private boolean processTouchEvent(MotionEvent ev) {
        final int action = ev.getAction();
        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN:
                mActivePointerId = ev.getPointerId(0);

                mVelocityTracker = VelocityTracker.obtain();
                if (null != mVelocityTracker) {
                    mVelocityTracker.addMovement(ev);
                }

                mLastTouchX = getActiveX(ev);
                mLastTouchY = getActiveY(ev);
                mIsDragging = false;
                break;
            case MotionEvent.ACTION_MOVE:
                final float x = getActiveX(ev);
                final float y = getActiveY(ev);
                final float dx = x - mLastTouchX, dy = y - mLastTouchY;

                if (!mIsDragging) {
                    // Use Pythagoras to see if drag length is larger than
                    // touch slop
                    mIsDragging = Math.sqrt((dx * dx) + (dy * dy)) >= mTouchSlop;
                }

                if (mIsDragging) {
                    mListener.onDrag(dx, dy);
                    mLastTouchX = x;
                    mLastTouchY = y;

                    if (null != mVelocityTracker) {
                        mVelocityTracker.addMovement(ev);
                    }
                }
                break;
            case MotionEvent.ACTION_CANCEL:
                mActivePointerId = INVALID_POINTER_ID;
                // Recycle Velocity Tracker
                if (null != mVelocityTracker) {
                    mVelocityTracker.recycle();
                    mVelocityTracker = null;
                }
                break;
            case MotionEvent.ACTION_UP:
                mActivePointerId = INVALID_POINTER_ID;
                if (mIsDragging) {
                    if (null != mVelocityTracker) {
                        mLastTouchX = getActiveX(ev);
                        mLastTouchY = getActiveY(ev);

                        // Compute velocity within the last 1000ms
                        mVelocityTracker.addMovement(ev);
                        mVelocityTracker.computeCurrentVelocity(1000);

                        final float vX = mVelocityTracker.getXVelocity(), vY = mVelocityTracker
                                .getYVelocity();

                        // If the velocity is greater than minVelocity, call
                        // listener
                        if (Math.max(Math.abs(vX), Math.abs(vY)) >= mMinimumVelocity) {
                            mListener.onFling(mLastTouchX, mLastTouchY, -vX,
                                    -vY);
                        }
                    }
                }

                // Recycle Velocity Tracker
                if (null != mVelocityTracker) {
                    mVelocityTracker.recycle();
                    mVelocityTracker = null;
                }
                break;
            case MotionEvent.ACTION_POINTER_UP:
                final int pointerIndex = Util.getPointerIndex(ev.getAction());
                final int pointerId = ev.getPointerId(pointerIndex);
                if (pointerId == mActivePointerId) {
                    // This was our active pointer going up. Choose a new
                    // active pointer and adjust accordingly.
                    final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
                    mActivePointerId = ev.getPointerId(newPointerIndex);
                    mLastTouchX = ev.getX(newPointerIndex);
                    mLastTouchY = ev.getY(newPointerIndex);
                }
                break;
        }

        mActivePointerIndex = ev
                .findPointerIndex(mActivePointerId != INVALID_POINTER_ID ? mActivePointerId
                        : 0);
        return true;
    }
Does a whole lot of gesture detecting.
main/src/main/java/com/quxianggif/common/view/photoview/CustomGestureDetector.java