public void updateTexture(final Bitmap bitmap) {
        mGlSurfaceView.queueEvent(new Runnable() {
            @Override
            public void run() {
                requestedReveal = false;
                mAndroidDataHandle = TextureHelper.loadTexture(bitmap);
                mGlSurfaceView.requestRender();
            }
        });
    }
Allocate storage for the final combined matrix. This will be passed into the shader program.
library/src/main/java/com/yalantis/starwars/render/StarWarsRenderer.java