Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: SSLPV: subsurface light propagation volumes
A practical model for subsurface light transport
Advanced Light Material Interaction for Direct Volume Rendering
Practical Path Guiding for Efficient Light-Transport Simulation
Fabricating spatially-varying subsurface scattering
A fast shadow algorithm for area light sources using backprojection
Real time volumetric shadows using polygonal light volumes
Light field mapping: efficient representation and hardware rendering of surface light fields
Advanced illumination techniques for GPU volume raycasting
Deep-learning the Latent Space of Light Transport
A path space extension for robust light transport simulation
Lattice-Based Volumetric Global Illumination
Advanced illumination techniques for GPU-based volume raycasting
Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
Reflection from layered surfaces due to subsurface scattering
Lighting-driven voxels for memory-efficient computation of indirect illumination
Fast (Spherical) Light Field Rendering with Per-Pixel Depth
Fast algorithms for volume ray tracing
Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model
Ray tracing volume densities
Person Spotting: Video Shot Retrieval for Face Sets
Optimally combining sampling techniques for Monte Carlo rendering
The effects of cardiovascular exercise on human memory: A review with meta-analysis
Manifold Learning with Variational Auto-encoder for Medical Image Analysis
fuzzy logic , soft computing , and applications .