Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Fast parallel surface and solid voxelization on GPUs
Fast bvh construction on gpus
Local voxelizer: A shape descriptor for surface registration
Understanding the efficiency of ray traversal on GPUs
3D scan-conversion algorithms for voxel-based graphics
Jump flooding in GPU with applications to Voronoi diagram and distance transform
Advanced illumination techniques for GPU-based volume raycasting
Discrete Delaunay: Boundary extraction from voxel objects
Geometric features for voxel-based surface recognition
Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
Volumetric 3D mapping in real-time on a CPU
Efficient GPU path rendering using scanline rasterization
GPU-based offset surface computation using point samples
Conservative voxelization
Efficient parallel scan algorithms for GPUs
state - of - the - art in gpu - based large - scale volume visualization .
Ray Casting of Trimmed NURBS Surfaces on the GPU
Real-Time Surface Extraction and Visualization of Medical Images using OpenCL and GPUs
Medusa: Simplified Graph Processing on GPUs
SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering
REALTIME COMPOSITING OF PROCEDURAL FACADE TEXTURES ON THE GPU
Everything you wanted to know about smart cities: The Internet of things is the backbone
Data Parallel Algorithms
Model-based reinforcement learning with parametrized physical models and optimism-driven exploration
Intelligent Irrigation Control System Using Wireless Sensors and Android Application
Clustering algorithm for intuitionistic fuzzy sets