Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Timely cloud gaming
GamingAnywhere: an open cloud gaming system
Mobile Cloud Gaming: Issues and Challenges
Gaming in the clouds: QoE and the users' perspective
Real-time cloud simulation and rendering
Real-Time Cloud Rendering
A Proxy Server-Network for Real-Time Computer Games
Exploiting Google's Edge Network for Massively Multiplayer Online Games
Interactive physically-based cloud simulation
A Game Theoretic Formulation of the Service Provisioning Problem in Cloud Systems
Latency and player actions in online games
A Brief History of Cloud Offload: A Personal Journey from Odyssey Through Cyber Foraging to Cloudlets
On the Sensitivity of Online Game Playing Time to Network QoS
On Using Micro-Clouds to Deliver the Fog
Securing cloud infrastructure against co-resident DoS attacks using game theoretic defense mechanisms
Mystic: Predictive Scheduling for GPU Based Cloud Servers Using Machine Learning
Scalable risk assessment method for cloud computing using game theory (CCRAM)
Colyseus: A Distributed Architecture for Online Multiplayer Games
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
Adaptive sequential offloading game for multi-cell Mobile Edge Computing
Delay-Aware Quality Optimization in Cloud-Assisted Video Streaming System
faster , cheaper , better { a hybridization methodology to develop linear algebra software for gpus .
Algorithm for M-FSK intrapulse radar signal analysis
Reduction Otoplasty: Correction of the Large or Asymmetric Ear
On the Sensitivity of Online Game Playing Time to Network QoS
Greed is good: approximating independent sets in sparse and bounded-degree graphs