Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: The solution for the branching factor of the alpha-beta pruning algorithm and its optimality
Asymptotic Properties of Minimax Trees and Game-Searching Procedures
Monte-Carlo Tree Search: A New Framework for Game AI
Algorithm Selection for Combinatorial Search Problems: A survey
Monte Carlo Tree Search for Asymmetric Trees
Parallel Game-Tree Search
Chess-playing programs and the problem of complexity
Learning to Run Heuristics in Tree Search
Monte Carlo Tree Search for games with Hidden Information and Uncertainty
Approximate Dynamic Programming Finally Performs Well in the Game of Tetris
Adaptive Parallel Iterative Deepening Search
Anytime Heuristic Search
Incremental heuristic search in AI
Incremental Pruning: A Simple, Fast, Exact Method for Partially Observable Markov Decision Processes
Bootstrap Learning of Heuristic Functions
Algorithms for computing strategies in two-player simultaneous move games
Characterization and Theoretical Comparison of Branch-and-Bound Algorithms for Permutation Problems
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
On the Complexity of Value Iteration
Machine discovery of effective admissible heuristics
single molecule profiling of tau gene expression in alzheimer ' s disease .
Chess-playing programs and the problem of complexity
screw retained vs . cement retained implant - supported fixed dental prosthesis .
Formulation strategy and use of excipients in pulmonary drug delivery.
Wireless Sensor Networks in Support of E-Health Applications