public GameSessionPlacement withPlacedPlayerSessions(PlacedPlayerSession... placedPlayerSessions) {
        if (this.placedPlayerSessions == null) {
            setPlacedPlayerSessions(new java.util.ArrayList<PlacedPlayerSession>(placedPlayerSessions.length));
        }
        for (PlacedPlayerSession ele : placedPlayerSessions) {
            this.placedPlayerSessions.add(ele);
        }
        return this;
    }
<p>
A collection of information on player sessions created in response to the game session placement request. These
player sessions are created only after a new game session is successfully placed (placement status is
<code>FULFILLED</code>). This information includes the player ID, provided in the placement request, and a
corresponding player session ID.
</p>
<p>
<b>NOTE:</b> This method appends the values to the existing list (if any). Use
{@link #setPlacedPlayerSessions(java.util.Collection)} or {@link #withPlacedPlayerSessions(java.util.Collection)}
if you want to override the existing values.
</p>

@param placedPlayerSessions
       A collection of information on player sessions created in response to the game session placement request.
       These player sessions are created only after a new game session is successfully placed (placement status
       is <code>FULFILLED</code>). This information includes the player ID, provided in the placement request,
       and a corresponding player session ID.
@return Returns a reference to this object so that method calls can be chained together.
aws-java-sdk-gamelift/src/main/java/com/amazonaws/services/gamelift/model/GameSessionPlacement.java