@PcodeUserop(canInline = true)
	public void emu_skip_decoded(@OpExecutor PcodeExecutor<Object> executor) {
		DecoderExecutor de = (DecoderExecutor) executor;
		de.decodeInstruction();
	}
The replacement for {@link PcodeEmulationLibrary#emu_skip_decoded()}.

<p>
The one built into the emulator would have the thread drop and skip the decoded instruction
directly. This would not have the intended effect, because the decoder is the thing that
needs to skip and advance to the next address. We instead "inline" nothing, but we must still
decode the instruction. Because the executor provides the decode routine, it can internally
work out fall through. We will <em>not</em> add the instruction to the passage, though,
because we will not have the executor interpret any of the instructon's p-code. As for fall
through, the {@link DecoderExecutor#checkFallthroughAndAccumulate(PcodeProgram)} routine just
does its usual. If the inject falls through, {@link DecoderExecutor#getAdvancedAddress()}
considers the decoded instruction, even though it was never interpreted.

<p>
Note that the {@link PcodeOp#CALLOTHER callother} op will still be mapped to a
{@link JitNopOp nop} during translation because we have set {@code canInline}.

@param executor the decoder's executor
Ghidra/Framework/Emulation/src/main/java/ghidra/pcode/emu/jit/decode/DecoderUseropLibrary.java