Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: A method of Earth terrain tessellation on the GPU for space simulators
Real-time tessellation of terrain on graphics hardware
A Survey of Procedural Methods for Terrain Modelling ∗
Procedural approach to volumetric terrain generation
Polynomial method for Procedural Terrain Generation
Designer Worlds: Procedural Generation of Infinite Terrain from Real-World Elevation Data
Practical algorithm for unlimited scale terrain rendering
GPU Based Generation and Real-Time Rendering of Semi-Procedural Terrain Using Features
Real-Time Editing , Synthesis , and Rendering of Infinite Landscapes on GPUs
Declarative Terrain Modeling for Military Training Games
Patch-based Terrain Synthesis
Rendering Subdivision Surfaces using Hardware Tessellation
Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques
Sparse representation of terrains for procedural modeling
Extended hybrid meshing algorithm for multiresolution terrain models
tile based procedural terrain generation in real - time .
DirectX 11 Terrain Tessellation
Terrain synthesis by-example
Fast Hydraulic Erosion Simulation and Visualization on GPU
real - time rendering and editing of vector - based terrains .
Space-Optimized Texture Maps
ROAMing terrain: Real-time Optimally Adapting Meshes
FearNet: Brain-Inspired Model for Incremental Learning
Integrated Dual-Band Filtering/Duplexing Antennas
Part-Of-Speech Tagging and Chunking using Conditional Random Fields and Transformation Based Learning
Stochastic Neural Networks with Monotonic Activation Functions