Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper
Query: Adversarial hierarchical-task network planning for complex real-time games
The Combinatorial Multi-armed Bandit problem and its application to real-time strategy games
Heuristics for motion-based control in games
An Overview of Hierarchical Task Network Planning
Stackelberg games for adversarial prediction problems
A Reinforcement Learning Approach to the View Planning Problem
Towards automated game design
Building a player strategy model by analyzing replays of real-time strategy games
Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback
Game AI revisited
A4C: Anticipatory Asynchronous Advantage Actor-Critic
Hierarchical Macro Strategy Model for MOBA Game AI
Application of Monte-Carlo tree search in a fighting game AI
RTS games and real-time AI research
Multi-agent reinforcement learning as a rehearsal for decentralized planning
Hyper-heuristic general video game playing
Associative Adversarial Networks
Building Placement Optimization in Real-Time Strategy Games
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games
improving adaptive game ai with evolutionary learning .
Hierarchical Actor-Critic
adaptive control of nonlinear multivariable systems using neural networks and approximate models .
a tutorial on graph - based slam .
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man
Improving Loop Dependence Analysis
Digital Image Processing