Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: The Ideal Elf: Identity Exploration in World of Warcraft
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
' the presentation of self in the online world ' : goffman and the study of online identities .
Gender swapping and user behaviors in online social games
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices
Sex Differences in Video Game Play : A Communication-Based Explanation
Dealing with Out of Domain Questions in Virtual Characters
Player Profiling with Fallout 3
A gender identity interview for children.
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
"This is a Throwaway Account": Temporary Technical Identities and Perceptions of Anonymity in a Massive Online Community
Configurations of identity among sexual minority youth: context, desire, and narrative.
The Player Engagement Process - An Exploration of Continuation Desire in Digital Games
Player modeling using self-organization in Tomb Raider: Underworld
Towards computer game studies
Chapter LIII Gender and Racial Stereotypes in Popular Video Games
Who Do You Think You Are? Common and Differential Effects of Social Self-Identity on Social Media Usage
Bringing Identity Theory into Environmental Sociology
Dimensions of video game behavior and their relationships with personality
Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games
Notions of Video Game Addiction and Their Relation to Self-Reported Addiction Among Players of World of Warcraft
ESD protection design to overcome internal damage on interface circuits of a CMOS IC with multiple separated power pins
can you see the real me ? activation and expression of the “ true self ” on the internet .
Generative Steganography by Sampling
An Efficient Context-Free Parsing Algorithm (Reprint).
Virtual labs in electrical engineering education - The VEMA environment