Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Approaches to Measuring the Difficulty of Games in Dynamic Difficulty Adjustment Systems
Dynamic Game Balancing : an Evaluation of User Satisfaction
The Evolution of Fun: Automatic Level Design Through Challenge Modeling
GameFlow: a model for evaluating player enjoyment in games
Serious Game Evaluation as a Meta-Game.
Serious games: Mechanisms and effects
Adaptivity Challenges in Games and Simulations: A Survey
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness
Real-Time Game Adaptation for Optimizing Player Satisfaction
Measuring usability of educational computer games based on the user success rate
Adaptive game level creation through rank-based interactive evolution
Framework for Designing and Evaluating Game Achievements
Heuristic evaluation for games: usability principles for video game design
An Overview of Structural Characteristics in Problematic Video Game Playing
Development of game testing method for measuring game quality
Peak-End Effects on Player Experience in Casual Games
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
How to Evaluate Educational Games: a Systematic Literature Review.
A multidimensional typology of games
Calibration games: making calibration tasks enjoyable by adding motivating game elements
Measuring Intelligence through Games
Online Coevolution for Action Games
Securing cyberspace: Identifying key actors in hacker communities
An Ontology based Context-aware Application
reciprocal limbic - cortical function and negative mood : converging pet findings in depression and normal sadness .
DFuse: a framework for distributed data fusion