Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: Practical shadow mapping
Fast shadows and lighting effects using texture mapping
Inferring Light Fields from Shadows
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
A system for rapid, automatic shader level-of-detail
Isocube: Exploiting the Cubemap Hardware
A survey of shadow algorithms
Instant Ray Tracing: The Bounding Interval Hierarchy
Casting curved shadows on curved surfaces
Hill shading and the reflectance map
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid
Real-Time Ray Tracing of Implicit Surfaces on the GPU
Ray tracing: graphics for the masses
Detailed shape representation with parallax mapping
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Texture Mapping as a Fundamental Drawing Primitive
screen space classification for efficient deferred shading .
Advanced illumination techniques for GPU-based volume raycasting
IRRADIANCE CACHING FOR GLOBAL ILLUMINATION CALCULATION ON GRAPHICS HARDWARE
Advanced illumination techniques for GPU volume raycasting
GPU based Single-Pass Ray Casting of Large Heightfields Using Clipmaps
User Interface Design for Public Kiosks: An Evaluation of the Taiwan High Speed Rail Ticket Vending Machine
Why children tell: a model of children's disclosure of sexual abuse.
Passive radar from history to future
Surface Charge Properties of and Cu(II) Adsorption by Spores of the Marine Bacillus sp. Strain SG-1
Determining the minimum-area encasing rectangle for an arbitrary closed curve