Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: Dissecting games engines: The case of Unity3D
The case for research in game engine architecture
Guiding players through structural composition patterns in 3D adventure games
A perspective on blending programming environments and games: Beyond points, badges, and leaderboards
A Flexible Model-Driven Game Development Approach
Model-Driven Serious Game Development Integration of the Gamification Modeling Language GaML with Unity
A Generative Programming Approach for Game Development
Remote Rendering of Computer Games.
A multidimensional typology of games
Toward an understanding of flow in video games
A Survey of Frameworks and Game Engines for Serious Game Development
Game special effect simulation based on particle system of Unity3D
Fortnite: supercharging CG animation pipelines with game engine technology
Natural mapping and intuitive interaction in videogames
Game Taxonomies: A High Level Framework for Game Analysis and Design
Model Driven Game Development: 2D Platform Game Prototyping.
Software Engineering Challenges in Game Development
Beyond Play: A New Approach to Games
Fundamentals of Game Design
An application of a game development framework in higher education
The robot engine — Making the unity 3D game engine work for HRI
Kinematic-free position control of a 2-DOF planar robot arm
A State Representation for Reinforcement Learning and Decision-Making in the Orbitofrontal Cortex
Shaping Agility through Digital Options: Reconceptualizing the Role of Information Technology in Contemporary Firms
Music Structure Discovery in Popular Music using Non-negative Matrix Factorization
Project Aura: Toward Distraction-Free Pervasive Computing