Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Customized 3D Clothes Modeling for Virtual Try-on System based on Multiple Kinects
Scanning 3D Full Human Bodies Using Kinects
A Hybrid Method for 3D Pose Estimation of Personalized Human Body Models
Deformable model for estimating clothed and naked human shapes from a single image
Real-time 3D model acquisition
A Generative Model of People in Clothing
A 2D Human Body Model Dressed in Eigen Clothing
A perceptual control space for garment simulation
Gesture recognition using Kinect in a virtual classroom environment
From early virtual garment simulation to interactive fashion design
Augmented Reality versus Virtual Reality for 3D Object Manipulation
A comparative study of walkthrough paradigms for virtual environments using kinect based natural interaction
Key Developments in Human Pose Estimation for Kinect
Real-time 3D human objects rendering based on multiple camera details
A multiview 3D modeling system based on stereo vision techniques
Collision Avatar (CA): Adding collision objects for human body in augmented reality using Kinect
Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction
3D Design and Simulation of Men Garments
Efficient 3D Hand Tracking in Articulation Subspaces for the Manipulation of Virtual Objects
A novel method for user-defined human posture recognition using Kinect
Towards Multilevel Human Body Modeling and Tracking in 3D: Investigation in Laplacian Eigenspace (LE) Based Initialization and Kinematically Constrained Gaussian Mixture Modeling (KC-GMM)
Dual strip weaving: interactive design of quad layouts using elastica strips
Laplacian surface editing
HBPR: History Based Prediction for Routing in Infrastructure-less Opportunistic Networks
A Statistical Approach to Continuous Self-Calibrating Eye Gaze Tracking for Head-Mounted Virtual Reality Systems
Single-trial lie detection using a combined fNIRS-polygraph system