin surface micro-topography using a skin replica and changes with age.
Nd:YAG Laser Treatment for Keloids and Hypertrophic Scars: An Analysis of 102 Cases
Automatic question generation for intelligent tutoring systems