Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering
Multidimensional adaptive sampling and reconstruction for ray tracing
Hybrid Sample-based Surface Rendering
Spectrally optimal sampling for distribution ray tracing
Adaptive polynomial rendering
Adaptive sampling and reconstruction using greedy error minimization
Adaptive wavelet rendering
Adaptive sampling and rendering of fluids on the GPU
Sparse Sampling for Real-time Ray Tracing
Adaptive rendering with non-local means filtering
High-quality Volume Rendering of Adaptive Mesh Refinement Data
A path reuse method for specular surface reflection in Monte Carlo path tracing
A signal-processing framework for inverse rendering
Texture synthesis by non-parametric sampling
An adaptive acceleration structure for screen-space ray tracing
Adaptive rendering based on weighted local regression
Analysis of reported error in Monte Carlo rendered images
Multi-Resolution Point-Sample Raytracing
A coherent projection approach for direct volume rendering
hierarchical monte carlo radiosity for general environments .
RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering
PathFinder: A Pattern-Based Packet Classifier
Replacement of Hydrazine: Overview and First Results of the H2020 Project Rheform
Detecting Risks in the Banking System by Sentiment Analysis
An improved illumination model for shaded display
Apache Flink in current research