Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Ms. Pac-Man Versus Ghost Team CIG 2016 competition
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man
A visual attention operator for playing Pac-Man
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
The Mario AI Benchmark and Competitions
Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games
Pedagogical possibilities for the 2048 puzzle game
Imitating human playing styles in Super Mario Bros
Investigating Contingency Awareness Using Atari 2600 Games
Personal computer adventure games: their structure, principles, and applicability for training
Playing for Data: Ground Truth from Computer Games
Digital games and beyond: what happens when players compete?
A Comparison of Algorithms for Multi-Player Games
The 2009 Mario AI Competition
Games, Gameplay, and BCI: The State of the Art
MCMCTS PCG 4 SMB : Monte Carlo Tree Search to Guide Platformer Level Generation
Observe and Look Further: Achieving Consistent Performance on Atari
Serious games: Mechanisms and effects
Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information
Reinforcement Learning With Deeping Learning in Pacman
Amaze: A Multiplayer Computer Game
Counterfactual thinking and emotions: regret and envy learning
Functional foods as potential therapeutic options for metabolic syndrome
Autonomous hip exoskeleton saves metabolic cost of walking uphill
Simple Regret Optimization in Online Planning for Markov Decision Processes
Humanoids 56 . Humanoids