Instruct: Given a paper title, retrieve paper titles that are cited by the given paper.
Query: TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games
RTS games and real-time AI research
Rapid and Reliable Adaptation of Video Game AI
Simulating Human Game Play for Level Difficulty Estimation with Convolutional Neural Networks
Game AI revisited
Arnold: An Autonomous Agent to Play FPS Games.
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
Some studies in machine learning using the game of checkers
Torch7: A Matlab-like Environment for Machine Learning
Reinforcement Learning for Build-Order Production in StarCraft II
Deduction of fighting game countermeasures using Neuroevolution of Augmenting Topologies
GANGs: Generative Adversarial Network Games
On Pruning Techniques for Multi-Player Games
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks
AI as evaluator: Search driven playtesting of modern board games
AI in Game Playing: Sokoban Solver
Real-time challenge balance in an RTS game using rtNEAT
The Tsetlin Machine - A Game Theoretic Bandit Driven Approach to Optimal Pattern Recognition with Propositional Logic
Artificial Intelligence for Adaptive Computer Games
Adaptive game AI with dynamic scripting
Asynchronous Advantage Actor-Critic Agent for Starcraft II
Effects of storage temperature and duration on release of antimony and bisphenol A from polyethylene terephthalate drinking water bottles of China.
Injecting eye-drops: a mini-review on the non-clinical use of tropicamide.
a project - based digital storytelling approach for improving students ' learning motivation , problem - solving competence and learning achievement .
Learning values across many orders of magnitude
Pedestrian Detection with Unsupervised Multi-stage Feature Learning