Instruct: Given a paper title, retrieve paper titles that are cited by the given paper
Query: Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
Advanced GPU Raycasting
Instant Radiosity for Real-Time Global Illumination
Shape, Illumination, and Reflectance from Shading
Instant Ray Tracing: The Bounding Interval Hierarchy
Interactive k-d tree GPU raytracing
Interactive Indirect Illumination Using Voxel Cone Tracing
A coherent projection approach for direct volume rendering
About the Influence of Illumination Models on Image Comprehension in Direct Volume Rendering
Non-photorealistic volume rendering using stippling techniques
Ray Casting of Trimmed NURBS Surfaces on the GPU
Efficient GPU path rendering using scanline rasterization
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Embree: a kernel framework for efficient CPU ray tracing
Volume Rendering
Toward Real-Time Ray Tracing: A Survey on Hardware Acceleration and Microarchitecture Techniques
Distributed ray tracing
Frustum-traced raster shadows: revisiting irregular z-buffers
GVDB: raytracing sparse voxel database structures on the GPU
Fast ray-tracing of human eye optics on Graphics Processing Units
GPU-Based Parallel Stackless BVH Traversal for Animated Di stributed Ray Tracing
Computer recognition of unconstrained handwritten numerals
Implementation of a vehicle tracking system using smartphone and SMS service
Ambient Occlusion for Animated Characters
For 3D laparoscopy: a step toward advanced surgical navigation: how to get maximum benefit from 3D vision
Monitoring Health Changes in Congestive Heart Failure Patients Using Wearables and Clinical Data