Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: State of the Art in Procedural Noise Functions
Random Phase Textures: Theory and Synthesis
Search-Based Procedural Content Generation: A Taxonomy and Survey
Search-Based Procedural Generation of Maze-Like Levels
Terrain rendering in frostbite using procedural shader splatting
Texture synthesis by non-parametric sampling
Procedural Content Generation: Goals, Challenges and Actionable Steps
Neurally-Guided Procedural Models: Learning to Guide Procedural Models with Deep Neural Networks
Toward supporting stories with procedurally generated game worlds
Procedural Generation of Dungeons
Neurally-Guided Procedural Models: Amortized Inference for Procedural Graphics Programs using Neural Networks
Integrating procedural generation and manual editing of virtual worlds
Gaussian random number generators
Cellular texture generation
Mersenne Twister – A Pseudo Random Number Generator and its Variants
Towards multiobjective procedural map generation
Interactive sketching of urban procedural models
Non-Uniform Random Variate Generation
Mersenne Twister A Pseudo-Random Number Generator
Procedural generation of balanced levels for a 3D paintball game
An Algorithm for Automated Fractal Terrain Deformation
AIPS 2000 Planning Competition: The Fifth International Conference on Artificial Intelligence Planning and Scheduling Systems
Texture optimization for example-based synthesis
volunteering predicts happiness among older maori and non - maori in the new zealand health , work , and retirement longitudinal study .
Trust in Multiagent Systems
NLP-assisted software testing: a systematic review.