Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Incorporating Search Algorithms into RTS Game Agents
An integrated agent for playing real-time strategy games
Application of Monte-Carlo tree search in a fighting game AI
Deep Imitation Learning for Playing Real Time Strategy Games
Script- and cluster-based UCT for StarCraft
A Review of Real-Time Strategy Game AI
Monte-Carlo tree search and rapid action value estimation in computer Go
Monte Carlo Tree Search with Branch and Bound for Multi-Robot Task Allocation
GAVS+: an open platform for the research of algorithmic game solving
Data-driven kinodynamic RRT
Active Reinforcement Learning with Monte-Carlo Tree Search
Learning Heuristic Search via Imitation
Monte Carlo Tree Search for Asymmetric Trees
Visualizing and Understanding Atari Agents
Improved Alpha-Beta Pruning of Heuristic Search in Game-Playing Tree
Labeled RTDP: Improving the convergence of real-time dynamic programming
Monte Carlo tree search in continuous action spaces with execution uncertainty
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis
Monte-Carlo Tree Search for Simulated Car Racing
MTD(f), A Minimax Algorithm Faster Than NegaScout
Reinforcement Learning approach for Real Time Strategy Games Battle city and S3
Millimeter-wave ink-jet printed RF energy harvester for next generation flexible electronics
Control of hybrid AC/DC microgrid involving energy storage, renewable energy and pulsed loads
Comparison of classic terminology with the FIGO PALM-COEIN system for classification of the underlying causes of abnormal uterine bleeding
Towards Flexible Teamwork
Representation Tradeoffs for Hyperbolic Embeddings