Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Design and Preliminary Validation of The Player Experience Inventory
Characterising and measuring user experiences in digital games
Ability of Experience Design Elements to Elicit Emotions and Loyalty Behaviors
From Usability to Playability: Introduction to Player-Centred Video Game Development Process
User Experience Evaluation Methods in Academic and Industrial Contexts
Applying the User Experience Questionnaire (UEQ) in Different Evaluation Scenarios
Understanding student perceptions of game elements to develop gamified systems for learning
People, places, and play: player experience in a socio-spatial context
Measuring emotional valence during interactive experiences: boys at video game play
Paper ladder: a rating scale to collect children's opinion in user studies
Design and Evaluation of a Short Version of the User Experience Questionnaire (UEQ-S)
exploring online game players ’ flow experiences and positive affect .
Development of an instrument measuring user satisfaction of the human-computer interface
Game Transfer Phenomena in video game playing: a qualitative interview study
a review of the use of psychophysiological methods in game research .
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Adaption of user experience questionnaires for different user groups
A Formal Analysis of the ISO 9241-210 Definition of User Experience
Validating the Physical Activity and Leisure Motivation Scale (PALMS)
A continuous and objective evaluation of emotional experience with interactive play environments
Energy retrofit of residential buildings: A multifunctional toolkit
A grounded investigation of game immersion
a perspective on modeling materials in extreme environments : oxidation of ultrahigh - temperature ceramics .
Switching Linear Dynamical Systems For Speech Recognition
A Survey of Procedural Methods for Terrain Modelling ∗