Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Graphic Depictions: Portrayals of Mental Illness in Video Games
homicidal maniacs and narcissistic parasites : stigmatization of mentally ill persons in the movies .
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors
The Ideology of Interactivity (or Video Games and Taylorization of Leisure)
video games do affect social outcomes : a meta - analytic review of the effects of violent and prosocial video game play .
Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
"Let Me Tell You About Your Mental Health!": Contextualized Classification of Reddit Posts to DSM-5 for Web-based Intervention
A conceptual model for video games and interactive media
Stigma as Related to Mental Disorders
Challenging the Public Stigma of Mental Illness: A Meta-Analysis of Outcome Studies
Comfortably Numb Desensitizing Effects of Violent Media on Helping Others
Understanding toxic behavior in online games
Serious Games – An Overview
Perception of psychopathy and the Uncanny Valley in virtual characters
The HEXACO model of personality and video game preferences
The spreading impact of playing violent video games on aggression
Mental Health Literacy Content for Children of Parents with a Mental Illness: Thematic Analysis of a Literature Review
Immersive Virtual Video Game Play and Presence: Influences on Aggressive Feelings and Behavior
Violence exposure in real-life , video games , television , movies , and the internet : is there desensitization ?
Misdiagnosing the Problem: Mental Health Profiles of Incarcerated Juveniles
A Fusion Approach for Efficient Human Skin Detection
A NEW SCALE OF SOCIAL DESIRABILITY INDEPENDENT OF PSYCHOPATHOLOGY
New Results for Domineering from Combinatorial Game Theory Endgame Databases
Expressive Wearable Sonification and Visualisation: Design and Evaluation of a Flexible Display
Clustering Based Approach for Customers ’ Classification from Electrical Distribution Systems