@Override
    public int hashCode() {
        final int prime = 31;
        int hashCode = 1;

        hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode());
        hashCode = prime * hashCode + ((getDescription() == null) ? 0 : getDescription().hashCode());
        hashCode = prime * hashCode + ((getGameSessionQueueArns() == null) ? 0 : getGameSessionQueueArns().hashCode());
        hashCode = prime * hashCode + ((getRequestTimeoutSeconds() == null) ? 0 : getRequestTimeoutSeconds().hashCode());
        hashCode = prime * hashCode + ((getAcceptanceTimeoutSeconds() == null) ? 0 : getAcceptanceTimeoutSeconds().hashCode());
        hashCode = prime * hashCode + ((getAcceptanceRequired() == null) ? 0 : getAcceptanceRequired().hashCode());
        hashCode = prime * hashCode + ((getRuleSetName() == null) ? 0 : getRuleSetName().hashCode());
        hashCode = prime * hashCode + ((getNotificationTarget() == null) ? 0 : getNotificationTarget().hashCode());
        hashCode = prime * hashCode + ((getAdditionalPlayerCount() == null) ? 0 : getAdditionalPlayerCount().hashCode());
        hashCode = prime * hashCode + ((getCustomEventData() == null) ? 0 : getCustomEventData().hashCode());
        hashCode = prime * hashCode + ((getGameProperties() == null) ? 0 : getGameProperties().hashCode());
        hashCode = prime * hashCode + ((getGameSessionData() == null) ? 0 : getGameSessionData().hashCode());
        hashCode = prime * hashCode + ((getBackfillMode() == null) ? 0 : getBackfillMode().hashCode());
        hashCode = prime * hashCode + ((getFlexMatchMode() == null) ? 0 : getFlexMatchMode().hashCode());
        return hashCode;
    }
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
redacted from this string using a placeholder value.

@return A string representation of this object.

@see java.lang.Object#toString()
aws-java-sdk-gamelift/src/main/java/com/amazonaws/services/gamelift/model/UpdateMatchmakingConfigurationRequest.java