Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games
Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games.
FRAP: a framework for pervasive games
Automatic Learning of Combat Models for RTS Games
A DSL for rapid prototyping of cross-platform tower defense games
A Game Theoretic Approach to Strategy Generation for Moving Target Defense in Web Applications
The case for research in game engine architecture
Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft:Broodwar
Security Games Applied to Real-World: Research Contributions and Challenges
Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game
A Proxy Server-Network for Real-Time Computer Games
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning
Learning Time-Sensitive Strategies in Space Fortress
How Shall We Play a Game?: A Game-theoretical Model for Cyber-warfare Games
Adversarial hierarchical-task network planning for complex real-time games
Creating Human-like Autonomous Players in Real-time First Person Shooter Computer Games
Real-Time Game Adaptation for Optimizing Player Satisfaction
Colyseus: A Distributed Architecture for Online Multiplayer Games
Combat Models for RTS Games
State-of-the-Art and Open Challenges in RTS Game-AI and Starcraft
Mapping the Landscape of Human-Level Artificial General Intelligence
An Indoor Visible Light Communication Positioning System Using a RF Carrier Allocation Technique
Predicting personality with social media
Privacy-preserving decision trees over vertically partitioned data
Decision Making In The ERP Community