Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: Self-teaching adaptive dynamic programming for Gomoku
Neurogammon: a neural-network backgammon program
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
Chess-playing programs and the problem of complexity
Phoenix: A Self-Optimizing Chess Engine
Evolving an Expert Checkers Playing Program Without Using Human Expertise
Deep reinforcement learning policy in Hex game system
The winning strategy of Tic Tac Toe Game model by using Theoretical Computer Science
The History Heuristic and Alpha-Beta Search Enhancements in Practice
Pedagogical possibilities for the 2048 puzzle game
Learning to Win by Reading Manuals in a Monte-Carlo Framework
Application of Monte-Carlo tree search in a fighting game AI
Monte Carlo Tree Search for games with Hidden Information and Uncertainty
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games
New Results for Domineering from Combinatorial Game Theory Endgame Databases
On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms
Adaptive game AI with dynamic scripting
Coevolution of a Backgammon Player
FML-based Prediction Agent and Its Application to Game of Go
Deep Imitation Learning for Playing Real Time Strategy Games
Prediction, Learning, and Games
margin : uncovering deep neural networks using graph signal analysis .
A look in the mirror: attacks on package managers
Syntax Analysis and Machine Translation of Bangla Sentences
Receptive fields, binocular interaction and functional architecture in the cat's visual cortex.
CRITICAL SUCCESS FACTORS FOR DATA WAREHOUSING: A CLASSIC ANSWER TO A MODERN QUESTION