Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination
Incremental Instant Radiosity for Real-Time Indirect Illumination
Fast light-map computation with virtual polygon lights
A fast shadow algorithm for area light sources using backprojection
Light field mapping: efficient representation and hardware rendering of surface light fields
Comparing a Clipmap to a Sparse Voxel Octree for Global Illumination
A first-order analysis of lighting, shading, and shadows
Capturing and Rendering with Incident Light Fields
Interactive Dynamic Volume Illumination with Refraction and Caustics
Realtime Caustics using Distributed Photon Mapping
Physically based shading in theory and practice
Real-time rendering of physically based optical effects in theory and practice
Interactive volumetric lighting simulating scattering and shadowing
Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography
Realtime Ray Tracing
A Real-time Beam Tracer with Application to Exact Soft Shadows
Path-space manipulation of physically-based light transport
Semantic See-Through Rendering on Light Fields
Real time volumetric shadows using polygonal light volumes
LightShop: interactive light field manipulation and rendering
Extensions of the Linear and Area Lighting Models
Scanning Fourier transform spectrometer in the visible range based on birefringent wedges
Safety in Vehicle Platooning: A Systematic Literature Review
deep learning of representations for unsupervised and transfer learning .
Clustering Via Decision Tree Construction
Ambient occlusion fields