Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: DeepStack: Expert-level artificial intelligence in heads-up no-limit poker
Measuring the Size of Large No-Limit Poker Games
On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms
A Minimax Algorithm Better Than Alpha-beta?: No and Yes
Artificial Intelligence in XPRIZE DeepQ Tricorder
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis
All-Moves-As-First Heuristics in Monte-Carlo Go
Monte Carlo Tree Search with heuristic evaluations using implicit minimax backups
Phoenix: A Self-Optimizing Chess Engine
Multi-player alpha-beta pruning
Improved Alpha-Beta Pruning of Heuristic Search in Game-Playing Tree
Monte-Carlo Tree Search
Depth-Limited Solving for Imperfect-Information Games
FML-based Prediction Agent and Its Application to Game of Go
Building Human-Level AI for Real-Time Strategy Games
Neural networks and the estimation of hands' strength in contract bridge
Teaching Deep Convolutional Neural Networks to Play Go
A Panorama of Artificial and Computational Intelligence in Games
A Parameterized Family of Equilibrium Profiles for Three-Player Kuhn Poker
Playing Atari with Deep Reinforcement Learning
Self-teaching adaptive dynamic programming for Gomoku
A comparison of intensive behavior analytic and eclectic treatments for young children with autism
Chapter 2 Rigid Body Registration
Extracellular-matrix tethering regulates stem-cell fate
a heads - up no - limit texas hold ' em poker player : discretized betting models and automatically generated equilibrium - finding programs .
A parametric filtering algorithm for the graph isomorphism problem