Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Sparse representation of terrains for procedural modeling
Terrain generation using procedural models based on hydrology
Terrain modeling
Interactive GPU-based procedural heightfield brushes
As-Rigid-As-Possible Surface Modeling
Massively parallel algorithms for computing TIN DEMs and contour trees for large terrains
Render-time procedural per-pixel geometry generation
real - time rendering and editing of vector - based terrains .
Terrain Synthesis from Digital Elevation Models
Feature-preserving procedural texture
A method of Earth terrain tessellation on the GPU for space simulators
Procedural Modeling Using Autoencoder Networks
GPU Ray-Casting for Scalable Terrain Rendering
Inverse Procedural Modelling of Trees
Tobler's First Law of Geography, Self Similarity, and Perlin Noise: A Large Scale Analysis of Gradient Distribution in Southern Utah with Application to Procedural Terrain Generation
Partial Procedural Geometric Model Fitting for Point Clouds
Terrain data compression using wavelet-tiled pyramids for online 3D terrain visualization
Deep Marching Cubes: Learning Explicit Surface Representations
Ellipsoidal Clipmaps - A planet-sized terrain rendering algorithm
Panoramic Scenes for Texture Mapping of 3D City Models
Seamless patches for GPU-based terrain rendering
An image synthesizer
Computer simulation and modeling in virtual physics experiments
Advantages of high frequency PWM in AC motor drive applications
machine translation the process of translating comprises in its essence the whole secret of human understanding and social communication .
Emerging Frameworks for Tangible User Interfaces