Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: PLEX Cards: a source of inspiration when designing for playfulness
understanding playful user experience through digital games .
Purposeful by design?: a serious game design assessment framework
A cookbook method for Persuasive Game Design
Augmented creativity: bridging the real and virtual worlds to enhance creative play
Towards playful learning and computational thinking — Developing the educational robot BRICKO
Open-Ended Video Games: A Model for Developing Learning for the Interactive Age
Beyond Enjoyment: A Cognitive-Emotional Perspective of Gamification
From game design elements to gamefulness: defining "gamification"
Towards the automatic generation of card games through grammar-guided genetic programming
Ambiguous intentions: a paper-like interface for creative design
A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process
Light it up: using paper circuitry to enhance low-fidelity paper prototypes for children
Collaborative games: Lessons learned from boardgames
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game-O-Matic: Generating Videogames that Represent Ideas
Designing Puzzles for Collaborative Gaming Experience - CASE: eScape
Gamification. using game-design elements in non-gaming contexts
Integrating children's contributions in the interaction design process
Calibration games: making calibration tasks enjoyable by adding motivating game elements
Pedagogical possibilities for the 2048 puzzle game
Interaction design: beyond human-computer interaction
Optimizing constrained-environment redirected walking instructions using search techniques.
Hybrid Corporate Performance Prediction Model Considering Technical Capability
Anonymous Two-Factor Authentication in Distributed Systems: Certain Goals Are Beyond Attainment
Data Compression Using Dynamic Markov Modelling