Instruct: Given the title of a paper, retrieve paper titles that are cited by the given paper
Query: Brain-Computer Interfaces, Virtual Reality, and Videogames
Steady-state VEP-based brain-computer interface control in an immersive 3D gaming environment
Brain-Computer Interfacing [In the Spotlight]
Wearable, wireless brain computer interfaces in augmented reality environments
A review of rapid serial visual presentation-based brain-computer interfaces.
Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
Brain-computer Interfaces
Combining Brain–Computer Interfaces and Assistive Technologies: State-of-the-Art and Challenges
A practical VEP-based brain-computer interface
Brain—Computer Interface
Towards Noninvasive Hybrid Brain–Computer Interfaces: Framework, Practice, Clinical Application, and Beyond
A high-performance brain–computer interface
Understanding Virtual RealityInterface, Application, and Design
Virtual reality in neuroscience research and therapy
brain - computer interfaces based on the steady - state visual - evoked response .
Real-time EEG-based brain-computer interface to a virtual avatar enhances cortical involvement in human treadmill walking
A virtual reality brainwave entrainment method for human augmentation applications
Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods
Real Behavior in Virtual Environments: Psychology Experiments in a Simple Virtual-Reality Paradigm Using Video Games
An Exploration on Brain Computer Interface and Its Recent Trends
Brain Computer Interface Design and Applications: Challenges and Future
the thought translation device ( ttd ) for completely paralyzed patients .
inhibitory modulation of orbitofrontal cortex on medial prefrontal cortex - amygdala information flow .
THE ROLE OF IMPUTATION IN DETECTING FRAUDULENT FINANCIAL REPORTING
Marketing and social networks: a criterion for detecting opinion leaders
Variational mesh segmentation via quadric surface fitting