Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: AI in Computer Games: From the Player’s Goal to AI’s Role
Human-level AI's Killer Application: Interactive Computer Games
How to Run a Successful Game-Based AI Competition
An experiment in automatic game design
Game AI is Dead. Long Live Game AI!
The use of Fuzzy Logic for Artificial Intelligence in Games
Towards human-like artificial intelligence using StarCraft 2
Deep Reinforcement Learning for General Video Game AI
A Turing Test for Computer Game Bots
What can AI do for me?: evaluating machine learning interpretations in cooperative play
The use of computer games as an educational tool: identification of appropriate game types and game elements
Machine learning and games
Evaluation of games for teaching computer science
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
Dynamic difficulty adjustment of the computer player in computer games
Evolving Opponents for Interesting Interactive Computer Games
Developing strategic and reasoning abilities with computer games at primary school level
Learning to Play Computer Games with Deep Learning and Reinforcement Learning Final Report
Application of Monte-Carlo tree search in a fighting game AI
Using experimental game theory to transit human values to ethical AI
AI-assisted analysis of player strategy across level progressions in a puzzle game
Impact of Pacemaker Failover Configuration on Mean Time to Recovery for Small Cloud Clusters
Discovery of Salt Taste Enhancing Arginyl Dipeptides in Protein Digests and Fermented Fish Sauces by Means of a Sensomics Approach
Time-Delay Interferometry
Automated Intelligent Pilots for Combat Flight Simulation
Research Landscape of Business Intelligence and Big Data analytics: A bibliometrics study