@Override
    public void onDrawFrame(GL10 gl10) {
        logFrame();
        drawGl();
        if (!requestedReveal && mAndroidDataHandle > 0) {
            requestedReveal = true;
            mListener.reveal();
        }
    }
Allocate storage for the final combined matrix. This will be passed into the shader program.
library/src/main/java/com/yalantis/starwars/render/StarWarsRenderer.java