Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: ELF OpenGo: An Analysis and Open Reimplementation of AlphaZero
Teaching Deep Convolutional Neural Networks to Play Go
Model-Based Reinforcement Learning for Atari
Playing Tetris with Deep Reinforcement Learning
Back to Basics: Benchmarking Canonical Evolution Strategies for Playing Atari
Artificial Intelligence as Structural Estimation: Economic Interpretations of Deep Blue, Bonanza, and AlphaGo
Artificial Intelligence for Games, Second Edition
Chapter 6 Deep Reinforcement Learning as Foundation for Artificial General Intelligence
Deep Reinforcement Learning for Playing 2.5D Fighting Games
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks
The History Heuristic and Alpha-Beta Search Enhancements in Practice
Deep Reinforcement Learning
Deep Reinforcement Learning that Matters
Monte-Carlo Tree Search for the Game of 7 Wonders
Evolving neural networks to play checkers without relying on expert knowledge
Experiments With Some Programs That Search Game Trees
Double Deep Q-Learning for Optimal Execution
Reinforcement Learning for Blackjack
Tactics of Adversarial Attack on Deep Reinforcement Learning Agents
Safe and Efficient Off-Policy Reinforcement Learning
Knowledge-based fast evolutionary MCTS for general video game playing
Comparative analysis of the D genome-encoded high-molecular weight subunits of glutenin
deep compression : compressing deep neural network with pruning , trained quantization and huffman coding .
A model of configuration complexity and its application to a change management system
Constructing the ScratchJr programming language in the early childhood classroom
A kinetic framework for computational geometry