Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Quantifying the experience of immersion in games.
A grounded investigation of game immersion
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
Immersive FPS games: user experience and performance
Audio immersion in games — a case study using an online game with background music and sound effects
Video Games: Perspective, Point-of-view, and Immersion
from gaming to training : a review of studies on fidelity , immersion , presence , and buy - in and their effects on transfer in pc - based simulations and games .
How we experience immersive virtual environments: the concept of presence and its measurement *
investigating players ' engagement , immersion , and experiences in playing pokemon go .
Affect and Engagement in Game-BasedLearning Environments
Virtual Reality: How Much Immersion Is Enough?
Using physiological measures in conjunction with other UX approaches for better understanding of the player's gameplay experiences
Peak-End Effects on Player Experience in Casual Games
Experiences of Time Loss among Videogame Players: An Empirical Study
Methods for Evaluating Gameplay Experience in a Serious Gaming Context
Immersive Interfaces for Engagement and Learning
Methods for evaluating games: how to measure usability and user experience in games?
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games
Assessing the Core Elements of the Gaming Experience
Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment
A nurses’ alarm fatigue questionnaire: development and psychometric properties
Osteoclast-Derived Extracellular Vesicles: Novel Regulators of Osteoclastogenesis and Osteoclast–Osteoblasts Communication in Bone Remodeling
paper : efficient algorithm for intrusion attack classification by analyzing kdd cup .
a survey on artificial intelligence and robotics .
Predicting User Intentions: Comparing the Technology Acceptance Model with the Theory of Planned Behavior