Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model
Advanced Light Material Interaction for Direct Volume Rendering
A rapid hierarchical rendering technique for translucent materials
A coherent projection approach for direct volume rendering
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
Interactive Dynamic Volume Illumination with Refraction and Caustics
Inverse volume rendering with material dictionaries
Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
Discrete Modal Decomposition: a new approach for the reflectance modeling and rendering of real surfaces
Volumetric ray tracing
A path reuse method for specular surface reflection in Monte Carlo path tracing
Multi-Dimensional Transfer Functions for Interactive Volume Rendering
Volume Rendering
surface rendering versus volume rendering in medical imaging : techniques and applications .
Advanced illumination techniques for GPU-based volume raycasting
Real-time 3D visualization of accurate specular reflections in curved mirrors a GPU implementation
Hybrid Sample-based Surface Rendering
Advanced illumination techniques for GPU volume raycasting
Ray tracing volume densities
Modeling anisotropic surface reflectance with example-based microfacet synthesis
Real-Time Rendering of Rough Refraction
The Shuttle Radar Topography Mission
H-Tree: An efficient index structure for event matching in publish/subscribe systems
The Human Brain Project: Social and Ethical Challenges
A practical model for subsurface light transport
A MaximumLikelihood Approach toContinuous SpeechRecognition