Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Just a Fad? Gamification in Health and Fitness Apps
From game design elements to gamefulness: defining "gamification"
Gamification - Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change
A User-Centered Theoretical Framework for Meaningful Gamification
Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
Tools for Gamification Analytics: A Survey
Gamifying learning experiences: Practical implications and outcomes
Gamification - A Structured Analysis
Behavior change techniques in top-ranked mobile apps for physical activity.
exploring the potential of gamification among frail elderly persons .
Gamification in Education: A Systematic Mapping Study
HOW TO GAMIFY INFORMATION SYSTEMS - ADAPTING GAMIFICATION TO INDIVIDUAL PREFERENCES
Game On! Students' Perceptions of Gamified Learning
Understanding the Effects of Mobile Gamification on Learning Performance
The potential use of augmented reality in gamification
A Theoretical Perspective on the Inner Workings of Gamification in the Workplace
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education
Reimagining Gamification through the Lens of Activity Theory
Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements
the impact of gamification - recommending education scenarios .
Pros and cons gamification and gaming in classroom
Effective Techniques in Healthy Eating and Physical Activity Interventions: A Meta-Regression
Current knowledge on psoriasis and autoimmune diseases
the second cybernetics deviation - amplifying mutual causal processes by .
Automation solutions for the evaluation of plant health in corn fields
Mixed Supervised Object Detection with Robust Objectness Transfer