Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Automatic Game Design via Mechanic Generation
An experiment in automatic game design
Human computation for procedural content generation in platform games
A Generative Programming Approach for Game Development
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
AI-based Game Design Patterns
Adaptive content generation for games
Procedural level design for platform games
A Rogue Dream: Automatically Generating Meaningful Content For Games
Adapting game mechanics with Micro-Machinations
Games and Agents: Designing Intelligent Gameplay
Characteristics of Generatable Games
Experience-Driven Procedural Music Generation for Games
Strategy Generation and Evaluation for Meta-Game Playing
Towards Automatic Personalized Content Generation for Platform Games
Pcg-based game design: creating endless web
Procedural level generation with answer set programming for general Video Game playing
Procedural Content Generation Using Patterns as Objectives
Constrained Novelty Search: A Study on Game Content Generation
Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System
Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans
General Video Game Playing
The impact of information technology on the banking industry
Effects of modafinil on cognitive and meta-cognitive performance
Nonmetric calibration of camera lens distortion: differential methods and robust estimation
A fully configurable and scalable neural coprocessor IP for SoC implementations of machine learning applications