@Override
    public String toString() {
        StringBuilder sb = new StringBuilder();
        sb.append("{");
        if (getName() != null)
            sb.append("Name: ").append(getName()).append(",");
        if (getDescription() != null)
            sb.append("Description: ").append(getDescription()).append(",");
        if (getGameSessionQueueArns() != null)
            sb.append("GameSessionQueueArns: ").append(getGameSessionQueueArns()).append(",");
        if (getRequestTimeoutSeconds() != null)
            sb.append("RequestTimeoutSeconds: ").append(getRequestTimeoutSeconds()).append(",");
        if (getAcceptanceTimeoutSeconds() != null)
            sb.append("AcceptanceTimeoutSeconds: ").append(getAcceptanceTimeoutSeconds()).append(",");
        if (getAcceptanceRequired() != null)
            sb.append("AcceptanceRequired: ").append(getAcceptanceRequired()).append(",");
        if (getRuleSetName() != null)
            sb.append("RuleSetName: ").append(getRuleSetName()).append(",");
        if (getNotificationTarget() != null)
            sb.append("NotificationTarget: ").append(getNotificationTarget()).append(",");
        if (getAdditionalPlayerCount() != null)
            sb.append("AdditionalPlayerCount: ").append(getAdditionalPlayerCount()).append(",");
        if (getCustomEventData() != null)
            sb.append("CustomEventData: ").append(getCustomEventData()).append(",");
        if (getGameProperties() != null)
            sb.append("GameProperties: ").append(getGameProperties()).append(",");
        if (getGameSessionData() != null)
            sb.append("GameSessionData: ").append(getGameSessionData()).append(",");
        if (getBackfillMode() != null)
            sb.append("BackfillMode: ").append(getBackfillMode()).append(",");
        if (getFlexMatchMode() != null)
            sb.append("FlexMatchMode: ").append(getFlexMatchMode());
        sb.append("}");
        return sb.toString();
    }
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
redacted from this string using a placeholder value.

@return A string representation of this object.

@see java.lang.Object#toString()
aws-java-sdk-gamelift/src/main/java/com/amazonaws/services/gamelift/model/UpdateMatchmakingConfigurationRequest.java