Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Review of constraints-based motion retargeting techniques in 3D animations
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
As-rigid-as-possible deformation transfer for facial animation
Capturing and animating skin deformation in human motion
3D shape regression for real-time facial animation
Automatic Pose Tracking and Motion Transfer to Arbitrary 3D Characters
Shape and Pose Space Deformation for Subject Specific Animation
Keyframe-based tracking for rotoscoping and animation
Dynamic response for motion capture animation
Avatar reshaping and automatic rigging using a deformable model
Robust 3D Human Motion Reconstruction via Dynamic Template Construction
Rethinking Pose in 3D: Multi-stage Refinement and Recovery for Markerless Motion Capture
Motion capture assisted animation: texturing and synthesis
Facial expression morphing and animation with local warping methods
Skeletal Animation Based on BVH Motion Data
A hierarchical approach to interactive motion editing for human-like figures
Kinect Deform: Enhanced 3D Reconstruction of Non-rigidly Deforming Objects
Bayesian Reconstruction of 3D Human Motion from Single-Camera Video
Character rigging, deformations, and simulations in film and game production
Character Animation from 2 D Pictures and 3 D Motion Data
A Motion Retargeting Method for Effective Mimicry-based Teleoperation of Robot Arms
Emotion Recognition based on Phoneme Classes
Cardiorespiratory synchronization during Zen meditation
The Accuracy Comparison of Three Simultaneous Localization and Mapping (SLAM)-Based Indoor Mapping Technologies †
A hierarchical approach to interactive motion editing for human-like figures
Autopilots for Small Fixed-Wing Unmanned Air Vehicles: A Survey