Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: lifelike computer characters : the persona project at microsoft .
Simulating Humans : Computer Graphics Animation and Control
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics
Workshop on Computational Personality Recognition: Shared Task
Designing social presence of social actors in human computer interaction
Illustrating a Computer Generated Narrative
Perception of psychopathy and the Uncanny Valley in virtual characters
Headon: real-time reenactment of human portrait videos
Three Methods for Making of Character Facial Animation based on Game Engine Focused on Scene Composition of Machinima Game 'Walking Dead'
A Collaborative Rapid Persona-Building Workshop: Creating Design Personas with Health Researchers
Personality-Rich Believable Agents That Use Language
Designing empathic computers: the effect of multimodal empathic feedback using animated agent
The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces
Anthrob - A printed anthropomimetic robot
Interactive Evolution of Particle Systems for Computer Graphics and Animation
Unsupervised Creation of Parameterized Avatars
Computer-assisted animation of line and paint in Disney's Paperman
Computer-assisted authoring of interactive narratives
Enactive Systems and Enactive Media: Embodied Human-Machine Coupling beyond Interfaces
Avatar Idealization in Video Games
Procedural Personas as Critics for Dungeon Generation
In vivo imaging identifies temporal signature of D1 and D2 medium spiny neurons in cocaine reward
innovation in globally distributed teams : the role of lmx , communication frequency , and member influence on team decisions .
VideoSense: A Contextual In-Video Advertising System
content - based news recommendation .
Introduction to the Theory of Neural Computation