@Override
    public int hashCode() {
        final int prime = 31;
        int hashCode = 1;

        hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode());
        hashCode = prime * hashCode + ((getTimeoutInSeconds() == null) ? 0 : getTimeoutInSeconds().hashCode());
        hashCode = prime * hashCode + ((getPlayerLatencyPolicies() == null) ? 0 : getPlayerLatencyPolicies().hashCode());
        hashCode = prime * hashCode + ((getDestinations() == null) ? 0 : getDestinations().hashCode());
        hashCode = prime * hashCode + ((getFilterConfiguration() == null) ? 0 : getFilterConfiguration().hashCode());
        hashCode = prime * hashCode + ((getPriorityConfiguration() == null) ? 0 : getPriorityConfiguration().hashCode());
        hashCode = prime * hashCode + ((getCustomEventData() == null) ? 0 : getCustomEventData().hashCode());
        hashCode = prime * hashCode + ((getNotificationTarget() == null) ? 0 : getNotificationTarget().hashCode());
        hashCode = prime * hashCode + ((getTags() == null) ? 0 : getTags().hashCode());
        return hashCode;
    }
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
redacted from this string using a placeholder value.

@return A string representation of this object.

@see java.lang.Object#toString()
aws-java-sdk-gamelift/src/main/java/com/amazonaws/services/gamelift/model/CreateGameSessionQueueRequest.java