Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Interactive Storytelling: A Player Modelling Approach
Believable Agents and Intelligent Story Adaptation for Interactive Storytelling
Story and Narrative Structures in Computer Games 1
Game AI as Storytelling
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization.
Beyond Adversarial: The Case for Game AI as Storytelling
A Formal Game for Eliciting Story Structure from Authors
Digital storytelling and computer game design
A database-centric architecture for interactive storytelling
Player behavioural modelling for video games
Measuring Player Immersion in the Computer Game Narrative
Agency Play: Dimensions of Agency for Interactive Narrative Design
Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling
Patterns of Play: Play-Personas in User-Centred Game Development
Player modeling using self-organization in Tomb Raider: Underworld
Creating Human-like Autonomous Players in Real-time First Person Shooter Computer Games
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Towards Dynamically Crafted Affective Experiences Through Emotional Response Player Modelling
Playing by the Book: Towards Agent-based Narrative Understanding through Role-playing and Simulation.
Learning through game modding
Player profiling and modelling in computer and video games
Bidirectional LSTM Networks for Context-Sensitive Keyword Detection in a Cognitive Virtual Agent Framework
The secretion severity rating scale: a potentially useful tool for management of acute-phase fasting stroke patients.
better managed than memorized ? studying the impact of managers on password strength and reuse .
Adaptive sampling for SGD by exploiting side information
FearNot! - An Experiment in Emergent Narrative