Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Game-O-Matic: Generating Videogames that Represent Ideas
Towards automated game design
That cloud game: dreaming (and doing) innovative game design
Open-Ended Video Games: A Model for Developing Learning for the Interactive Age
Digital storytelling and computer game design
Turning Real-World Software Development into a Game
Towards Automatic Personalized Content Generation for Platform Games
genre and game studies : toward a critical approach to video game genres .
Beyond Play: A New Approach to Games
Fundamentals of Game Design
Towards computer game studies
A multidimensional typology of games
Why Video Game Genres Fail: A Classificatory Analysis
Automatic Game Design via Mechanic Generation
A video game description language for model-based or interactive learning
Towards generating arcade game rules with VGDL
The Game Genre Map: A Revised Game Classification
Using Domain-Specific Modeling towards Computer Games Development Industrialization
Experiments on flow and learning in games : creating services to support efficient serious games development
Tools and Methods for Efficiently Designing Serious Games
Video games and urban simulation: new tools or new tricks?
On the learnability of fully-connected neural networks
THE DOUBLE CRUSH IN NERVE-ENTRAPMENT SYNDROMES
conceptnet — a practical commonsense reasoning tool - kit .
Significantly fewer refractures after vertebroplasty in patients who engage in back-extensor-strengthening exercises.
Tools and approaches for topic detection from Twitter streams: survey