Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Personality, motivation and video games
A motivational model of video game engagement.
Personality, motivation, and performance: A theory of the relationship between individual differences and information processing
Self-theories and goals: their role in motivation, personality, and development.
Investigating the interaction between personalities and the benefit of gamification
Understanding motivation in internet gaming among Singaporean youth: The role of passion
The role of social motivation and sociability of gamers in online game addiction
Motivation and Personality: Relationships between Putative Motive Dimensions and the Five Factor Model of Personality:
The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level
Explaining the enjoyment of playing video games: the role of competition
THE RELATIONSHIP BETWEEN THE BIG FIVE PERSONALITY TRAITS AND ACADEMIC MOTIVATION
A theory of human motivation
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
The Effect of Aggressive and Prosocial Video Games on Aggressive and Prosocial Behavior
Assessing Problematic Video Gaming Using the Theory of Planned Behavior: A Longitudinal Study of Dutch Young People
Investigating Human Priors for Playing Video Games
Influence of the Big Five personality traits on academic motivation among higher education students: Evidence from developing nation
Children and Video Games: Addiction, Engagement, and Scholastic Achievement
games , motivation , and learning : a research and practice model .
Selling points: What cognitive abilities are tapped by casual video games?
A Framework and Taxonomy of Videogame Playing Preferences
Learning 3D Shape Completion under Weak Supervision
Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data
knowledge management capabilities in crm : making knowledge for , from , and about customers work .
Slice Sampling for Probabilistic Programming
Cell cycle control and cancer.