Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Deferred voxel shading for real-time global illumination
Lighting-driven voxels for memory-efficient computation of indirect illumination
Fast light-map computation with virtual polygon lights
Real-Time Ray Tracing of Implicit Surfaces on the GPU
Global illumination with radiance regression functions
Advanced illumination techniques for GPU-based volume raycasting
Advanced illumination techniques for GPU volume raycasting
Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model
Foveated Real-Time Ray Tracing for Virtual Reality Headset
A system for rapid, automatic shader level-of-detail
Photorealistic Scene Reconstruction by Voxel Coloring
Virtual Deferred Rendering
Instant Ray Tracing: The Bounding Interval Hierarchy
Advanced Light Material Interaction for Direct Volume Rendering
making imperfect shadow maps view - adaptive : high - quality global illumination in large dynamic scenes .
Phong Shading Reformulation for Hardware Renderer Simplification
real - time ray - casting and advanced shading of discrete isosurfaces .
Interactive Dynamic Volume Illumination with Refraction and Caustics
Hierarchical Ray Tracing for Fast Volumetric Next-Best-View Planning
Horizon mapping: shadows for bump-mapped surfaces
Direct Intrinsics: Learning Albedo-Shading Decomposition by Convolutional Regression
Spectral Ranking
Frequency Domain Acceleration of Convolutional Neural Networks on CPU-FPGA Shared Memory System
The complexity of evaluating path expressions in SPARQL
Imperfect shadow maps for efficient computation of indirect illumination
Vehicle Make and Model classification system using bag of SIFT features