Instruct: Given the title of a scientific paper, retrieve paper titles that are cited by the given paper.
Query: Exploring the Uncanny Valley with Japanese Video Game Characters
Upending the uncanny valley
A Neurally Controlled Computer Game Avatar With Humanlike Behavior
Examining desensitization using facial electromyography: Violent videogames, gender, and affective responding
Perception of lighting and shading for animated virtual characters
Empathizing with robots: Fellow feeling along the anthropomorphic spectrum
Conversational gaze aversion for humanlike robots
Neural Animation and Reenactment of Human Actor Videos
The perception of animacy and intelligence based on a robot's embodiment
Measuring Aesthetics of Game Behavior
Affective gaming: measuring emotion through the gamepad
Emotion elicitation using films
Immersion and realism in video games - The confused moniker of video game engrossment
Ideomotor design: Using common coding theory to derive novel video game interactions
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task
Learning realistic human actions from movies
Explicit Modeling of Human-Object Interactions in Realistic Videos
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games
Integrating Models of Personality and Emotions into Lifelike Characters
Natural mapping and intuitive interaction in videogames
Characterizing the Design Space of Rendered Robot Faces
Crowd-based positioning of UAVs as access points
The persona effect: affective impact of animated pedagogical agents
The Three Layers Evaluation Model for Computer-Generated Plots
A General Strategy for Ligand Exchange on Upconversion Nanoparticles.
limits to growth in the new economy : exploring the ‘ get big fast ’ strategy in e - commerce † .