Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: A rule-based approach to 3D terrain generation via texture splatting
Terrain rendering in frostbite using procedural shader splatting
Rendering fur with three dimensional textures
The synthesis and rendering of eroded fractal terrains
Interactive texture mapping
Feature-based surface parameterization and texture mapping
Procedural Generation of Rock Piles using Aperiodic Tiling
Interpolation for Polygon Texture Mapping and Shading
Texturing of 3 D Objects using Simple Physics and Equilateral Triangle Patches BACHELOR ’ S
Rethinking texture mapping
Seamless Texture Mapping of 3 D Point Clouds
A new machine learning paradigm for terrain reconstruction
On-the-fly multi-scale infinite texturing from example
Multi-resolution terrain rendering with GPU tessellation
A survey of exemplar-based texture synthesis
voxel - based terrain for real - time virtual simulations .
Solid texturing of complex surfaces
What does it take to generate natural textures
State of the Art in Example-based Texture Synthesis
Automatic multi-view texture mapping of 3D surface projections
Analysis and Controlled Synthesis of Inhomogeneous Textures
A Modular Approach to the Development of Interactive Augmented Reality Applications.
Update on Alzheimer's Disease Therapy and Prevention Strategies
Tribo-Aero-Electrostatic Separator for Ternary Mixtures of Granular Plastics
MODIFIED WAVENUMBER DOMAIN ALGORITHM FOR THREE-DIMENSIONAL MILLIMETER-WAVE IMAGING
Dynamic parallax occlusion mapping with approximate soft shadows