Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Real-time Multiresolution Rendering for Dynamic Terrain
Real-time tessellation of terrain on graphics hardware
Real-time, continuous level of detail rendering of height fields
Practical algorithm for unlimited scale terrain rendering
Real-Time Rendering of Rough Refraction
Real-time cloud simulation and rendering
Realistic Real-Time Outdoor Rendering in Augmented Reality
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
QSplat: a multiresolution point rendering system for large meshes
realtime procedural terrain generation .
Real-time video-based modeling and rendering of 3D scenes
Drift-diffusion based real-time dynamic terrain deformation
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
Horizon occlusion culling for real-time rendering of hierarchical terrains
tile based procedural terrain generation in real - time .
Real-time high-quality surface rendering for large scale particle-based fluids
Real-time rendering of physically based optical effects in theory and practice
Real-time rendering of sky scene considering scattering and refraction
A System For Realistic Weather Rendering
Extended hybrid meshing algorithm for multiresolution terrain models
Real-time 3D human objects rendering based on multiple camera details
Active shimmy damping using fuzzy adaptive output feedback control
Developing an Educational Augmented Reality Game on the Battle of Mactan Using the Intel Perceptual Computing Kit
Learning classification models with soft-label information
The Effects of Mindfulness Meditation on Cognitive Processes and Affect in Patients with Past Depression
terrain rendering using spherical clipmaps .