Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Computer Chess and Search
Chess-playing programs and the problem of complexity
DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess
On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms
A Minimax Algorithm Better Than Alpha-beta?: No and Yes
Mastering the game of Go with deep neural networks and tree search
Large-scale Analysis of Chess Games with Chess Engines: A Preliminary Report
Templates in Chess Memory: A Mechanism for Recalling Several Boards
Learning to Evaluate Chess Positions with Deep Neural Networks and Limited Lookahead
Algorithm Selection for Combinatorial Search Problems: A survey
Learning to Run Heuristics in Tree Search
Monte-Carlo Tree Search: A New Framework for Game AI
A Divide and Conquer Bidirectional Search: First Results
Phoenix: A Self-Optimizing Chess Engine
MTD(f), A Minimax Algorithm Faster Than NegaScout
Monte-Carlo tree search and rapid action value estimation in computer Go
an analysis of alpha - beta pruning .
PowerPlay: Training an Increasingly General Problem Solver by Continually Searching for the Simplest Still Unsolvable Problem
Parallel Game-Tree Search
An Analysis of Monte Carlo Tree Search.
Monte Carlo Tree Search with heuristic evaluations using implicit minimax backups
Experiments With Some Programs That Search Game Trees
Multidimensional assessment of coping: A critical evaluation.
Cognitive behavior therapy for schizophrenia: a meta-analytical review of randomized controlled trials.
Short Text Authorship Attribution Via Sequence Kernels, Markov Chains And Author Unmasking: An Investigation
Conditional Gradient Algorithms for Norm-Regularized Smooth Convex Optimization