Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: A Self-Learning Evolutionary Chess Program
Evolving an Expert Checkers Playing Program Without Using Human Expertise
A More Human Way to Play Computer Chess
Learning to Evaluate Chess Positions with Deep Neural Networks and Limited Lookahead
Self-teaching adaptive dynamic programming for Gomoku
On the genetic evolution of a perfect Tic-tac-toe strategy
Is chess the drosophila of artificial intelligence? A social history of an algorithm
A Neuroevolution Approach to General Atari Game Playing
Large-scale Analysis of Chess Games with Chess Engines: A Preliminary Report
improving adaptive game ai with evolutionary learning .
TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play
The grand challenge of computer Go: Monte Carlo tree search and extensions
Neuroevolution in Games: State of the Art and Open Challenges
Verifying Anaconda's expert rating by competing against Chinook: experiments in co-evolving a neural checkers player
knightcap : a chess program that learns by combining td ( ) with minimax search .
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games
Applying ESP and Region Specialists to Neuro-Evolution for Go
Heuristic Evaluation Functions for General Game Playing
Templates in Chess Memory: A Mechanism for Recalling Several Boards
Co-Evolution in the Successful Learning of Backgammon Strategy
Chess Q & A : Question Answering on Chess Games
A Study on Cloud Forensics and Challenges in SaaS Application Environment
Incorporating Expert Knowledge into Keyphrase Extraction.
Automatically Tracking Metadata and Provenance of Machine Learning Experiments
Verifying Anaconda's expert rating by competing against Chinook: experiments in co-evolving a neural checkers player
Semantically Smooth Knowledge Graph Embedding