Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper
Query: Global state evaluation in StarCraft
A Dataset for StarCraft AI & an Example of Armies Clustering
Automatic Learning of Combat Models for RTS Games
Application of Monte-Carlo tree search in a fighting game AI
Hierarchical Macro Strategy Model for MOBA Game AI
Player profiling and modelling in computer and video games
Understanding social interaction in world of warcraft
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks
Hierarchical adversarial search applied to Real-Time Strategy games
Reinforcement Learning approach for Real Time Strategy Games Battle city and S3
PRISM-games: A Model Checker for Stochastic Multi-Player Games
Reinforcement Learning for Build-Order Production in StarCraft II
Player Skill Decomposition in Multiplayer Online Battle Arenas
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
a bayesian model for opening prediction in rts games with application to starcraft .
Identifying patterns in combat that are predictive of success in MOBA games
Measuring social dynamics in a massive multiplayer online game
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
Work Together , Play Smart : Collective Intelligence in League of Legends Teams
Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games
A Multi-objective Genetic Algorithm for Build Order Optimization in StarCraft II
Auditory displays in human-machine interfaces
Probabilistic Reasoning and Decision Making in Sensory-Motor Systems
The endocannabinoid system in the physiology and pathophysiology of the gastrointestinal tract
Access to special care dentistry, part 2. Communication
State-of-the-art sub-wavelength grating couplers for silicon-on-insulator platform