Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: GPU ray casting of virtual globes
GPU Ray-Casting for Scalable Terrain Rendering
GPU-Based Parallel Stackless BVH Traversal for Animated Di stributed Ray Tracing
Ray Marching Distance Fields in Real-time on WebGL
Scalable Hybrid Unstructured and Structured Grid Raycasting
Embree: a kernel framework for efficient CPU ray tracing
real - time ray - casting and advanced shading of discrete isosurfaces .
Acceleration techniques for GPU-based volume rendering
Accelerating 3D Digital Differential Analyzer Ray Tracing Algorithm on the GPU Using CUDA
Voxel-based global illumination
Virtualized Reality: Constructing Virtual Worlds from Real Scenes
Interactive volume visualization with WebGl
Multi-Resolution Point-Sample Raytracing
The quest for the ray tracing API
A COMPARISON OF GPU BOX-PLANE INTERSECTION ALGORITHMS FOR DIRECT VOLUME RENDERING
Fast light-map computation with virtual polygon lights
Processing and Rendering Massive 3 D Geospatial Environments using WebGL – The examples of OpenWebGlobe and SmartMobileMapping
High-performance software rasterization on GPUs
Full-resolution interactive CPU volume rendering with coherent BVH traversal
Efficient GPU path rendering using scanline rasterization
Lattice-Based Volumetric Global Illumination
Survey of semi-regular multiresolution models for interactive terrain rendering
Approximation algorithms for multi-dimensional assignment problems with decomposable costs
Kinematics and Jacobian analysis of a 6UPS Stewart-Gough platform
The Mediterranean Diet: Socio-cultural Relevance for Contemporary Health Promotion
Impact of Soil Salinity on the Relation Between Soil Moisture and Dielectric Permittivity