Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Efficient elasticity for character skinning with contact and collisions
Geometric skinning with approximate dual quaternion blending
parallel collision detection of ellipsoids with applications in large scale multibody dynamics .
Texture overlay onto deformable surface for virtual clothing
Adding dynamics to sketch-based character animations
Cloth Animation with Adaptively Refined Meshes
View-Dependent Adaptive Cloth Simulation with Buckling Compensation
An evaluation of methods for modeling contact in multibody simulation
ElastiFace: matching and blending textured faces
Stable Neo-Hookean Flesh Simulation
Adaptive Skinning for Interactive Hair-Solid Simulation
Data-driven physics for human soft tissue animation
Fast penetration depth computation for physically-based animation
Optimized Spatial Hashing for Collision Detection of Deformable Objects
Collision Avatar (CA): Adding collision objects for human body in augmented reality using Kinect
Space-time sketching of character animation
Duplicate-skins for compatible mesh modelling
Geometrically-Correct Projection-Based Texture Mapping onto a Deformable Object
A Measurement-Based Skin Reflectance Model for Face Rendering and Editing
Shape-from-silhouette of articulated objects and its use for human body kinematics estimation and motion capture
Does colorspace transformation make any difference on skin detection?
Physically based models with rigid and deformable components
A review of models for introducing computational thinking, computer science and computing in K-12 education
The Cemento-Dentino-Canal Junction, the Apical Foramen, and the Apical Constriction: Evaluation by Optical Microscopy
C-V2X Security Requirements and Procedures: Survey and Research Directions
A 22nm ±0.95V CMOS OTA-C front-end with 50/60 Hz notch for biomedical signal acquisition