Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes
Gameplay Design Patterns for Game Dialogues
Ideomotor design: Using common coding theory to derive novel video game interactions
A multidimensional typology of games
Teaching computer science through game design
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Now it's personal: on abusive game design
Characters in Computer Games: Toward Understanding Interpretation and Design
Towards computer game studies
Evolving missions to create game spaces
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer
The Design of Cyber Threat Hunting Games: A Case Study
Purposeful by design?: a serious game design assessment framework
Game Design as Narrative Architecture
Stanislavky's System as a Game Design Method: A Case Study
Game Taxonomies: A High Level Framework for Game Analysis and Design
AI-Based Game Design : Enabling New Playable Experiences
Patterns of Play: Play-Personas in User-Centred Game Development
An offline planning approach to game plotline adaptation
A Design Pattern for Parallel Programming of Games
Procedural level design for platform games
Turing Test: 50 Years Later
Complexity-reduced MLD based on QR decomposition in OFDM MIMO multiplexing with frequency domain spreading and code multiplexing
RADAR: Self-configuring and self-healing in resource management for enhancing quality of cloud services
WordNet2Vec: Corpora Agnostic Word Vectorization Method
Multiple variations of the right renal vessels.