Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: How games for computing education are evaluated? A systematic literature review
Evaluation of games for teaching computer science
Classification of learning outcomes: evidence from the computer games literature
Does gamification matter?: a systematic mapping about the evaluation of gamification in educational environments
Usability evaluation for history educational games
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Children Programming Games: A Strategy for Measuring Computational Learning
Educational game design for online education
Evaluation of Computer Games Developed by Primary School Children to Gauge Understanding of Programming Concepts
Computer-based assessment: a versatile educational tool
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education
The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games
Methods for evaluating games: how to measure usability and user experience in games?
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Designing educational games through a conceptual model based on rules and scenarios
Beyond Nintendo: design and assessment of educational video games for first and second grade students
The impact of digital games in education.
Heuristic evaluation for games: usability principles for video game design
More than just fun and games: assessing the value of educational video games in the classroom
Digital card games in education: A ten year systematic review
Computer-based technology and student engagement: a critical review of the literature
A Data Mining Approach for Coronary Heart Disease Prediction using HRV Features and Carotid Arterial Wall Thickness
avoiding the undeened by underspeciication .
Extended mind, functionalism and personal identity
Spatial resilience: integrating landscape ecology, resilience, and sustainability
Why do people play on-line games? An extended TAM with social influences and flow experience