Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: A comparative evaluation of procedural level generators in the Mario AI framework
The Mario AI Championship 2009-2012
General Video Game AI: Learning from screen capture
Hierarchical Macro Strategy Model for MOBA Game AI
Game-O-Matic: Generating Videogames that Represent Ideas
Orchestrating Game Generation
MarioQA: Answering Questions by Watching Gameplay Videos
Creating AI Characters for Fighting Games Using Genetic Programming
The turing test track of the 2012 Mario AI Championship: Entries and evaluation
Procedural level design for platform games
Teaching game AI through Minecraft mods
Designing Procedurally Generated Levels
Automatic Game Design via Mechanic Generation
Procedural level generation using multi-layer level representations with MdMCs
AI for Dynamic Difficulty Adjustment in Games
Strategy Generation and Evaluation for Meta-Game Playing
AI in Game Playing: Sokoban Solver
Adaptive game AI with dynamic scripting
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers
A Review of Real-Time Strategy Game AI
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
Towards automatic personalised content creation for racing games
Design and Implementation of an Intra-domain routing module for an SDN controller for Traffic Engineering in SDN environment
pFind 2.0: a software package for peptide and protein identification via tandem mass spectrometry
Query execution in column-oriented database systems
A heuristic approach to effective and efficient clustering on uncertain objects