Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Exposure to violent video games increases automatic aggressiveness.
effects of violent video games on aggressive behavior , aggressive cognition , aggressive affect , physiological arousal , and prosocial behavior : a meta - analytic review of the scientific literature .
Aggression in the laboratory: Problems with the validity of the modified Taylor Competitive Reaction Time Test as a measure of aggression in media violence studies.
Television violence and children's aggression: testing the priming, social script, and disinhibition predictions.
Exposure to violent media: the effects of songs with violent lyrics on aggressive thoughts and feelings
Excessive Computer Game Playing: Evidence for Addiction and Aggression?
Early predictors of adolescent aggression and adult violence
The effects of video game realism on attention, retention and aggressive outcomes
Violent Video Games, Delinquency, and Youth Violence: New Evidence
Media and Children's Aggression, Fear, and Altruism
Increased Aggression and Loneliness as Potential Effects of Pathological Video-Gaming among Adolescents
Immersive Virtual Video Game Play and Presence: Influences on Aggressive Feelings and Behavior
Role of cognitive-emotional mediators and individual differences in the effects of media violence on aggression.
Excessive users of violent video games do not show emotional desensitization: an fMRI study
Gender differences in aggression as a function of provocation: a meta-analysis.
Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games
Reassessing media violence effects using a risk and resilience approach to understanding aggression
Implicit and Explicit Personality: An Integrative Approach to Predicting Aggressive Behavior in a Field Setting
Overstated Evidence for Short-Term Effects of Violent Games on Affect and Behavior: A Reanalysis of Anderson et al. (2010)
Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors
effect sizes and p values : what should be reported and what should be replicated ? .
HCI Research as Problem-Solving
Complex Politics: A Quantitative Semantic and Topological Analysis of UK House of Commons Debates
Glut-1 expression and enhanced glucose metabolism are associated with tumour grade in bone and soft tissue sarcomas: a prospective evaluation by [18F]fluorodeoxyglucose positron emission tomography
Contextual Priming for Object Detection