Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Kd-Jump: a Path-Preserving Stackless Traversal for Faster Isosurface Raytracing on GPUs
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
Geometry Caching for Ray-Tracing Displacement Maps
Multi-Resolution Point-Sample Raytracing
Enhanced Sphere Tracing
Realtime Ray Tracing
Interactive Ray Casting of Geodesic Grids
Ray tracing animated scenes using coherent grid traversal
Sparse Sampling for Real-time Ray Tracing
Volumetric ray tracing
Optimizing Stencil Computations for NVIDIA Kepler GPUs
A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU
Coherent Path Tracing
SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering
Efficient stackless hierarchy traversal on GPUs with backtracking in constant time
Seamless patches for GPU-based terrain rendering
Ray Tracing for Curves Primitive
Extending Graphics Hardware For Occlusion Queries In OpenGL
Direct trimming of NURBS surfaces on the GPU
OptiX: a general purpose ray tracing engine
Distributed ray tracing
Noninvasive cardiac output estimation using a novel photoplethysmogram index
Seeing what the system thinks you know: visualizing evidence in an open learner model
Secure and private sequence comparisons
Health-Related Quality of Life in Hemodialysis Patients: An Iranian Multi-Center Study
Real-time KD-tree construction on graphics hardware