Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Subjective Evaluation of Latency and Packet Loss in a Cloud-Based Game
How sensitive are online gamers to network quality?
When Game Becomes Life: The Creators and Spectators of Online Game Replays and Live Streaming
iCloudAccess: Cost-Effective Streaming of Video Games From the Cloud With Low Latency
Real-Time Game Adaptation for Optimizing Player Satisfaction
Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform
Delay-Aware Quality Optimization in Cloud-Assisted Video Streaming System
Diagnosing Latency in Multi-Tier Black-Box Services
Methods for evaluating games: how to measure usability and user experience in games?
2DFQ: Two-Dimensional Fair Queuing for Multi-Tenant Cloud Services
Pingmesh: A Large-Scale System for Data Center Network Latency Measurement and Analysis
Concepts and Modelling Techniques for Pervasive and Social Games
TCP Ordo: The cost of ordered processing in TCP servers
A game-theoretic method of fair resource allocation for cloud computing services
Effect of latency on presence in stressful virtual environments
TCP Vegas: new techniques for congestion detection and avoidance
Throughput Estimation for Short Lived TCP Cubic Flows
Agile-SD: A Linux-based TCP Congestion Control Algorithm for Supporting High-speed and Short-distance Networks
A step toward realistic performance evaluation of high-speed TCP variants
Toward an understanding of flow in video games
Methods for Evaluating Gameplay Experience in a Serious Gaming Context
Influence of Different Soilless Substrates to Morpho-physiological Characteristics and Yield Relations in Strawberries
A General and Adaptive Robust Loss Function
Synthesizing third normal form relations from functional dependencies
What online gamers really think of the Internet?
Improved Techniques for Grid Mapping With Rao-Blackwellized Particle Filters