Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Computational design of actuated deformable characters
Fabricating articulated characters from skinned meshes
Subdivision surfaces in character animation
Structure and appearance optimization for controllable shape design
Explorer Phase-Functioned Neural Networks for Character Control
SketchiMo: sketch-based motion editing for articulated characters
A morphable part model for shape manipulation
Motion Graph for Character Animation: Design Considerations
FEPR: fast energy projection for real-time simulation of deformable objects
Three Methods for Making of Character Facial Animation based on Game Engine Focused on Scene Composition of Machinima Game 'Walking Dead'
Fast Free-Form Deformation using Graphics Processing Units
Behavior planning for character animation
Facial expression morphing and animation with local warping methods
Design and control of a soft and continuously deformable 2D robotic manipulation system
A Physically-Based Modeling and Simulation Framework for Facial Animation
Relief: a scalable actuated shape display
A comparison of linear skinning techniques for character animation
Design by Dragging: An Interface for Creative Forward and Inverse Design with Simulation Ensembles
Animating non-humanoid characters with human motion data
Mathematical basics of motion and deformation in computer graphics
Anatomic modeling of deformable human bodies
AERIAL TRIANGULATION OF DIGITAL AERIAL IMAGERY USING HYBRID FEATURES
EigenSkin: real time large deformation character skinning in hardware
incremental topological sort and cycle detection in o ( m √ n ) expected total time .
Deep Learning Approximation for Stochastic Control Problems
Number of people with glaucoma worldwide