Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Part-Based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling
Learning to Track and Identify Players from Broadcast Sports Videos
Gait-Based Human Identification by Combining Shallow Convolutional Neural Network-Stacked Long Short-Term Memory and Deep Convolutional Neural Network
Deep Linear Discriminant Analysis on Fisher Networks: A Hybrid Architecture for Person Re-identification
Building a player strategy model by analyzing replays of real-time strategy games
Person Re-Identification by Deep Joint Learning of Multi-Loss Classification
AdaScan: Adaptive Scan Pooling in Deep Convolutional Neural Networks for Human Action Recognition in Videos
DeepID-Net: Object Detection with Deformable Part Based Convolutional Neural Networks
Understanding Representations Learned in Deep Architectures
Pedestrian Parsing via Deep Decompositional Network
Learning to Play Othello with Deep Neural Networks
An Enhanced Deep Feature Representation for Person Re-identification
Structured Deep Hashing with Convolutional Neural Networks for Fast Person Re-identification
Enumeration versus multiple object tracking: the case of action video game players
First-Person Action Decomposition and Zero-Shot Learning
Learning macromanagement in starcraft from replays using deep learning
Convolutional Neural Network-based Place Recognition
Deep Learning Strong Parts for Pedestrian Detection
Convolutional Long Short-Term Memory Networks for Recognizing First Person Interactions
Teaching Deep Convolutional Neural Networks to Play Go
Part-based Graph Convolutional Network for Action Recognition
Big data: Old wine in new bottle?
Automatic Annotation of Text with Pictures
Pattern Recognition
Histograms of oriented gradients for human detection
Non-contact video-based vital sign monitoring using ambient light and auto-regressive models