Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Accelerating pairwise DNA Sequence Alignment using the CUDA compatible GPU
High-throughput sequence alignment using Graphics Processing Units
MUSCLE: a multiple sequence alignment method with reduced time and space complexity
Fast gapped-read alignment with Bowtie 2
Accelerating the Smith-Waterman algorithm with interpair pruning and band optimization for the all-pairs comparison of base sequences
Generalized affine gap costs for protein sequence alignment
Accelerating Levenshtein and Damerau edit distance algorithms using GPU with unified memory
Comparative assessment of methods for aligning multiple genome sequences
Faster Smith-Waterman database searches with inter-sequence SIMD parallelisation
Fast and accurate short read alignment with Burrows–Wheeler transform
Fast Global Alignment Kernels
An algorithm for fast edit distance computation on GPUs
A Banded Smith-Waterman FPGA Accelerator for Mercury BLASTP
MAFFT: a novel method for rapid multiple sequence alignment based on fast Fourier transform
High Throughput Parallel Implementation of Aho-Corasick Algorithm on a GPU
BAliBASE : A benchmark alignment database for the evaluation of multiple alignment programs
Recent developments in the MAFFT multiple sequence alignment program
Implementation of the Smith-Waterman algorithm on a reconfigurable supercomputing platform
A parallel Smith-Waterman algorithm based on divide and conquer
CLUSTAL W : improving the sensitivity of progressive multiple sequence alignment through sequence weighting , position-specific gap penalties and weight matrix choice
Comparison of Exact String Matching Algorithms for Biological Sequences
Virtual Reality: A Definition History - A Personal Essay
Ensemble-based Classification for Author Profiling Using Various Features Notebook for PAN at CLEF 2013
Exploiting Neural Embeddings for Social Media Data Analysis
A robot's spatial perception communicated via human touch
A survey of general-purpose computation on graphics hardware