Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Comparing a Clipmap to a Sparse Voxel Octree for Global Illumination
The clipmap: a virtual mipmap
Fast light-map computation with virtual polygon lights
GPU based Single-Pass Ray Casting of Large Heightfields Using Clipmaps
a real - time global illumination approach for high resolution reflective shadow maps in open world scenes .
Efficient sparse voxel octrees
realtime ray tracing and interactive global illumination .
realtime ray tracing and its use for interactive global illumination .
Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Network
Grid-free out-of-core voxelization to sparse voxel octrees on GPU
Ellipsoidal Clipmaps - A planet-sized terrain rendering algorithm
An efficient representation for irradiance environment maps
Visibility culling using hierarchical occlusion maps
Imperfect shadow maps for efficient computation of indirect illumination
Sequential Sampling for Dynamic Environment Map Illumination
Hierarchies of octrees for efficient 3D mapping
making imperfect shadow maps view - adaptive : high - quality global illumination in large dynamic scenes .
Efficient hardware voxelization
Voxelized shadow volumes
Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
Global Illumination using Photon Maps
Deep Feature Learning for Graphs
A layered method for determining manga text bubble reading order
Structure Preserving Video Prediction
Multiuser Precoding With Limited Cooperation for Large-Scale MIMO Multicell Downlink
Voxel-based global illumination