Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Patch-based Terrain Synthesis
Terrain Synthesis from Digital Elevation Models
Multi-resolution terrain rendering with GPU tessellation
A method of Earth terrain tessellation on the GPU for space simulators
realtime procedural terrain generation .
real - time rendering and editing of vector - based terrains .
Procedural generation of villages on arbitrary terrains
Terrain modeling
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
A hybrid representation for modeling, interactive editing, and real-time visualization of terrains with volumetric features
Terrain generation using procedural models based on hydrology
Survey of semi-regular multiresolution models for interactive terrain rendering
Practical algorithm for unlimited scale terrain rendering
Terrain sketching
Texture Virtualization for Terrain Rendering
An algorithm and data structure for 3D object synthesis using surface patch intersections
Extended hybrid meshing algorithm for multiresolution terrain models
A survey of the state-of-the-art in patch-based synthesis
Tobler's First Law of Geography, Self Similarity, and Perlin Noise: A Large Scale Analysis of Gradient Distribution in Southern Utah with Application to Procedural Terrain Generation
Laplacian Patch-Based Image Synthesis
Interactive GPU-based procedural heightfield brushes
Auditory Steady-State Responses
Streamline Variability Plots for Characterizing the Uncertainty in Vector Field Ensembles
Visual Simulation of Hydraulic Erosion
Ethical issues raised by the treatment of gender-variant prepubescent children.
Challenges and recent advances in live cell bioimaging