Instruct: Given a scientific paper title, retrieve paper titles that are cited by the given paper.
Query: Bilateral Filtering Based User-Controllable Multi-exemplars Texture Synthesis
Multiscale texture synthesis
Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks
Random Phase Textures: Theory and Synthesis
Texture optimization for example-based synthesis
On-the-fly multi-scale infinite texturing from example
Improved Bilateral Texture Filtering With Edge-Aware Measurement
Seamless Mosaicing of Image-Based Texture Maps
advanced reaction - diffusion models for texture synthesis .
Diversified Texture Synthesis with Feed-Forward Networks
The evolution of modern texture processing
Super-resolution Using Constrained Deep Texture Synthesis
Painting by feature: texture boundaries for example-based image creation
Graphcut Texture Synthesis for Single-Image Superresolution
Synthesis of Complex Image Appearance from Limited Exemplars
Layered shape synthesis: automatic generation of control maps for non-stationary textures
Texture synthesis by non-parametric sampling
A spatial filtering approach to texture analysis
Texture Synthesis with Spatial Generative Adversarial Networks
Edge-Preserving Texture Suppression Filter Based on Joint Filtering Schemes
Texture Synthesis Using Shallow Convolutional Networks with Random Filters
Texture optimization for example-based synthesis
Ensemble Named Entity Recognition (NER): Evaluating NER Tools in the Identification of Place Names in Historical Corpora
One Single Deep Bidirectional LSTM Network for Word Sense Disambiguation of Text Data
Design of fuzzy logic control of permanent magnet DC motor under real constraints and disturbances
Going deeper with convolutions