Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Efficient self-shadowed radiosity normal mapping
Horizon mapping: shadows for bump-mapped surfaces
Instant Radiosity for Real-Time Global Illumination
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
A rapid hierarchical radiosity algorithm
Hill shading and the reflectance map
A radiosity method for non-diffuse environments
rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination .
Physically based shading in theory and practice
Shape, Illumination, and Reflectance from Shading
Radiance caching for efficient global illumination computation
Direct and Fast Ray Tracing of NURBS Surfaces
making imperfect shadow maps view - adaptive : high - quality global illumination in large dynamic scenes .
Incremental Instant Radiosity for Real-Time Indirect Illumination
Realtime shape-enhanced shading of large scale skinned meshes with fast normal updating
Perspective Shadow Maps: Care and Feeding
Light field mapping: efficient representation and hardware rendering of surface light fields
a practical guide to global illumination using photon mapping .
Fast shadows and lighting effects using texture mapping
BRDF models for accurate and efficient rendering of glossy surfaces
A practical guide to global illumination using ray tracing and photon mapping
Frequent Subgraph Based Familial Classification of Android Malware
Scale-space and edge detection using anisotropic diffusion
Enhancing Sparsity by Reweighted L1 Minimization
A Trust-Based Context-Aware Access Control Model for Web-Services
monotonic and nonmonotonic preference revision .