Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Fish'n'Steps: encouraging physical activity with an interactive computer game
Design requirements for technologies that encourage physical activity
Recommendations for physical activity in older adults
Evolving Opponents for Interesting Interactive Computer Games
A case study of computer gaming for math: Engaged learning from gameplay?
Measuring the built environment for physical activity: state of the science.
influence of pokemon go on physical activity levels of university players : a cross - sectional study .
Behavior change techniques in top-ranked mobile apps for physical activity.
An Analysis of Exercising Behavior in Online Populations.
Measuring Enjoyment of Computer Game Play
The effects of a 2-year physical education program (SPARK) on physical activity and fitness in elementary school students. Sports, Play and Active Recreation for Kids.
THE EFFECT OF GAMIFIED MHEALTH APP ON EXERCISE MOTIVATION AND PHYSICAL ACTIVITY
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game
Supporting active learning through game-like exercises
Essential social attributes and Habit in fitness mobile applications usage to motivate a physical activity
Validity of Consumer-Based Physical Activity Monitors for Specific Activity Types
Implementation of behavior change techniques in mobile applications for physical activity.
Efficacy of Using Physical Activity Mentors to Increase the Daily Steps of Older Adults in the Primary Care Setting: A Pilot Study
Barriers to and Facilitators of Physical Activity Program Use Among Older Adults
Designing for Bodily Interplay in Social Exertion Games
Physical activity in the United States measured by accelerometer.
Search-based structured prediction
Tangible bits: towards seamless interfaces between people, bits and atoms
Generation Z consumers' expectations of interactions in smart retailing: A future agenda
Better Greedy Sequence Clustering with Fast Banded Alignment.
Mobile-Sandbox: combining static and dynamic analysis with machine-learning techniques