Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: The State of Automated Bridge Play
Artificial Neural Networks for Solving Double Dummy Bridge Problems
Learning to Play the Game of Chess
Evaluating the Utility of Driving: Toward Automated Decision Making Under Uncertainty
Perceiving and acting on complex affordances: how children and adults bicycle across two lanes of opposing traffic
The Playtime Principle: Large-scale cross-games interest modeling
Reinforcement Learning and Automated Planning: A Survey
Serious games: Mechanisms and effects
Learning to play Tic-tac-toe
Bridges over troubled waters: education and cognitive neuroscience
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Learning Physical Intuition of Block Towers by Example
Software Design for Automated Assembly of Truss Structures
Player behavioural modelling for video games
Classical planning with simulators: results on the Atari video games
automatic imitation in a strategic context : players of rock - paper - scissors imitate opponents ' gestures .
Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD)
ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun
Understanding Humans' Strategies in Maze Solving
Abaris: Evaluating Automated Capture Applied to Structured Autism Interventions
The Hegemony of Play
An image transport protocol for the Internet
Partition Search
Birds of the Same Feather Tweet Together: Bayesian Ideal Point Estimation Using Twitter Data
EchoFlex: Hand Gesture Recognition using Ultrasound Imaging
Design, integration, and field evaluation of a robotic apple harvester