Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Patterns, Dungeons and Generators
Procedural Content Generation in Games
TABLES OF LINEAR CONGRUENTIAL GENERATORS OF DIFFERENT SIZES AND GOOD LATTICE STRUCTURE
Dynamic quest plot generation using Petri net planning
Generating narrative variation in interactive fiction
Procedural Content Generation via Machine Learning (PCGML)
Uniform Random Number Generators
SFCGen: A framework for efficient generation of multi-dimensional space-filling curves by recursion
Computational Thinking Patterns
Additive Pattern Database Heuristics
Experience-Driven Procedural Music Generation for Games
Procedural Generation of 3D Canyons
Meta3: a code generator framework for domain-specific languages
Unpredictable Random Number Generator Based on the Performance Data Helper Interface
A Constrained Growth Method for Procedural Floor Plan Generation
Patterns as Formulas : Patterns in the Digital Humanities
Controllable procedural content generation via constrained multi-dimensional Markov chain sampling
Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games
Towards the automatic generation of card games through grammar-guided genetic programming
MCMCTS PCG 4 SMB : Monte Carlo Tree Search to Guide Platformer Level Generation
Efficient and portable combined random number generators
Some portable very-long-period random number generators
A differentiable approach to inductive logic programming
Exclusive Use Spectrum Access Trading Models in Cognitive Radio Networks: A Survey
Adventures in level design: generating missions and spaces for action adventure games
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits