Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: A survey Of procedural Noise functions
Curl-noise for procedural fluid flow
Terrain generation using procedural models based on hydrology
A rule-based approach to 3D terrain generation via texture splatting
Uniform Random Number Generators
Terrain rendering in frostbite using procedural shader splatting
Controllable procedural map generation via multiobjective evolution
Non-Uniform Random Variate Generation
Answer Set Programming for Procedural Content Generation: A Design Space Approach
Feature based terrain generation using diffusion equation
Towards multiobjective procedural map generation
A procedural procedural level generator generator
Search-Based Procedural Generation of Maze-Like Levels
Search-Based Procedural Content Generation: A Taxonomy and Survey
Mersenne Twister A Pseudo-Random Number Generator
Procedural level generation using multi-layer level representations with MdMCs
Feature-preserving procedural texture
Procedural Content Generation in Games
Mersenne Twister – A Pseudo Random Number Generator and its Variants
Acquisition, compression, and synthesis of bidirectional texture functions
Patch-based Terrain Synthesis
An empirical evaluation of deep architectures on problems with many factors of variation
On Evaluating and Comparing Conversational Agents
Evaluating Capability of Deep Neural Networks for Image Classification via Information Plane
Mersenne twister: a 623-dimensionally equidistributed uniform pseudo-random number generator
kohlberg ’ s stages of moral development .