Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: High-Performance Volume Rendering on the Ubiquitous WebGL Platform
Interactive visualization of volumetric data with WebGL in real-time
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
A coherent projection approach for direct volume rendering
Interactive translucent volume rendering and procedural modeling
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
Advanced illumination techniques for GPU-based volume raycasting
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Advanced illumination techniques for GPU volume raycasting
Volume Rendering
Isocube: Exploiting the Cubemap Hardware
A COMPARISON OF GPU BOX-PLANE INTERSECTION ALGORITHMS FOR DIRECT VOLUME RENDERING
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
QSplat: a multiresolution point rendering system for large meshes
Resolution Independent Rendering of Deformable Vector Objects using Graphics Hardware
Processing and Rendering Massive 3 D Geospatial Environments using WebGL – The examples of OpenWebGlobe and SmartMobileMapping
Real-Time Ray Tracing of Implicit Surfaces on the GPU
Programming with opengl: advanced rendering
X3DOM volume rendering component for web content developers
Efficient GPU Screen-Space Ray Tracing
Topology-Controlled Volume Rendering
Thermoelectric generator emulator for MPPT testing
A Convergence Theory for Deep Learning via Over-Parameterization
The art of deep learning ( applied to NLP )
3D RGB image compression for interactive applications
Computational thinking: what it might mean and what we might do about it