Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Adaptive Skinning for Interactive Hair-Solid Simulation
Artistic simulation of curly hair
Design concept of detail musculoskeletal humanoid “Kenshiro” - Toward a real human body musculoskeletal simulator
From early virtual garment simulation to interactive fashion design
atlas - based character skinning with automatic mesh decomposition .
Skinning mesh animations
Real-time haptic manipulation and cutting of hybrid soft tissue models by extended position-based dynamics
Adaptive mesh subdivision for efficient light baking
Soft-tissue simulation using the radial elements method
Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces
Virtual fitting: real-time garment simulation for online shopping
Solid texturing of complex surfaces
Highly adaptive liquid simulations on tetrahedral meshes
Real-time clothoid approximation by Rational Bezier curves
Art-directed muscle simulation for high-end facial animation
HALUX: projection-based interactive skin for digital sports
Composite Templates for Cloth Modeling and Sketching
Structure and mechanical behavior of human hair.
Object weathering simulation avoiding texture space stretching and discontinuities
Getting Humanoids to Move and Imitate
Real-time virtual fitting with body measurement and motion smoothing
An active compliance controller for quadruped trotting
Research on the Forecast of Shared Bicycle Rental Demand Based on Spark Machine Learning Framework
Animating Hair with Loosely Connected Particles
Lobar Intracerebral Hemorrhage Model in Pigs Rapid Edema Development in Perihematomal White Matter
Breastfeeding and the Risk of Postneonatal Death in the United States