Collections
Discover the best community collections!
Collections including paper arxiv:2506.17201
-
Lingshu: A Generalist Foundation Model for Unified Multimodal Medical Understanding and Reasoning
Paper • 2506.07044 • Published • 114 -
ReasonMed: A 370K Multi-Agent Generated Dataset for Advancing Medical Reasoning
Paper • 2506.09513 • Published • 100 -
AlphaOne: Reasoning Models Thinking Slow and Fast at Test Time
Paper • 2505.24863 • Published • 97 -
Seedance 1.0: Exploring the Boundaries of Video Generation Models
Paper • 2506.09113 • Published • 104
-
PlayerOne: Egocentric World Simulator
Paper • 2506.09995 • Published • 34 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 57 -
Playing with Transformer at 30+ FPS via Next-Frame Diffusion
Paper • 2506.01380 • Published • 2
-
MOSAIC: Modeling Social AI for Content Dissemination and Regulation in Multi-Agent Simulations
Paper • 2504.07830 • Published • 18 -
WORLDMEM: Long-term Consistent World Simulation with Memory
Paper • 2504.12369 • Published • 35 -
Towards a Unified Copernicus Foundation Model for Earth Vision
Paper • 2503.11849 • Published • 4 -
VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory
Paper • 2506.18903 • Published • 22
-
Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation
Paper • 2506.09350 • Published • 48 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 57 -
GameFactory: Creating New Games with Generative Interactive Videos
Paper • 2501.08325 • Published • 67 -
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
Paper • 2408.04567 • Published • 26
-
Lingshu: A Generalist Foundation Model for Unified Multimodal Medical Understanding and Reasoning
Paper • 2506.07044 • Published • 114 -
ReasonMed: A 370K Multi-Agent Generated Dataset for Advancing Medical Reasoning
Paper • 2506.09513 • Published • 100 -
AlphaOne: Reasoning Models Thinking Slow and Fast at Test Time
Paper • 2505.24863 • Published • 97 -
Seedance 1.0: Exploring the Boundaries of Video Generation Models
Paper • 2506.09113 • Published • 104
-
PlayerOne: Egocentric World Simulator
Paper • 2506.09995 • Published • 34 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 57 -
Playing with Transformer at 30+ FPS via Next-Frame Diffusion
Paper • 2506.01380 • Published • 2
-
Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation
Paper • 2506.09350 • Published • 48 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 57 -
GameFactory: Creating New Games with Generative Interactive Videos
Paper • 2501.08325 • Published • 67 -
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
Paper • 2408.04567 • Published • 26
-
MOSAIC: Modeling Social AI for Content Dissemination and Regulation in Multi-Agent Simulations
Paper • 2504.07830 • Published • 18 -
WORLDMEM: Long-term Consistent World Simulation with Memory
Paper • 2504.12369 • Published • 35 -
Towards a Unified Copernicus Foundation Model for Earth Vision
Paper • 2503.11849 • Published • 4 -
VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory
Paper • 2506.18903 • Published • 22