Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Large Scale Terrain Real-Time Rendering on GPU Using Double LayersTile Quad Tree and Cuboids Bounding Error Metric
large - scale physics - based terrain editing using adaptive tiles on the gpu .
GPU-Based Parallel Stackless BVH Traversal for Animated Di stributed Ray Tracing
Efficient GPU path rendering using scanline rasterization
Geometry clipmaps: terrain rendering using nested regular grids
Octree-based decimation of marching cubes surfaces
REALTIME COMPOSITING OF PROCEDURAL FACADE TEXTURES ON THE GPU
Isocube: Exploiting the Cubemap Hardware
Kd-Jump: a Path-Preserving Stackless Traversal for Faster Isosurface Raytracing on GPUs
Acceleration techniques for GPU-based volume rendering
A rapid hierarchical rendering technique for translucent materials
Hierarchies of octrees for efficient 3D mapping
Ray Casting of Trimmed NURBS Surfaces on the GPU
Volumetric 3D mapping in real-time on a CPU
Terrain data compression using wavelet-tiled pyramids for online 3D terrain visualization
Ellipsoidal Clipmaps - A planet-sized terrain rendering algorithm
terrain rendering using gpu - based geometry clipmaps .
GPU-accelerated path rendering
octree - based sparse voxelization using the gpu hardware rasterizer .
Performance analysis for GPU-based ray-triangle algorithms
A COMPARISON OF GPU BOX-PLANE INTERSECTION ALGORITHMS FOR DIRECT VOLUME RENDERING
Robotic abdominal surgery
mitochondrial dynamics , biogenesis , and function are coordinated with the cell cycle by apc / c cdh1 .
View-dependent refinement of progressive meshes
user acceptance of computer technology : a comparison of two theoretical models * .
Path planning with Inventory-driven Jump-Point-Search