@Override
                    public void onAnimationUpdate(ValueAnimator animation) {
                        float value = (float) animation.getAnimatedValue();
                        deltaPosX = value;
                        mGlSurfaceView.requestRender();
                    }
Allocate storage for the final combined matrix. This will be passed into the shader program.
library/src/main/java/com/yalantis/starwars/render/StarWarsRenderer.java