Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper.
Query: Automatic rigging and animation of 3D characters
EigenSkin: real time large deformation character skinning in hardware
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Photo Wake-Up: 3D Character Animation From a Single Photo
The stitched puppet: A graphical model of 3D human shape and pose
Sensitivity-optimized rigging for example-based real-time clothing synthesis
A hierarchical approach to interactive motion editing for human-like figures
Data-driven physics for human soft tissue animation
Image-based Human Character Modeling and Reconstruction for Virtual Reality Exposure Therapy
SketchiMo: sketch-based motion editing for articulated characters
A deep learning framework for character motion synthesis and editing
A sketching interface for articulated figure animation
Dynamic 3D avatar creation from hand-held video input
3D puppetry: a kinect-based interface for 3D animation
Spherical blend skinning: a real-time deformation of articulated models
BodyAvatar: creating freeform 3D avatars using first-person body gestures
Smooth Rotation Enhanced As-Rigid-As-Possible Mesh Animation
Construction and animation of anatomically based human hand models
An automatic skinning method for real-time deformation
Art-directed muscle simulation for high-end facial animation
A muscle model for animation three-dimensional facial expression
A 90-nm CMOS Doherty power amplifier with minimum AM-PM distortion
simulation of object and human skin formations in a grasping task .
The impact of transition metals on bacterial plant disease
A 20-ps Time-to-Digital Converter (TDC) Implemented in Field-Programmable Gate Array (FPGA) with Automatic Temperature Correction
Environmental fate and toxicity of ionic liquids: a review.