Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Real-time global illumination using precomputed light field probes
Approximating dynamic global illumination in image space
Unstructured Light Fields
The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues
A fast shadow algorithm for area light sources using backprojection
A Comprehensive Light-Source Description for Computer Graphics
Fast light-map computation with virtual polygon lights
Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphics
A path space extension for robust light transport simulation
Photorealistic rendering for augmented reality using environment illumination
Physically-based real-time lens flare rendering
Data formats for high efficiency coding of Lytro-Illum light fields
An efficient denoising algorithm for global illumination
Realtime Caustics using Distributed Photon Mapping
gpu - based spherical light field rendering with per - fragment depth correction .
Imperfect shadow maps for efficient computation of indirect illumination
Depth From Light Fields Analyzing 4D Local Structure
Computational photography with plenoptic camera and light field capture: tutorial.
A New Reconstruction Filter for Undersampled Light Fields
Real-time bidirectional path tracing via rasterization
Realtime Ray Tracing
Single-View Metrology: Algorithms and Applications
Improving the management of microfinance institutions by using credit scoring models based on Statistical Learning techniques
25 Challenges of Semantic Process Modeling
Optimal Design of Wound Field Synchronous Reluctance Machines to Improve Torque by Increasing the Saliency Ratio
QuickTime VR: an image-based approach to virtual environment navigation