Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Human vs. Computer Go: Review and Prospect
Teaching Deep Convolutional Neural Networks to Play Go
Machine Learning In Computer Chess: The Next Generation
Is chess the drosophila of artificial intelligence? A social history of an algorithm
Chinook: The World Man-Machine Checkers Champion
A Panorama of Artificial and Computational Intelligence in Games
computer go : an ai oriented survey .
Heuristic Evaluation Functions for General Game Playing
Artificial Intelligence for Adaptive Computer Games
Monte-Carlo Tree Search for the Game of 7 Wonders
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
Application of Monte-Carlo tree search in a fighting game AI
Learning to Play the Game of Chess
DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess
Two-Stage Monte Carlo Tree Search for Connect6
Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR)
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
A Game Informatical Comparison of Chess and Association Football (Soccer)
Artificial Intelligence as Structural Estimation: Economic Interpretations of Deep Blue, Bonanza, and AlphaGo
Automatic heuristic construction in a complete general game player
A Review of Real-Time Strategy Game AI
Deformable Convolutional Networks
Orthogonal Frequency Division Multiplexing With Index Modulation
scaling learning algorithms towards ai .
Detecting clusters of anomalies on low-dimensional feature subsets with application to network traffic flow data
Stimulus relevance modulates contrast adaptation in visual cortex