Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: How Gamification Is Being Implemented in MOOCs? A Systematic Literature Review
A systematic mapping on gamification applied to education
Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
Improving the Peer Assessment Experience on MOOC Platforms
Using design science research to incorporate gamification into learning activities
Proposing a theory of gamification effectiveness
Gamification in intelligent tutoring systems
Flipping the controls classroom around a MOOC
Towards a Framework for Gamification Design on Crowdsourcing Systems: The G.A.M.E. Approach
Toward meaningful engagement: a framework for design and research of gamified information systems
A social gamification framework for a K-6 learning platform
Gamification and student motivation
Designing gamification: creating gameful and playful experiences
The kaleidoscope of effective gamification: deconstructing gamification in business applications
MOOCs: So Many Learners, So Much Potential ...
Reimagining Gamification through the Lens of Activity Theory
Attracting students' engagement in programming courses with gamification
Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training
Fitness Gamification : Concepts , Characteristics , and Applications
What Massive Open Online Course (MOOC) Stakeholders Can Learn From Learning Analytics?
Do professors matter?: using an a/b test to evaluate the impact of instructor involvement on MOOC student outcomes
GameFlow: a model for evaluating player enjoyment in games
rhythm control versus rate control and clinical outcomes in patients with atrial fibrillation : results from the orbit - af registry .
A Computational Study on Word Meanings and Their Distributed Representations via Polymodal Embedding
On a hypergraph matching problem
Remote monitoring and smart sensing for water meter system and leakage detection